Stump

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"Nail" redirects here. For the swingable rods from Super Mario Galaxy 2, see bar.
Stump
Rendered model of a Stump in Super Mario Galaxy.
Model from Super Mario Galaxy
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Super Mario 3D All-Stars (2020)
“I want to stomp a stump!”
Honeybee, Super Mario Galaxy

Stumps appear in the Super Mario franchise as objects that can be ground-pounded by any character, which may sometimes result in something occurring. Stumps more closely resemble wooden pegs in Super Mario 64 and Super Mario 64 DS, but they more closely resemble tree stumps starting in Super Mario Galaxy.

History[edit]

Yoshi franchise[edit]

Similar objects called posts[1] appear. They are obstacles in Super Mario World 2: Yoshi's Island, its Game Boy Advance version, Yoshi's Island DS, and Yoshi's New Island. They are wooden posts that come up from the ground, and a Yoshi must ground-pound them. In Yoshi's Island DS, Baby DK can stomp them straight to the ground in one single ground pound. Coins and Red Coins can occasionally be found in these. They mostly block a Yoshi's way and must be ground-pounded. In Raphael The Raven's Castle, they are used to attack Raphael the Raven. Posts also appear in Yoshi's New Island and perform the same function. Ground Pound Rebound is one of a few levels to feature them.

Stumps in Yoshi's Woolly World and its Nintendo 3DS version are based on their appearance in the Yoshi's Island series and function similarly as in the games.

Super Mario series[edit]

Super Mario 64 / Super Mario 64 DS[edit]

Mario about to Ground Pound a stake.
Mario ground-pounding a stump

Stumps (referred to as posts)[2] in Super Mario 64 and Super Mario 64 DS can be ground-pounded three times to make them release coins (in the DS version, they may also release mushrooms). In Super Mario 64 DS, Wario needs to pound a stump only once to drive it all the way into the ground. If the player runs around an intact stump five consecutive times, five coins will appear from it; this can be done only once per stump, seen throughout the Bob-omb Battlefield and the "huge" side of Tiny-Huge Island. In Super Mario 64 DS, stumps are also found on Whomp's Fortress and Tall, Tall Mountain. Stumps play a minor role in the mission Behind Chain Chomp's Gate in the Bob-omb Battlefield, where a Chain Chomp is tied to one; ground-pounding it three times frees the Chain Chomp, who will in turn break the gate that was blocking a Power Star.

In Super Mario 64, even if a stump is stomped all the way, the sound effect of pounding a stump will still play if ground-pounded again. This mistake was corrected in Super Mario 64 DS.

Super Mario Sunshine[edit]

Nails in Super Mario Sunshine

Although not stumps, Nails[3] appear in various secret levels of Super Mario Sunshine, such as The Hillside Cave Secret, and behave nearly identically to stumps of Super Mario 64. Most Nails release a coin when fully ground-pounded, while some give a 1-Up Mushroom. However, Mario cannot run around an intact nail to receive anything like in Super Mario 64.

Super Mario Galaxy[edit]

Mario standing on a tree stump on the Spiny Planet from the Gusty Garden Galaxy.
A Stump found in Gusty Garden Galaxy of Super Mario Galaxy

Larger stumps reappear in Super Mario Galaxy in the Gusty Garden Galaxy and the Gold Leaf Galaxy. When ground-pounded, they turn red. They also now need to be ground-pounded only once, as opposed to the three times from Super Mario 64 or Super Mario 64 DS. Ground-pounding on a stump in Super Mario Galaxy produces various results, such as having two Goombas or Flipbugs appear, causing many Star Bits appear, and, very rarely, producing a Life Mushroom or a Sling Star. At one point, a stump is used to get a giant worm to move.

Super Mario Galaxy 2[edit]

Stumps found in Puzzle Plank Galaxy of Super Mario Galaxy 2

Stumps appear in Super Mario Galaxy 2 with the same design and function from Super Mario Galaxy, and they still turn red when ground-pounded. Stumps appear only in the Puzzle Plank Galaxy, Cloudy Court Galaxy, and the Freezy Flake Galaxy.

Super Mario 3D Land[edit]

Stumps appear in Super Mario 3D Land as somewhat uncommon objects that otherwise retain the same function as before. They can leave coins or power-ups, and no longer turn red after being ground-pounded. Some stumps are raised higher and need to be ground-pounded twice, though a pound from Statue Mario will pound them in completely.

Super Mario Odyssey[edit]

Posts appear in Super Mario Odyssey, first appearing in the Cap Kingdom and recurring throughout the game. They can still be pushed in with a Ground Pound, and this only takes one hit to perform. A coin may be granted. However, the brochure for the Cap Kingdom advises pulling posts out instead, and indeed some posts are positioned under ceilings that prevent Mario from using a Ground Pound at all. If Mario throws Cappy at posts, Cappy latches on then pulls them out of the ground. Sometimes the player receives a coin. Posts can be positioned such that the only way to get past them is to pull out the post. Pulling posts can have a number of effects, such as making coins appear. Pulling certain posts in the Snow Kingdom sometimes causes wind to blow from the hole. A moat surrounding Peach's Castle can be drained by pulling out four posts at the bottom.

Posts introduce Cappy's ability to pull objects from the ground. A number of later items, such as swords and turnips, have similar interactions.

Mario Party[edit]

The minigame Ground Pound.
Stumps in Mario Party

Stumps in Mario Party appear in the minigame Ground Pound, where the player has to ground-pound desired flat stumps and avoid potentially spiky stumps, and ten coins are rewarded if the player ground-pounds all five flat stumps.

WarioWare Gold[edit]

In the third difficulty of the Yoshi's Island microgame from WarioWare Gold, two adjacent posts can be used to reach and rescue Baby Mario from a bubble.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario Galaxy
Super Mario Galaxy 2
ObjectData/PicketSwitch.arc PicketSwitch Picket Switch
Super Mario Galaxy
Super Mario Galaxy 2
StageData/ObjNameTable.arc/ObjNameTable.tbl
SystemData/ObjNameTable.arc/ObjNameTable.tbl
杭スイッチ (Kui Suitchi) Stake Switch
Super Mario 3D Land romfs/ObjectData/Picket.szs Picket -

Names in other languages[edit]

Language Name Meaning Notes
Japanese [4]
Kui
Stake (Super Mario 64, Super Mario 3D Land)
くぎ[5]
Kugi
Nail (Super Mario Sunshine)
切り株[6]
Kirikabu
Stump (Super Mario Galaxy, Super Mario Galaxy 2)
French Piquet[8] Post (Super Mario 64, Super Mario 3D Land)
Clou[9] Nail (Super Mario Sunshine)
Souche[10] Stump (Super Mario Galaxy, Super Mario Galaxy 2)
Italian Palo[7] Pole
Ceppo[?] Stump

References[edit]

  1. ^ Miller, Kent; Munson, Terry (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo of America (American English). Page 27.
  2. ^ Pelland, Scott; Owsen, Dan (1996). Super Mario 64 Player's Guide. Redmond, WA: Nintendo of America (American English). Page 22 and 23.
  3. ^ Hodgson, David S J; Stratton, Bryan; Stratton, Stephen (2002). Super Mario Sunshine Prima's Official Strategy Guide. Prima Games (American English). ISBN 0761539611. Page 14.
  4. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo, Japan: Shogakukan (Japanese). Page 91 and 185.
  5. ^ ---- (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo, Japan: Shogakukan (Japanese). Page 105.
  6. ^ ---- (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo, Japan: Shogakukan (Japanese). Page 136 and 170.
  7. ^ Super Mario Bros. Enciclopedia. Page 91.
  8. ^ ---- (July 4, 2018). Super Mario Encyclopedia: les 30 premières années. Soleil Productions (French). ISBN 2302070046. Page 91, 185.
  9. ^ ---- (July 4, 2018). Super Mario Encyclopedia: les 30 premières années. Soleil Productions (French). ISBN 2302070046. Page 105.
  10. ^ ---- (July 4, 2018). Super Mario Encyclopedia: les 30 premières années. Soleil Productions (French). ISBN 2302070046. Page 136, 170.