Ground BGM (Super Mario Bros.)

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"Ground BGM"

Main motif of the theme played on a piano
Sheet music for the introduction and A section of the Ground Theme from Super Mario Bros.
Sheet music for the introduction and A section
Composed by:
Koji Kondo
Key C major
BPM 100
First appearance Super Mario Bros. (1985)
Latest appearance Nintendo World Championships: NES Edition (2024)
This place looks kinda familiar... Aw, now I'm never gonna get that stupid song out of my head!”
Bowser, Fortune Street

"Ground BGM,"[1] also known as the "Ground Theme,"[2] is a recurring musical theme composed by Koji Kondo, first appearing in World 1-1 of Super Mario Bros. Set in the key of C major, the theme uses a periodic structure and calypso rhythms and plays at an andante moderato tempo. The theme has become one of the most recognizable and iconic songs in the Super Mario franchise, as well as the video game industry as a whole, having made numerous appearances in games and media associated with Mario or the franchise itself and been arranged many times by musicians and in symphonic concerts.[3][4] In 2023, it became the first piece of video game audio to be inducted into the National Recording Registry.[5]

Sheet music for the "Ground Theme" was used in the background of Super Mario Orchestra Concert promotional material.

Composition[edit]

The "Ground Theme" is a Latin-styled composition piece with a calypso-like rhythm that Koji Kondo wrote alongside the rest of the music for Super Mario Bros. while watching and playing the game as it was being developed.[6] Kondo has cited works by Japanese fusion band T-Square and musician Sadao Watanabe as influences in the music.[7] The first bar after the introduction to the "Ground Theme" shares a melody with a bar from T-Square's "Sister Marian,"[8] which predates the original release date of Super Mario Bros. by over a year.

Upon seeing the overworld levels in an early prototype of Super Mario Bros., Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition.[9][10] He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. The "Ground Theme" was the second song Kondo created for the game, after the "Underwater Theme,"[11] and took the most time to compose.[12]

In Super Mario Bros., the "Ground Theme" is used as the background music of all levels that take place outdoors, excluding underground, underwater, and castle levels. This encompasses level themes that would be given separate music in later games, such as athletic and night levels. As the game is for the Nintendo Entertainment System and Family Computer, the theme is orchestrated as chiptune, using two pulse wave channels for melody and harmony, a triangular wave generator for bass, and a noise channel for percussion. After the introduction, a rhythmic contrast emerges between the tonal parts, which play with straight eighth notes, and the percussion, which plays a swing rhythm. The theme uses mode mixture, borrowing the A flat and B flat chords from the C minor scale.

Audio.svg Ground Theme - The original heard in Super Mario Bros.
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Reuses[edit]

For reuses of "Game Over," see Game Over (theme) § Reuses.
For reuses of "Lost a Life," see Lost a Life § Reuses.

Super Mario-related media[edit]

The following list does not include ports or remakes of Super Mario Bros.

Work Description
Super Mario Bros.: The Lost Levels Super Mario Bros.: The Lost Levels reuses the soundtrack from Super Mario Bros., including the "Ground Theme"
Super Smash Bros. The "Ground Theme" is featured as a track titled 「いにしえの王国ステージ」 (Inishien Oōkoku Sutēji, "Ancient Kingdom Stage") in the game's official soundtrack that plays on the Mushroom Kingdom stage. The "Hurry Up" theme and a sped-up version of the "Ground Theme" play when 30 seconds remain on the timer and during Sudden Death.
Super Smash Bros. Melee The "Ground Theme" is featured as a track titled "Mushroom Kingdom" that plays on the stage of the same name. The "Hurry Up" theme and a sped-up version of the "Ground Theme" titled "Mushroom Kingdom (Finale)" plays when 20 seconds remain on the timer in a timed Vs. Mode match and during Sudden Death.
Paper Mario: The Thousand-Year Door The "Ground Theme" plays in the X-Naut Fortress when Mario enters and exits a changing room, which turns him into an 8-bit version of himself.
WarioWare: Twisted! The "Ground Theme" plays in the first level of the Super Mario Bros. boss microgame, where it changes tempo depending on how fast the player is running. The theme appears in the form of a souvenir in the Records section.
WarioWare: Touched! An excerpt of the "Ground Theme" plays in the Super Mario Bros. microgame where the player is required to defeat all on-screen enemies, and in the 8-Bit Hero microgame after clearing the first level.
Donkey Konga 3 JP The "Ground Theme" is one of the unlockable Famicom songs.
Dance Dance Revolution: Mario Mix The "Ground Theme" plays during the staff credits.
WarioWare: Smooth Moves An excerpt of the "Ground Theme", titled "Super Mario Bros. 10 Coins" in the Sound Studio, plays in the microgames Super Mario Brothers, Super Nostalgic Entertainment System, and Sifty Character.
Mario & Sonic at the Olympic Games (Wii) The "Ground Theme," titled "Ground BGM," is playable in the gallery.
Mario Calculator If the calculator result is equal to the release date of Super Mario Bros. (which varies depending on the player's region), the "Ground Theme" plays.
Mario Clock The "Ground Theme" is available as one of three choices of alarm music, represented by a sprite of Small Mario from Super Mario Bros.
Nintendo Land The "Ground Theme" plays on the selection screen for Mario Chase, where it is given a noticeable echo effect.
Super Mario Maker / Super Mario Maker for Nintendo 3DS The "Ground Theme" plays in ground-themed levels in the Super Mario Bros. style.
Super Smash Bros. for Nintendo 3DS / Wii U The "Ground Theme" is featured as a playable track titled "Ground Theme (Super Mario Bros.)". It can be played on the Super Mario Maker stage.
Super Mario Odyssey The "Ground Theme", titled "Projection Room: Above Ground" in the Music List, plays in the replica of World 1-1 from Super Mario Bros. found inside New Donk City's Projection Room.
WarioWare Gold The "Ground Theme" plays in the first level of the Super Mario Bros. boss microgame, where it changes tempo depending on how fast the player is running.
Super Smash Bros. Ultimate The "Ground Theme" returns as a playable track, now formatted as "Ground Theme - Super Mario Bros." It can be played on any Super Smash Bros.- and Super Mario-series stage. The theme is also included in the medley track "Ground Theme - Super Mario series" alongside its Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U counterparts. It can only be played on the Super Mario Maker stage.
Super Mario Maker 2 The "Ground Theme" plays in ground-themed levels in the Super Mario Bros. style. In Course World, if the player is on a menu loading screen long enough, the sped-up version of the "Ground Theme" plays.
Mushroom Kingdom Match-Up The "Ground Theme" plays in the Play Nintendo browser game Mushroom Kingdom Match-Up.
The Super Mario Bros. Movie The "Ground Theme" plays during Nintendo's opening logo at the beginning of the film. Additionally, the theme's first six notes play in the film's teaser trailer before Mario appears.[13]

Other media[edit]

Work Description
Taiko no Tatsujin DS / Taiko no Tatsujin Wii The "Ground Theme" is featured as a playable song that also includes various sound effects from Super Mario Bros.
Wii Sports Resort In the Island Flyover event, if the player flies near the Hillside Cabins, the "Ground Theme" can sometimes be heard.
Pikmin Short Movies In the Pikmin short movie Occupational Hazards, a Red Pikmin jumps out of a Warp Pipe with dust formed in the shape of Mario's hat and mustache on its face as the first seven notes of the "Ground Theme" play.
Taiko no Tatsujin: Rhythm Festival The "Ground Theme" is included in the medley track titled "Super Mario Bros." along with the "Underground Theme", "Super Star", the "Underwater Theme", "Shiro BGM", "World Clear", "Ending", and various sound effects from Super Mario Bros.

Arrangements[edit]

For arrangements of "Game Over," see Game Over (theme) § Arrangements.
For arrangements of "Lost a Life," see Lost a Life § Arrangements.

Super Mario series[edit]

Super Mario Bros.[edit]

In Super Mario Bros., both "Lost a Life"[2] and "Game Over"[2] are arranged excerpts of the "Ground Theme." The former is taken from the last several notes of the theme before it loops, and the latter is taken from the first few notes that follow its opening bar. Koji Kondo's idea behind these themes was to motivate players to try again, rather than using sounds that would otherwise discourage them.[14][15]

Audio.svg Lost a Life - The arrangement heard in Super Mario Bros.
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Audio.svg Game Over - The arrangement heard in Super Mario Bros.
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Super Mario Bros. Special[edit]

Super Mario Bros. Special features a slightly slower and much choppier version of the "Ground Theme." It is used for the same purpose as in Super Mario Bros. Like other themes in the game, the bassline is one octave lower.

Audio.svg Ground Theme - The arrangement heard in Super Mario Bros. Special
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VS. Super Mario Bros.[edit]

In VS. Super Mario Bros., a remix of the "Ground Theme" interlaced with sound effects plays on the name registration screen. It is titled 「業務用マリオ 名前入れ」 (Gyōmu-yō Mario Namae-ire, "Business-Use Mario Name Entry") in the Super Mario World album.

This remix is reused for the Bonus Music sound effect in the Super Mario Bros. style in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2.

Audio.svg 業務用マリオ 名前入れ - The remix heard in VS. Super Mario Bros.
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Super Mario Bros. (Game & Watch)[edit]

In 1986, a very short arrangement of the theme was made for Super Mario Bros. (Game & Watch, Crystal Screen series), with its first note being a D instead of an F#. It can be heard at the start of each level. This arrangement would reappear unchanged for the Special Edition (1987) and New Wide Screen (1988) versions.

Audio.svg Ground Theme - The arrangement heard in Super Mario Bros. (Game & Watch)
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Super Mario Bros. 2[edit]

In Super Mario Bros. 2, an arrangement of the "Ground Theme" plays in Subspace, replacing an original tune in Yume Kōjō: Doki Doki Panic. This arrangement is noticeably shortened, only including two excerpts from the original piece.

This arrangement returns in version 3.0.0 of Super Mario Maker 2, where it plays when a P Switch is activated while characters are in their SMB2 form, which is exclusive to the Super Mario Bros. style.

Audio.svg Subspace - The arrangement heard in Super Mario Bros. 2
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Super Mario Bros. 3[edit]

In Super Mario Bros. 3, the Music Box item plays a soothing arrangement of an excerpt of the "Ground Theme" when used. The theme is transposed to a higher range and features a delay effect. It is titled 「オルゴール」 (Orugōru, "Music Box") in the game's official soundtrack. The music has the in-game effect of lulling all Hammer Brother, Fire Brother, Boomerang Brother, and Sledge Brother Enemy Courses, as well as the Piranha Plant stages in Pipe Land, to sleep.

Audio.svg オルゴール - The arrangement heard in Super Mario Bros. 3
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Super Mario Land[edit]

In Super Mario Land, the last bar of the "Ground Theme" is incorporated into the theme of the Marine Pop and Sky Pop levels.

Additionally, the second bar of the "Ground Theme" is incorporated into Super Mario Land's ending theme.

Audio.svg SHOOTING (シューティング面BGM) - The arrangement heard in Super Mario Land
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Audio.svg ENDING (エンディング~スタップロール) - The arrangement heard in Super Mario Land
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Super Mario Bros. (Nelsonic Game Watch)[edit]

In Super Mario Bros. (Nelsonic Game Watch), a very short arrangement of the theme can be heard at the start of each game.[16]

Super Mario World[edit]

In Super Mario World, the "Ground Theme" is incorporated into the Special Zone map music after the main rhythm plays for two minutes. This arrangement uses synth brass and steel drums, which exchange to play specific melodies. It is titled 「MAP7(スペシャル)」 (Mappu 7 (Supesharu), "MAP 7 (Special)") in the game's official soundtrack.

Audio.svg MAP7(スペシャル) - The arrangement heard in Super Mario World
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Super Mario All-Stars[edit]

Super Mario All-Stars features a 16-bit arrangement of the "Ground Theme" with some note additions and changes, such as the lack of percussion in the introduction. This arrangement is also similar to the Special Zone arrangement from Super Mario World, as it uses brass, steel pans and orchestra hits in the respective segments, but an octave lower. It is used in ground-themed levels in both Super Mario Bros. and Super Mario Bros.: The Lost Levels, as well as in Subspace in Super Mario Bros. 2, though only the sections heard in the original version are heard.

An arrangement of the "Music Box" theme plays in Super Mario Bros. 3.

A new arrangement of the "Ground Theme"'s sixth to eighth bars plays on the main game selection screen, and a new arrangement of the second bar plays in bonus areas in Super Mario Bros. and Super Mario Bros.: The Lost Levels.

All of these arrangements are reused for the same purpose in Super Mario All-Stars + Super Mario World and Super Mario All-Stars Limited Edition, and the main "Ground Theme" arrangement is reused for above-ground areas in the e-Reader levels Classic World 1-1, Classic World 1-2, Classic World 1-3, and Classic World 2-2 in Super Mario Advance 4: Super Mario Bros. 3, albeit compressed and with the orchestra hit being an A# note as opposed to G.

Audio.svg Ground Theme (Super Mario Bros. / Super Mario Bros.: The Lost Levels) - The arrangement heard in Super Mario All-Stars
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Audio.svg Game Select - The arrangement heard in Super Mario All-Stars
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Audio.svg Bonus Area (Super Mario Bros. / Super Mario Bros.: The Lost Levels) - The arrangement heard in Super Mario All-Stars
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Audio.svg Music Box (Super Mario Bros. 3) - The arrangement heard in Super Mario All-Stars
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Super Mario 64[edit]

Super Mario 64's title screen features an arrangement of the "Ground Theme" titled "Title Theme" in the game's official soundtrack that includes steel drum melody, an organ harmony, and percussion accompaniment.

A vocalization of the first six notes titled "Game Start" can be heard after Mario enters a painting. This track uses the "paah" voice sample that would later appear in themes in the New Super Mario Bros. series.

Both themes are reused for the same purpose in Super Mario 64 DS and Super Mario 3D All-Stars. "Game Start" is reused in Super Mario Odyssey, where it can be heard when Mario enters a boss painting in the Mushroom Kingdom.

Audio.svg Title Theme - The arrangement heard in Super Mario 64
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Audio.svg Game Start - The vocalization heard in Super Mario 64
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Super Mario Bros. Deluxe[edit]

In Super Mario Bros. Deluxe, an arrangement of the second bar of the "Ground Theme" plays on the title screen.

Audio.svg Title Theme - The arrangement heard in Super Mario Bros. Deluxe
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Audio.svg Ground Theme - The theme as heard in Super Mario Bros. Deluxe
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Super Mario Advance[edit]

Super Mario Advance uses an arrangement of the Subspace theme very similar to the one heard in Super Mario All-Stars.

An arrangement of the first seven notes of the "Ground Theme" is incorporated into the title theme for Mario Bros. This theme is reused in the Mario Bros. mode in Super Mario World: Super Mario Advance 2, Yoshi's Island: Super Mario Advance 3, and Super Mario Advance 4: Super Mario Bros. 3, with each having slight variations between instruments.

Audio.svg Subspace - The arrangement heard in Super Mario Advance
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Audio.svg Title Theme (Mario Bros.) - The arrangement heard in Super Mario Advance
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Super Mario World: Super Mario Advance 2[edit]

Super Mario World: Super Mario Advance 2 features a slightly altered arrangement of the Special Zone theme.

Another arrangement of the "Ground Theme" can be heard in the cutscene that plays after finding every goal in the game. This arrangement also incorporates the "Course Clear" theme from Super Mario Bros.

Super Mario Sunshine[edit]

The theme heard in secret courses in Super Mario Sunshine, simply titled "Secret Course" in the game's official soundtrack, is a group a cappella arrangement of the "Ground Theme".

At the end of the game's attract mode, an arrangement of the "Ground Theme"'s second bar is played twice on steelpan.

The recurring shell flautist Noki continuously plays the first six notes of the "Ground Theme".

All of these arrangements are reused for the same purpose in Super Mario 3D All-Stars. "Secret Course" is reused in Super Mario 64 DS in the Trampoline Time and Trampoline Terror minigames as well as in New Super Mario Bros. for the former, and in Super Mario Bros. Wonder in the level Break Time! Raise the Stage.

Audio.svg Secret Course - The arrangement heard in Super Mario Sunshine
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Super Mario Advance 4: Super Mario Bros. 3[edit]

Super Mario Advance 4: Super Mario Bros. 3 features three arrangements of the "Ground Theme". An arrangement of the theme's B section plays during the opening when Princess Peach receives a letter from a Toad.

A steelpan arrangement of the name registration screen theme from VS. Super Mario Bros. plays on the world selection screen.

An arrangement of the Music Box theme very similar to the one heard in Super Mario All-Stars plays when the Music Box item is used.

Audio.svg Opening - The arrangement heard in Super Mario Advance 4: Super Mario Bros. 3
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Super Mario 64 DS[edit]

In Super Mario 64 DS, a steel pan arrangement of the first six notes of the "Ground Theme" plays at the start of every round of the Boom Box minigame. The original title theme and game start jingle also return.

New Super Mario Bros.[edit]

In New Super Mario Bros., a sped-up and transposed but otherwise faithful arrangement of the "Ground Theme" in F major is used in Toad Houses.

An arrangement of the "Ground Theme" is incorporated into the game's credits theme.

Two dramatic orchestral arrangements of the "Ground Theme" plays on the minigames menus.

The Toad House arrangement is reused in New Super Mario Bros. 2, where it plays during Warp Cannon levels.

Audio.svg Toad House - The arrangement heard in New Super Mario Bros.
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Super Mario Galaxy[edit]

In Super Mario Galaxy, an arrangement of the "Ground Theme" serves as the background music for Toy Time Galaxy. It was arranged by Mahito Yokota and is titled "Super Mario 2007" in the game's official soundtrack. It features a break after the first bar, but is otherwise faithful to the original theme. The specific arrangement appears to be based on "Mario Syndrome", a dance remix of the "Ground Theme" released as a novelty single in 1986.[17]

A techno arrangement of the "Ground Theme" titled "Cosmic Comet" is heard during Cosmic Comet and Fast-Foe Comet missions. The arrangement also incorporates Shadow Mario's theme from Super Mario Sunshine at the beginning and uses the "Underground Theme" from Super Mario Bros. for the bassline.

A brief arrangement of the first measure of the "Ground Theme" plays whenever the player collects a Life Mushroom.

All of these arrangements are reused in Super Mario 3D All-Stars for the same purpose.

Audio.svg Super Mario 2007 - The arrangement heard in Super Mario Galaxy
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Audio.svg Cosmic Comet - The arrangement heard in Super Mario Galaxy
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New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, an arrangement of the "Ground Theme" titled "Toad House"[18] plays in Toad Houses. In this arrangement, there is a brief break between the third and fourth bars, and the instrumentation for the rest of the theme is similar to the "Super Mario 2007" arrangement from Super Mario Galaxy. Additional bass and percussion is added when a minigame starts in Red and Green Toad Houses. In Power-up Panels, the music speeds up for every Bowser or Bowser Jr. logo revealed.

Like in New Super Mario Bros., an arrangement of the "Ground Theme" is incorporated into the credits music, titled "Staff Credit Roll"[18].

The first seven notes of the "Ground Theme" are played on a piano when the game is selected on the Wii Menu.

The "Toad House" arrangement returns in the green Toad Houses in New Super Mario Bros. 2 and in all Toad Houses in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe.

Audio.svg Toad House - The arrangement heard in New Super Mario Bros. Wii
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Audio.svg Staff Credit Roll - The arrangement heard in New Super Mario Bros. Wii
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Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, the theme heard in Supermassive Galaxy, Mario Squared Galaxy, and Twisty Trials Galaxy is an arrangement of "Super Mario 2007" from Super Mario Galaxy that features an alternate bassline and slightly different mixing for the melodic instruments. A stereo effect is also added to the techno percussion during some sections.

A new arrangement of "Cosmic Comet" from Super Mario Galaxy is used for the Clone Comet mission "The Shadow Lining" and the Double Time Comet mission "Turning Turning Double Time". It is raised in pitch by a semitone and has a more elaborate beginning. Additional bongo percussion is added to the instrumentation when riding Yoshi.

A brief arrangement of first measure of the "Ground Theme" plays when switching the player character between Mario and Luigi.

The new "Cosmic Comet" arrangement is reused for Cosmic Clone levels in Super Mario 3D Land.

Audio.svg Supermassive Galaxy - The arrangement heard in Super Mario Galaxy 2
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Audio.svg Cosmic Clones - The arrangement heard in Super Mario Galaxy 2
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Super Mario 3D Land[edit]

In Super Mario 3D Land, an arrangement of the "Ground Theme" plays in the voxel art levels World 2-3 and Special 1-3. This arrangement begins with a lead-up to the second bar, with the first bar omitted. A version of this arrangement without the lead-up also plays in Coin Heaven and in golden Mystery Boxes.

Mario, voiced by Charles Martinet, hums the theme in the cutscene between World 5 and World 6.

The voxel art arrangement of the "Ground Theme" returns in Super Mario 3D World and Super Mario 3D World + Bowser's Fury, where it is titled "Rainbow Run" in the game's official soundtrack. It plays in the levels Rainbow Run and Coin Express, and the version without the lead-up plays in Coin Heaven. The arrangement is also heard in Super Mario Odyssey while Mario is invincible after a Mario amiibo is scanned with Right Button held.

Audio.svg Rainbow Run - The arrangement heard in Super Mario 3D Land
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New Super Mario Bros. 2[edit]

In New Super Mario Bros. 2, an arrangement of the second bar of the "Ground Theme" can be heard during a loading screen. Occasionally, the third bar plays.

A new arrangement of "Staff Credit Roll" from New Super Mario Bros. Wii serves as the game's credits theme.

New Super Mario Bros. U[edit]

In New Super Mario Bros. U, an arrangement of the first six notes of the "Ground Theme" are heard roughly halfway into the game's credits theme, introducing chiptune instrumentation to the music.

This arrangement returns for the same purpose in New Super Luigi U and New Super Mario Bros. U Deluxe.

Super Mario 3D World[edit]

In Super Mario 3D World, an arrangement of the "Ground Theme" played on a trumpet and synthesizers plays in the Mario sprite bonus room in Bob-ombs Below after activating every Color Panel. It titled "Mario's Colour Panels" in the game's official soundtrack. The title used the British English spelling of the word "color", as the soundtrack was never released in North America.

This arrangement is reused for the same purpose in Super Mario 3D World + Bowser's Fury.

Audio.svg Mario's Colour Panels - The arrangement heard in Super Mario 3D World
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Super Mario Maker[edit]

In Super Mario Maker, the theme heard when editing a Super Mario Bros.-style ground-themed course in the Course Maker is an ambient arrangement of the "Ground Theme" that uses seven tracks that fade in and out randomly to create a dynamic mix.

A calmer arrangement of the "Ground Theme" plays in the game's manual, with the tempo closely resembling that of the "Music Box" arrangement from Super Mario Bros. 3.

The former arrangement is reused for the same purpose in Super Mario Maker for Nintendo 3DS and Super Mario Maker 2, and the latter arrangement returns in Super Mario Maker 2's Play Guide.

Audio.svg Ground Theme (Editing) (Super Mario Bros.) - The arrangement heard in Super Mario Maker
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Super Mario Run[edit]

In Super Mario Run, a techno arrangement of the sixth and seventh bars of the "Ground Theme" plays in the Remix 10 mode alongside other themes.

The victory fanfare that plays after clearing a round of Remix 10 is an arrangement of the sixth bar of the "Ground Theme".

Audio.svg Remix 10 - The arrangement heard in Super Mario Run
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Super Mario Odyssey[edit]

In Super Mario Odyssey, the New Donk City Auditorium features a big band arrangement of the "Ground Theme" arranged by Naoto Kubo titled "New Donk City (Band Performance)". Each instrument is recorded separately, so that the performance reflects which band members are present as Mario recruits new musicians for Pauline's festival band.

This arrangement returns as a playable track in Super Smash Bros. Ultimate titled "Ground Theme (Band Performance) - Super Mario Bros.", where it can be played on any Super Smash Bros.- and Super Mario-series stage. When played on the New Donk City Hall stage, the theme's instrumentation will dynamically change as band members are added to the group like in Super Mario Odyssey. The arrangement is also featured in Ring Fit Adventure as a selectable song in the Rhythm Game mode, which was added in the game's version 1.2.0 update. It uses its Super Smash Bros. Ultimate title "Ground Theme (Band Performance) - Super Mario Bros."

Audio.svg New Donk City (Band Performance) - The arrangement heard in Super Mario Odyssey
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Super Mario Maker 2[edit]

In Super Mario Maker 2, a music box arrangement of the "Ground Theme" plays in nighttime ground-themed levels in the Super Mario Bros. style.

A new arrangement of the "Ground Theme" arranged by the theme's original composer Koji Kondo is used for sky-themed levels in the Super Mario Bros. style. It also incorporates the name registration screen music from VS. Super Mario Bros. This arrangement also has its own ambient editing and music box nighttime arrangements.

An arrangement of the "Ground Theme" is also incorporated into the game's credits theme.

Audio.svg Ground Theme (Night) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Audio.svg Sky Theme (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Audio.svg Sky Theme (Editing) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Audio.svg Sky Theme (Night) (Super Mario Bros.) - The arrangement heard in Super Mario Maker 2
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Super Mario Bros. Wonder[edit]

In Super Mario Bros. Wonder, an arrangement of the "Ground Theme" is incorporated into "Doomy-Gloom Wonder", one of the themes that plays during some levels' Wonder Effects.[19] This theme is itself an arrangement of the Super Mario Galaxy 2 rendition of the "Cosmic Comet" theme. Additionally, if the player enters a level with the Sound Off? badge equipped, a voice can be heard humming the first six notes during the title card.

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen![edit]

Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! features four arrangements of the "Ground Theme". The first is a faithful arrangement of the theme titled 「マリオ・ザ・グレート」 (Mario za Gurēto, "Mario the Great") in the film's official soundtrack. This arrangement plays the theme in its "Hurry Up" tempo while also adding on the "Ending" theme to the beginning of the arrangement.

The second is a variation of "Mario the Great" titled 「マリオ・ザ・グレート ~マリオとダンシング」 (Mario za Gurēto ~ Mario to Danshingu, "Mario the Great: Dancing with Mario"). It features alternating instrumentation and percussion beats.

The third is another faithful arrangement of the "Ground Theme" titled 「マリオ ウォーク」 (Mario U~ōku, "The Mario Walk"), and it plays the theme in its original tempo. It uses the same instrumentation as "Mario the Great".

The instrumental version of "Doki-Doki Do it" titled 「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」 (Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto, "Doki-Doki Do it ~Snap Smack Rock'n Roll School Version~ Instrumental") begins with an arrangement of the name registration theme from VS. Super Mario Bros.

The Super Mario Bros. Super Show![edit]

In The Super Mario Bros. Super Show!, an arrangement of the "Ground Theme" is incorporated into "The Mario Rap", the show's opening theme.

The "Ground Theme" is adapted into a lyrical song titled "Do the Mario," which serves as the credits theme for each episode and was sung by Lou Albano.

Various arrangements of the "Ground Theme" play within the episodes themselves.

"Do the Mario" is reused as the credits theme for episodes of The Legend of Zelda television series.

Mario the Juggler[edit]

In Mario the Juggler, a very short arrangement of the theme can be heard at the start of each game.

Audio.svg Ground Theme - The arrangement heard in Mario the Juggler
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Mario Paint[edit]

In Mario Paint, the sample song represented by Soundfrog's head starts off with the "Ground Theme" from Super Mario Bros. before transitioning to the "Ground Theme" from Super Mario World

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Mario Kart series[edit]

Super Mario Kart[edit]

In Super Mario Kart, Mario's victory theme is based on the "Ground Theme".

Audio.svg Mario Ranks - The arrangement heard in Super Mario Kart
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Mario Kart: Super Circuit[edit]

In the Single-Pak multiplayer mode of Mario Kart: Super Circuit, the results music is an arrangement of Mario's victory theme from Super Mario Kart.

Mario Kart: Double Dash!![edit]

In Mario Kart: Double Dash!!, the theme heard in the Tilt-a-Kart battle course begins with an arrangement of the first seven notes of the "Ground Theme", which lead into a modified version of Baby Park's theme. This arrangement is heard in all battle modes other than Shine Thief.

Audio.svg Tilt-a-Kart - The arrangement heard in Mario Kart: Double Dash!!
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Mario Kart Arcade GP[edit]

In Mario Kart Arcade GP, an arrangement of the first six notes of the "Ground Theme" is incorporated into the theme heard on the game's main menu.

Audio.svg Main Menu - The arrangement heard in Mario Kart Arcade GP
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Mario Kart Arcade GP 2[edit]

Mario Kart Arcade GP 2 incorporates an arrangement of the "Ground Theme" into its main menu theme like in Mario Kart Arcade GP.

Mario Kart Wii[edit]

In Mario Kart Wii, when the player bumps into another racer, the opponent's horn will sometimes play the first six notes of the "Ground Theme".

Mario Kart 7[edit]

In Mario Kart 7, the theme heard in Piranha Plant Slide features an arrangement of the first five notes of the "Ground Theme" in the horn section between the main melody.

A more muted version of the arrangement plays in the course's underwater section, and additional percussion is added to the arrangement's instrumentation when the player is driving at top speed while in first place.

Both the standard and underwater arrangements return in Mario Kart Tour for 3DS Piranha Plant Slide with its introduction in the Piranha Plant Tour.

Audio.svg Piranha Plant Slide - The arrangement heard in Mario Kart 7
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Audio.svg Piranha Plant Slide (Underwater) - The arrangement heard in Mario Kart 7
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Audio.svg Piranha Plant Slide (Frontrunning) - The arrangement heard in Mario Kart 7
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Audio.svg Piranha Plant Slide (Underwater) (Frontrunning) - The arrangement heard in Mario Kart 7
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Mario Kart Arcade GP DX[edit]

In Mario Kart Arcade GP DX, the second bar of the "Ground Theme" is incorporated into the menu music when the player reaches the character selection screen, interspersed alongside the "Super Mario Kart" theme and the Super Mario World "Ground Theme".

Mario Kart 8[edit]

Mario Kart 8 features an arrangement by Ryo Nagamatsu of 3DS Piranha Plant Slide's theme.[20] It is titled "3DS Piranha Plant Pipeway", the course's European name, in the game's official soundtrack, as the soundtrack was only released in Europe, Japan, and Australia. The underwater version heard in Mario Kart 7 has been removed, the full arrangement instead plays throughout the entire course.

Additional percussion is added to the arrangement's instrumentation when the player is driving at top speed while in first place.

Both versions of the arrangement return for the same purpose in Mario Kart 8 Deluxe.

Audio.svg 3DS Piranha Plant Pipeway - The arrangement heard in Mario Kart 8
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Audio.svg 3DS Piranha Plant Pipeway - The frontrunning version of the arrangement heard in Mario Kart 8
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Super Mario Bros. (film)[edit]

An arrangement of the "Ground Theme" can be heard at the very beginning of the Super Mario Bros. film when the movie's production logos and opening credits are shown before transitioning into an opening narration about the origin of the Dinosaur World. This arrangement is extremely similar to the original, but it uses slightly different percussion instrumentation.

This arrangement is also used on the main menu screen for the film's DVD release.

Mario is Missing![edit]

The ending of the NES version of Mario is Missing! features an arrangement of the Ground Theme nearly identical to the original heard in Super Mario Bros., albeit with a few differences in the length and pitch of some notes.

Audio.svg Ending - The arrangement heard in the NES version of Mario is Missing!
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Mario's FUNdamentals[edit]

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In Mario's FUNdamentals, an arrangement of the "Ground Theme" plays on the main menu after the player starts up the game.

Audio.svg Main Menu - The arrangement heard in the DOS version of Mario's FUNdamentals
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Super Mario RPG: Legend of the Seven Stars[edit]

Super Mario RPG: Legend of the Seven Stars features four arrangements of the "Ground Theme", all arranged by Yoko Shimomura. The music for the file selection screen, titled "Let's Try!", is an arrangement of the "Ground Theme". The first phrase is similar to the name registration theme heard in VS. Super Mario Bros.

The theme heard in Mario's Pad titled "Super Mario House" is an mashup arrangement of the "Ground Theme" and "Map 1 World" from Super Mario Bros. 3 played on an aerophone.

A full music box arrangement of the "Ground Theme" titled "The End!" plays on the game's ending screen.

Mario can be heard whistling the "Ground Theme" while he takes a shower at Marrymore.

Audio.svg Let's Try! - The arrangement heard in Super Mario RPG: Legend of the Seven Stars
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Audio.svg Super Mario House - The arrangement heard in Super Mario RPG: Legend of the Seven Stars
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Audio.svg The End! - The ending screen arrangement heard in Super Mario RPG: Legend of the Seven Stars
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Wrecking Crew '98[edit]

In Wrecking Crew '98, a very short arrangement of the theme can be heard in the title theme 20 seconds in. Another arrangement can be heard in the regular stage theme 46 seconds in.

Audio.svg Title - The arrangement heard in Wrecking Crew '98
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Mario Party series[edit]

Mario Party[edit]

Mario Party features four arrangements of the "Ground Theme", all arranged by Yasunori Mitsuda. A brief arrangement of the "Ground Theme", titled "Mario Party Theme" in the Juke Box, plays on the title screen. The arrangement begins on theme's the second bar.

An arrangement of the second half of the "Ground Theme" is incorporated into the second half of the theme heard on the Peach's Birthday Cake board. This arrangement is simply titled "Birthday Cake".

An arrangement of the "Ground Theme" titled "Playing the Game" plays during the explanation of the game rules.

An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "Everyone's a Super Star".

"Birthday Cake" returns in Mario Party Superstars, now titled "Peach's Birthday Cake (Classic)". It can be selected to replace the new arrangement of the theme on the Peach's Birthday Cake board in the Option House.

Audio.svg Mario Party Theme - The arrangement heard in Mario Party
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Audio.svg Birthday Cake - The arrangement heard in Mario Party
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Audio.svg Playing the Game - The arrangement heard in Mario Party
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Mario Party 3[edit]

Mario Party 3 features three arrangements of the "Ground Theme", two of which can be heard during the Story Mode prologue. The first arrangement, titled "Prologue 2" in the Peach's Castle Sound Room, plays when the Millennium Star interrupts the characters. The second arrangement, titled "Prologue 3", plays when the characters are sucked into the toy box.

When a player uses the Cellular Shopper or the Bowser Phone item, a phone dial arrangement of the first six notes of the "Ground Theme" plays.

Audio.svg Prologue 2 - The arrangement heard in Mario Party 3
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Audio.svg Prologue 3 - The arrangement heard in Mario Party 3
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Audio.svg Cellular Shopper / Bowser Phone - The arrangement heard in Mario Party 3
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Mario Party 5[edit]

Mario Party 5 features six arrangements of the "Ground Theme", all arranged by Aya Tanaka. In the minigame Pop-Star Piranhas, each round features a different arrangement of the first few notes of the second bar of the theme. The first round features a swing arrangement, the second round features a rock and roll arrangement, and the third round features a heavy metal arrangement. These arrangements are titled "Piranha Swing", "Piranha Ballad", and "Piranha Metal" respectively in the game's Options mode.

"Doubtful Chance" is an arrangement of the first few notes of the second bar of the "Ground Theme". It plays in Chance Roulette and during the minigames Lucky Lineup and Vicious Vending.

The theme heard in Card Party, likewise simply titled "Card Party", includes an arrangement of the "Ground Theme".

An arrangement of the "Ground Theme" is incorporated into the game's credits theme, titled "Everybody's Dream".

Audio.svg Piranha Swing - The arrangement heard in Mario Party 5
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Audio.svg Piranha Ballad - The arrangement heard in Mario Party 5
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Audio.svg Piranha Metal - The arrangement heard in Mario Party 5
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Audio.svg Doubtful Chance - The arrangement heard in Mario Party 5
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Audio.svg Card Party - The arrangement heard in Mario Party 5
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Mario Party 8[edit]

In Mario Party 8, a calliope can be heard playing the sixth to ninth bars of the "Ground Theme" at the beginning of the minigame Flip the Chimp.

Mario Party DS[edit]

In Mario Party DS, an arrangement of the first six notes of the "Ground Theme", titled "What's This Song?" in the Gallery, plays as the minigame Boogie Beam starts.

In the minigame Call of the Goomba, the music box the player cranks plays an arrangement of the "Ground Theme". The theme changes tempo based on how fast the player turns the crank.

Audio.svg What's This Song? - The arrangement heard in Mario Party DS
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Mario Party 9[edit]

Mario Party 9 features five arrangements of the "Ground Theme". An arrangement of the "Ground Theme" titled "Freshen Up!" in the Museum sound test plays in the Speeding Bullets minigame.

An arrangement of the "Ground Theme" titled "Super-Duper Mario Bros." plays in the Extra minigames Castle Clearout and Shell Soccer.

A slow-paced piano arrangement of the "Ground Theme" titled "Museum" plays in the Museum.

An arrangement of the first six notes of the "Ground Theme" can be heard halfway through the game's title theme, "Mario Party 9 Main Theme".

An arrangement of the "Ground Theme" is incorporated into the track "Jump-Jump-Jumping", which plays in the Skyjinks and Upward Mobility minigames.

Audio.svg Mario Party 9 Main Theme - The arrangement heard in Mario Party 9
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Audio.svg Jump-Jump-Jumping - The arrangement heard in Mario Party 9
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Audio.svg Freshen Up! - The arrangement heard in Mario Party 9
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Audio.svg Super-Duper Mario Bros. - The arrangement heard in Mario Party 9
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Audio.svg Museum - The arrangement heard in Mario Party 9
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Mario Party: Island Tour[edit]

Mario Party: Island Tour features three arrangements of the "Ground Theme". In the Xylophone Home minigame, the players play an arrangement of the "Ground Theme".

The Goomba Tower Takedown boss minigame features two arrangements of the "Ground Theme". The first plays at the beginning of the minigame, and the second plays once the Goomba Tower's health is depleted halfway.

Audio.svg Battle with Goomba Tower - The arrangement heard in Mario Party: Island Tour
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Audio.svg Goomba Tower's Rage - The arrangement heard in Mario Party: Island Tour
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Mario Party 10[edit]

Mario Party 10 features four arrangements of the "Ground Theme" In amiibo Party mode, an arrangement titled "Mario's Theme" in Toad's Room plays when Mario's amiibo is being controlled.

The theme "How Far Did You Make It?", which plays in Bowser Party mode when the losing team's distance is revealed, is an arrangement of the "Ground Theme"'s sixth and seventh bars played on a music box with synth pad accompaniment. This may be a reference to the "Music Box" theme in Super Mario Bros. 3, which starts on the same bar of the theme.

A brief arrangement of the first bar of the "Ground Theme" titled "What Are The Results?" plays at the end of the minigame Balloon Blast Bash and at the end of each round in the minigame Soar to Score.

The opening to the track "First Theme", one of three themes randomly picked for the minigame Steal the Beat, is an arrangement of the opening eighteen notes of the "Ground Theme".

Audio.svg Mario's Theme - The arrangement heard in Mario Party 10
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Audio.svg How Far Did You Make It? - The arrangement heard in Mario Party 10
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Audio.svg What Are The Results? - The arrangement heard in Mario Party 10
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Audio.svg First Theme - The arrangement heard in Mario Party 10
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Mario Party: Star Rush[edit]

In Mario Party: Star Rush, part of the Challenge Tower theme incorporates an arrangement of the fourth bar to the seventh bar of the "Ground Theme" on a honky-tonk piano and synth guitar at an octave apart from each other.

Mario Party: The Top 100[edit]

Mario Party: The Top 100 sees the return of the minigames Speeding Bullets from Mario Party 9 and Soar to Score from Mario Party 10, and they feature new arrangements of "Freshen Up!" and "What Are the Results?", respectively.

Audio.svg Freshen Up! - The arrangement heard in Mario Party: The Top 100
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Audio.svg What Are the Results? - The arrangement heard in Mario Party: The Top 100
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Super Mario Party[edit]

In Super Mario Party, the theme heard in the minigame Strike It Rich is an arrangement of the "Ground Theme."

Audio.svg Strike It Rich - The arrangement heard in Super Mario Party
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Mario Party Superstars[edit]

Mario Party Superstars features three arrangements of the "Ground Theme." The Peach's Birthday Cake board from Mario Party returns, along with a new arrangement of "Birthday Cake", now titled "Peach's Birthday Cake" in the Data House. A more upbeat version of "Peach's Birthday Cake" titled "Peach's Birthday Cake (Homestretch)" plays during the last five turns on the board, which also features the sixth and seventh bars as the countermelody during the "Ground Theme" portion.

The Shell Soccer minigame from Mario Party 9 returns alongside a new arrangement of "Super-Duper Mario Bros."

Audio.svg Peach's Birthday Cake - The arrangement heard in Mario Party Superstars
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Audio.svg Peach's Birthday Cake (Homestretch) - The arrangement heard in Mario Party Superstars
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Audio.svg Super-Duper Mario Bros. - The arrangement heard in Mario Party Superstars
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Super Smash Bros. series[edit]

Super Smash Bros.[edit]

Super Smash Bros. features a faithful arrangement of the "Ground Theme" by HAL Laboratory composer Hirokazu Ando titled 「ピーチ城上空ステージ」 (Pīchi-jō Jōkū Sutēji, "Peach's Castle Sky Stage") in the game's official soundtrack. It plays on the Peach's Castle stage.

This arrangement returns alongside the Peach's Castle stage as downloadable content for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, now titled "Peach's Castle Stage." It can be played on the aforementioned stage as well as the Super Mario Maker stage. This arrangement also returns in Super Smash Bros. Ultimate, now titled "Ground Theme - Super Mario Bros. (64)," where it can be played on any Super Smash Bros.- and Super Mario-series stage.

Audio.svg ピーチ城上空ステージ - The arrangement heard in Super Smash Bros.
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Super Smash Bros. Melee[edit]

Super Smash Bros. Melee features a faithful brass and steelpan arrangement of the "Ground Theme" titled "Princess Peach's Castle" arranged by HAL Laboratory composer Shogo Sakai. The track also incorporates an arrangement of the "Underground Theme" from Super Mario Bros., primarily at the beginning of the track. It can be played on the stage of the same name.

This arrangement returns in Super Smash Bros. Brawl, now titled "Princess Peach's Castle (Melee)," where it can be played on the Rainbow Cruise stage, in Super Smash Bros. for Wii U, where it can be played on the Mushroom Kingdom U and Super Mario Maker stages, and in Super Smash Bros. Ultimate, now titled "Ground Theme - Super Mario Bros. (Melee)," where it can be played on any Super Smash Bros.- and Super Mario-series stage.

Audio.svg Princess Peach's Castle - The arrangement heard in Super Smash Bros. Melee
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Super Smash Bros. Brawl[edit]

In Super Smash Bros. Brawl, a sombre piano arrangement of the "Ground Theme" by Koji Kondo, the original theme's composer, titled "Ground Theme (Super Mario Bros.)" can be played in the World 1-1 version of the Mushroomy Kingdom stage. A portion of this arrangement uses similar notes to prior live-orchestra arrangements of the "Ground Theme." These include the orchestration performed by the London Symphony Orchestra several years before Super Smash Bros. Brawl's release,[21] and Koji Kondo's piano arrangement that he performed at Video Games Live 2007.[22]

A second arrangement of the theme titled "Ground Theme 2 (Super Mario Bros.)" and arranged by Masaaki Iwasaki can also be played on the World 1-1 version of Mushroomy Kingdom. This arrangement also incorporates arrangements of the "Underground Theme," "Game Over", and "Course Clear" from Super Mario Bros.

The first arrangement returns in Super Smash Bros. for Nintendo 3DS, where it can be played on the same stage, in Super Smash Bros. for Wii U, where it can be played on the Mushroom Kingdom U and Super Mario Maker stages, and in Super Smash Bros. Ultimate, now titled "Ground Theme - Super Mario Bros. (Brawl)," where it can be played on any Super Smash Bros.- and Super Mario-series stage. The second arrangement, however, does not return in later Super Smash Bros. installments. It is the only Super Mario-related arrangement from Super Smash Bros. Brawl to not reappear in a later game.

Audio.svg Ground Theme (Super Mario Bros.) - The arrangement heard in Super Smash Bros. Brawl
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Audio.svg Ground Theme 2 (Super Mario Bros.) - The arrangement heard in Super Smash Bros. Brawl
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Super Smash Bros. for Nintendo 3DS[edit]

A new arrangement by Tetsuya Shibata is featured in Super Smash Bros. for Nintendo 3DS as the alternate song for the Golden Plains stage, titled "Ground Theme / Underground Theme (Super Mario Bros.)" and incorporating both themes as well as "Shiro BGM" from Super Mario Bros. The arrangement reappears in Super Smash Bros. for Wii U, where it can be played on the Mushroom Kingdom U and Super Mario Maker stages.

The "Ground Theme"'s first six notes are incorporated into the arrangement "Super Mario 3D Land Theme / Beach Theme" (arranged by Bandai Namco composer Yuichiro "Jesahm" Noro), which plays on the 3D Land stage. In Super Smash Bros. for Wii U, it can be played on the Delfino Plaza stage.

"Paper Mario Medley" (arranged by former Paper Mario series composer Saki Kasuga) incorporates an arrangement of "Blue Skies, White Clouds" from Paper Mario: Sticker Star in the first portion of the song. This arrangement plays on the Paper Mario stage; in Super Smash Bros. for Wii U, it can be played on the Woolly World stage.

"Ground Theme / Underground Theme" (with the game title listed as its source instead of part of the track title) and "Super Mario 3D Land Theme / Beach Theme" appear as the third and fourth track respectively on the red disc of Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack, a sound selection CD of Super Smash Bros. for Nintendo 3DS / Wii U's soundtrack available exclusively to Club Nintendo members.

All three arrangements return in Super Smash Bros. Ultimate, where they can be played on any Super Smash Bros.- and Super Mario-series stage, with the first two's titles renamed to "Ground Theme / Underground Theme - Super Mario Bros." and "Ground Theme / Underwater Theme - Super Mario 3D Land" respectively.

Audio.svg Ground Theme / Underground Theme (Super Mario Bros.) - The arrangement heard in Super Smash Bros. for Nintendo 3DS
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Super Smash Bros. for Wii U[edit]

In Super Smash Bros. for Wii U, a medley of the "Ground Theme", "Underwater Theme", and "Underground Theme" (as well as a brief excerpt of "Shiro BGM"), arranged by Kondo and titled "Super Mario Bros. Medley", can be played on the Mushroom Kingdom U and Super Mario Maker stages.

The "Ground Theme"'s first six notes are incorporated into the arrangement "Egg Planet" (arranged by Nobuko Toda), which can be played on the Mario Galaxy stage.

The first three measures of the "Ground Theme" are also incorporated into the Super Star theme portion of "Super Mario World Medley" (arranged by Bandai Namco composer Hiroshi Kubo), which can be played on the Melee Yoshi's Island and Super Mario Maker stages.

"Super Mario Bros. Medley" and "Egg Planet" appear as the second and fourth tracks respectively on the blue disc of Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack.

All three arrangements return in Super Smash Bros. Ultimate, where they can be played on any Super Smash Bros.- and Super Mario-series stage.

Audio.svg Super Mario Bros. Medley - The arrangement heard in Super Smash Bros. for Wii U
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Mario Golf series[edit]

Mario Golf (Nintendo 64)[edit]

The Nintendo 64 version of Mario Golf features four arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

An arrangement of the theme plays on the Mario's Star course.

An arrangement of the theme plays during part of the game's credits theme

An arrangement of the theme plays on the transfer menu.

An arrangement of the theme's first six notes plays on the title screen.

Mario Golf (Game Boy Color)[edit]

The Game Boy Color version of Mario Golf features three arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

An arrangement of the theme plays when creating a character.

An arrangement of the theme plays on the Peach's Castle course.

Finally, a third arrangement of the theme plays during the game's credits.

Mario Golf: Toadstool Tour[edit]

In Mario Golf: Toadstool Tour, an arrangement of the "Ground Theme" played on a steel drum is incorporated into part of the game's credits theme, which was arranged by Motoi Sakuraba.

Additionally, Peach hums the first six notes of the "Ground Theme" on the character selection screen.

Mario Golf: World Tour[edit]

In Mario Golf: World Tour, an arrangement of the second bar of the "Ground Theme" can be heard in the main menu theme. It was arranged by Motoi Sakuraba.

Mario Golf: Super Rush[edit]

In Mario Golf: Super Rush, an arrangement of the second bar of the "Ground Theme" can be heard halfway through the main menu theme.

In the award ceremony on the New Donk City course, the New Donk City band plays a big-band arrangement of the "Ground Theme" similar to the one heard in Super Mario Odyssey. Both of these arrangements were arranged by Motoi Sakuraba.

Mario Tennis series[edit]

Like the Mario Golf series, all arrangements in the Mario Tennis series were arranged by Motoi Sakuraba.

Mario Tennis[edit]

The Nintendo 64 version of Mario Tennis features three arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

A slightly uptempo arrangement of the theme plays on the Mario Bros. Court, the Mario & Luigi Court, and the Super Mario Court.

An arrangement of the theme plays during Mario's trophy celebration.

A slower arrangement of the theme plays during Baby Mario's and Nina's trophy celebrations.

Audio.svg Mario Bros. Court / Mario & Luigi Court / Super Mario Court - The arrangement heard in the Nintendo 64 version of Mario Tennis
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Mario Power Tennis[edit]

Mario Power Tennis features three arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

An arrangement of the theme is incorporated into the game's credits theme.

A steelpan arrangement of the theme plays during Mario's trophy cutscene.

During the bloopers of the intro that plays during the credits, an arrangement of the first seven notes of the theme serves as Wario's ringtone.

All of these arrangements return for the same purpose in the game's Wii port, New Play Control! Mario Power Tennis.

Mario Tennis: Power Tour[edit]

In Mario Tennis: Power Tour, an arrangement of the "Ground Theme" plays during the game's credits. It was arranged by Motoi Sakuraba.

Mario Tennis Open[edit]

Mario Tennis Open features three arrangements of the "Ground Theme," all arranged by Motoi Sakuraba.

The tournament victory theme is a steelpan arrangement of the "Ground Theme."

An arrangement of the theme plays during a section of the game's credits theme.

An arrangement of the theme is incorporated into Mario Stadium's theme.

Audio.svg Tournament Victory - The arrangement heard in Mario Tennis Open
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Mario Tennis Aces[edit]

In Mario Tennis Aces, Mario signs his autograph on the screen in the cutscene following the credits, which is a reference to the common practice in professional tennis of players signing TV cameras after a match. When Mario uses his marker, the screeching caused by the kinetic friction between the marker tip and the screen sounds identical to the "Ground Theme"'s opening seven notes.

The same sound effect can be heard when Mario does this in the game's trailer featuring Rafael Nadal.[23]

Paper Mario series[edit]

Paper Mario[edit]

Paper Mario features three arrangements of the "Ground Theme," all arranged by Yuka Tsujiyoko. A faithful arrangement of the "Ground Theme" titled "Mario's Theme"[24] plays after Mario jumps into a vase in Boo's Mansion and transforms into his 8-bit Super Mario Bros. appearance, albeit with a red hat and overalls and a blue shirt. This arrangement also plays after waiting approximately 15 seconds on a chapter introduction screen.

The main melody of the theme that plays throughout Toad Town near its beginning incorporates a hint of the "Ground Theme" in a somewhat eighth-note rhythm and is in a G major key.

When each chapter title is introduced, a boisterous arrangement of the theme's first six notes plays.

An arrangement of the theme plays when using the Record in Boo's Mansion.

The opening measures of the "Ground Theme" are also incorporated into the theme that plays during the end credits parade.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door features several arrangements of the "Ground Theme." The battle theme is a loose arrangement of the "Ground Theme."

The chapter introduction music is based upon the introductory phrase of the "Ground Theme" (E, C, E, G). Rather than resolving to a lower G, it rises to G#, creating some suspense.

A more faithful, techno arrangement of the "Ground Theme" plays in the first Super Mario Bros.-styled intermission level where the player controls Bowser.

The intro of the theme for the Pianta Parlor minigames features the first six notes of "Ground Theme".

An arrangement of the "Ground Theme" is incorporated into the theme heard in Petal Meadows.

An arrangement of the second bar of the "Ground Theme" is included in Luigi's theme.

When Princess Peach takes a shower on the X-Naut Fortress, she can sometimes be heard humming the first six notes of the "Ground Theme". This is one of three possible themes she can be heard humming, the others being the "Underwater Theme" from Super Mario Bros., and "Inside the Castle Walls" from Super Mario 64.

Inside Toodles' vacation home in Poshley Heights, a piano can be found. Repeatedly hitting the piano with a hammer will cause the first six notes of the "Ground Theme" to play with each hit.

When Mario enters the shower in the X-Naut Fortress, he exits as his 8-bit self, and a faithful arrangement of the original 8-bit "Ground Theme" is heard.

Audio.svg Battle - Chapter 1 - The first half of the arrangement heard in Paper Mario: The Thousand-Year Door
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Audio.svg Battle - Chapter 1 - The second half of the arrangement heard in Paper Mario: The Thousand-Year Door
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Audio.svg Petal Meadows - The arrangement heard in Paper Mario: The Thousand-Year Door
File infoMedia:PMTTYD Petal Meadows.oga
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Audio.svg Super Bowser Bros. - Overworld - The arrangement heard in Paper Mario: The Thousand-Year Door
File infoMedia:PMTTYD Super Bowser Bros. - Overworld.oga
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Audio.svg Peach Humming (Ground Theme) - The vocalization heard in Paper Mario: The Thousand-Year Door
File infoMedia:PMTTYD Peach Hum 1.oga
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Super Paper Mario[edit]

Super Paper Mario features several arrangements of the "Ground Theme." In the theme heard in Lineland Road, the opening measures of the Super Mario Bros. "Ground Theme" as well as the Super Mario World "Ground Theme" are used as a base for various melodies. A short variation of this arrangement plays when a new member joins the party.

A chiptune arrangement of the "Ground Theme" is incorporated into the theme titled "The Open Plane", which can be heard in The Bitlands and The Dotwood Tree.

The game's files also include an unused track that features an arrangement of the opening measure of the "Ground Theme."

Audio.svg Lineland Road - The arrangement that plays in Lineland Road.
File infoMedia:SPM Lineland Road.oga
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Audio.svg The Open Plane - The arrangement that plays in The Bitlands.
File infoMedia:SPM The Open Plane.oga
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Audio.svg A New Partner Joins You - Plays when a party member joins.
File infoMedia:SPM A New Partner Joins You.oga
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Paper Mario: Sticker Star[edit]

Paper Mario: Sticker Star features eight arrangements of the "Ground Theme." An arrangement of the theme, titled "Blue Skies, White Clouds" in the Sticker Museum, includes the "Ground Theme"'s opening bar at the beginning as well as the second bar in later parts, with slightly varied notes. This arrangement plays throughout the on-land areas of World 1 as well as the first area of Drybake Desert and Leaflitter Path.

An arrangement of the "Ground Theme"'s opening bar plays when Mario's introductory splash screen appears and on the Nintendo 3DS home menu when the game is selected.

A keyboard and saxophone arrangement of the "Ground Theme" plays during the boss fight with Gooper Blooper when he is poisoned.

An arrangement of first six notes of the "Ground Theme" plays when the player gains a successful match in the Battle Spinner.

An arrangement of the "Ground Theme" plays in time with the collapsing scenery at Whammino Mountain.

An arrangement of the first six notes (which is altered to be seven notes) of the "Ground Theme" can be briefly heard in the theme "Woods of Poison," which plays in most levels in World 3 prior to defeating Gooper Blooper and claiming the purple Royal Sticker.

When the player uses the Violin, a loud, off-key violin arrangement of the "Ground Theme"'s first seven notes plays.

Finally, arrangements of the first six notes of the "Ground Theme" are incorporated into the game's credits music at the beginning, in the first portion, in the jungle-themed portion, and at the end.

Audio.svg Blue Skies, White Clouds - The arrangement heard in Paper Mario: Sticker Star
File infoMedia:PMSS Blue Skies, White Clouds.oga
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Audio.svg Gooper Blooper Fight (Mario Mix) - The arrangement heard in Paper Mario: Sticker Star
File infoMedia:PMSS Super Mario Blooper Bash.oga
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Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, the "Ground Theme" is incorporated the theme heard in Ruddy Road, likewise titled "Ruddy Road" in the Prisma Museum's sound gallery. Additionally, an excerpt of "Ruddy Road" is featured in the game's credits music, "Prisma Splash!"

When the player uses the Compass, an arrangement of first six notes of the "Ground Theme" played twice titled "Thing: Compass" plays.

An arrangement of the first seven notes of the "Ground Theme" plays when Mario's introductory splash screen appears.

The theme that plays after winning a Roshambo Temple is an arrangement of the "Ground Theme."

The jingle that plays upon landing a First Strike on an enemy incorporates an arrangement of the first six notes of the "Ground Theme."

Audio.svg Intro — Mario - The arrangement heard in Paper Mario: Color Splash
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Audio.svg Ruddy Road - The arrangement heard in Paper Mario: Color Splash
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Audio.svg Thing: Compass - The arrangement heard in Paper Mario: Color Splash
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Audio.svg Roshambo Temple Indoor - The arrangement heard in Paper Mario: Color Splash
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Audio.svg Battle Intro — Mario - The arrangement heard in Paper Mario: Color Splash
File infoMedia:PMCS Battle Intro Mario.oga
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Paper Mario: The Origami King[edit]

In Paper Mario: The Origami King, a brief mechanical arrangement of the "Ground Theme" plays when Mario buys an engine upgrade for Sea Captain Toad's boat.

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Paper Mario: The Thousand-Year Door (Nintendo Switch)[edit]

The Nintendo Switch remake of Paper Mario: The Thousand-Year Door features a new arrangement of the game's battle theme and the Petal Meadows theme, which in turn include arrangements of the "Ground Theme." Both of these arrangements were featured in the game's reveal trailer. "Super Bowser Bros. - Overworld" is a metal arrangement that plays during Bowser's chapter 2 intermission.

Audio.svg Mario's House - An arrangement heard in Paper Mario: The Thousand-Year Door for Nintendo Switch
File infoMedia:PMTTYDNS Mario's House.oga
Audio.svg Super Bowser Bros. - Overworld - An arrangement heard in Paper Mario: The Thousand-Year Door for Nintendo Switch
File infoMedia:PMTTYDNS Super Bowser Bros. - Overworld.oga
Audio.svg Petal Meadows - An arrangement heard in Paper Mario: The Thousand-Year Door for Nintendo Switch
File infoMedia:PMTTYDNS Petal Meadows.oga
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Luigi's Mansion series[edit]

Luigi's Mansion[edit]

Before meeting Melody Pianissima in the Conservatory in Luigi's Mansion, the instruments inside when activated play the Ground Theme. Additionally, a sped-up version in D major is played when Mario's painting is run through the Ghost Portrificationizer.

Audio.svg Conservatory - The arrangement heard in Luigi's Mansion
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Audio.svg Mario in the Ghost Portrificationizer - The arrangement heard in Luigi's Mansion
File infoMedia:LM Mario Portrificationizer.oga
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Luigi's Mansion: Dark Moon[edit]

In Luigi's Mansion: Dark Moon, brief oboe arrangements of the second and third bars of the Ground Theme in natural C minor play while Luigi is examining Mario's painting. It plays at a larghetto tempo when King Boo is about to reveal himself, and then plays at an andante tempo when Luigi examines Mario's painting after having defeated King Boo. Additionally, the opening three notes of the theme's second bar are meshed into the theme that plays when Mario is freed from the painting.

Luigi's Mansion 3[edit]

In Luigi's Mansion 3, a vibraphone arrangement of the Ground Theme in C♯ major plays in the Grand Lobby of The Last Resort at the very beginning of the game when Luigi is next to Mario.

Mario & Luigi series[edit]

All arrangements in the Mario & Luigi series were arranged by Yoko Shimomura.

Mario & Luigi: Superstar Saga[edit]

In Mario & Luigi: Superstar Saga, an arrangement titled "Mario is Everyone's Star" (itself a rearrangement of "Super Mario House" from Super Mario RPG: Legend of the Seven Stars) plays in the Mario Bros.' House, which Mario also hums along to while in the shower. This song also plays on the warp pipe map and while selecting blends at Starbeans Cafe.

The Ground Theme is arranged with mallet percussion and acoustic guitar as the background music for Little Fungitown, titled "Another Sky for Toads."

The tutorials, as well as the minigame Border Jump, use an arrangement titled "Jump! (Ground Theme)."

All arrangements can be played in the Records menu in the remake, Mario & Luigi: Superstar Saga + Bowser's Minions.

Audio.svg Mario is Everyone's Star - The arrangement heard in Mario & Luigi: Superstar Saga
File infoMedia:M&LSS Mario is Everyone's Star.oga
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Audio.svg Mario's Shower Singing - The vocalization heard in Mario & Luigi: Superstar Saga
File infoMedia:M&LSS Mario Sing.oga
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Audio.svg Another Sky for Toads - The arrangement heard in Mario & Luigi: Superstar Saga
File infoMedia:M&LSS Another Sky for Toads.oga
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Audio.svg Jump! (Ground Theme) - The arrangement heard in Mario & Luigi: Superstar Saga
File infoMedia:M&LSS Jump! (Ground Theme).oga
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Mario & Luigi: Partners in Time[edit]

As in Mario & Luigi: Superstar Saga, the tutorials in Mario & Luigi: Partners in Time use an arrangement of the Ground Theme. The song also plays in the non-snowy areas of Hollijolli Village.

Audio.svg Hollijolli Path - The arrangement heard in Mario & Luigi: Partners in Time
File infoMedia:09 Hollijolli Path.oga
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Mario & Luigi: Bowser's Inside Story[edit]

A slower-paced arrangement, titled "Doing It Right", plays during the tutorials in Mario & Luigi: Bowser's Inside Story. The arrangement can be played in the Records menu in the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

While using Snack Basket, the first six notes of the Ground Theme play as a jingle when sweets begin raining down. The jingle is quick and in G♭ major.

Audio.svg Doing It Right - The arrangement heard in Mario & Luigi: Bowser's Inside Story
File infoMedia:M&LBIS Doing It Right.oga
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Mario & Luigi: Dream Team[edit]

A vibraphone arrangement, titled "Go with the Bros.", plays during tutorials in Mario & Luigi: Dream Team. Unlike the arrangement in Mario & Luigi: Bowser's Inside Story, this arrangement uses swing tempo.

Audio.svg Go with the Bros. - The arrangement heard in Mario & Luigi: Dream Team
File infoMedia:M&LDT Go with the Bros.oga
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Mario & Luigi: Paper Jam[edit]

Another arrangement, titled "Steel Yourself" ("Prepare Yourself" in the British English version of the game), plays during tutorials in Mario & Luigi: Paper Jam. This time, it is based on the arrangement from Mario & Luigi: Partners in Time.

Audio.svg Steel Yourself/Prepare Yourself - The arrangement heard in Mario & Luigi: Paper Jam
File infoMedia:M&LPJ Steel Yourself.oga
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Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

In Mario & Luigi: Superstar Saga + Bowser's Minions, all arrangements from the original game were rearranged into enhanced "DX" versions, with the abbreviation added to their names. "Jump! (Ground Theme) DX", however, is instead closer to Partners in Time's arrangement.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Like Bowser's Minions, the Ground Theme arrangement in Bowser's Inside Story is rearranged into a "DX" version ("Doing It Right DX") in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Additionally, the Snack Basket jingle is slightly slower, in C major, and harmonized.

WarioWare series[edit]

WarioWare, Inc.: Mega Microgame$![edit]

In WarioWare, Inc.: Mega Microgame$!, an arranged excerpt of the Ground Theme, with a slower tempo matching that of Super Mario Bros. Special, plays in a microgame based on the original game, Super Mario Bros. The Super Wario Bros. microgame, and its WarioWare Gold reappearance, have a version of the Ground Theme composed with dog barks.

Audio.svg Super Wario Bros. - The arrangement heard in WarioWare, Inc.: Mega Microgame$!
File infoMedia:WWIMM Super Wario Bros..oga
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WarioWare: Twisted![edit]

In WarioWare: Twisted!, the background audio for the microgame Contact Lens Solution is someone humming the Ground Theme from the second bar.

WarioWare: Smooth Moves[edit]

In WarioWare: Smooth Moves, one of the orchestrated songs in the microgame Opening Night that the player must conduct the orchestra to perform is an excerpt of the Ground Theme simply titled "Super Mario".

Audio.svg Super Mario - The arrangement heard in WarioWare: Smooth Moves
File infoMedia:WWSM Super Mario.oga
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WarioWare: D.I.Y.[edit]

In WarioWare: D.I.Y., an arrangement of the Ground Theme's first bar closely matching the tempo of Super Mario Bros. Special's version plays in the microgame Spiny. This arrangement is reused in WarioWare: D.I.Y. Showcase in the downloadable Big Name Games microgame Revenge. Another arrangement of the Ground Theme is used as one of 9-Volt's Records.

WarioWare Gold[edit]

In WarioWare Gold, an uptempo version of one of the Ground Theme's Course Maker tracks in Super Mario Maker plays in the Super Mario Maker microgame in levels taking place aboveground. Additionally, 5-Volt hums the Ground Theme after her Alarm Clock goes off. She may also hum it if she is nearby in Sneaky Gamer.

WarioWare: Get It Together![edit]

In WarioWare: Get It Together!, Mike occasionally vocalizes the first six notes of the Ground Theme before starting a microgame.

Donkey Konga series[edit]

Donkey Konga[edit]

A song in Donkey Konga, titled "Super Mario Theme," is a saxophone-heavy medley of the Ground Theme and other songs in Super Mario Bros.

Audio.svg Super Mario Theme - The arrangement heard in Donkey Konga
File infoMedia:Donkey Konga Super Mario Theme Ground.oga
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Donkey Konga 3 JP[edit]

In Donkey Konga 3 JP, the first six notes of the theme are heard in the game's theme song, "Donkey's Groove".

Yoshi Topsy-Turvy[edit]

In Yoshi Topsy-Turvy, rolling the ball over the xylophone in Mission 4-2 plays the first seven notes of the Ground Theme.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

In Mario vs. Donkey Kong, the Ground Theme melody is interspersed within the title and credits themes (together with the title theme from Donkey Kong), where it is played on a steelpan. The former returns in Mario vs. Donkey Kong 2: March of the Minis as an alternate title theme.

Audio.svg Title Screen - The arrangement heard in Mario vs. Donkey Kong
File infoMedia:MVDK-Title Screen Theme.oga
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Mario vs. Donkey Kong 2: March of the Minis[edit]

Like in the first game, the Ground Theme melody is interspersed within Mario vs. Donkey Kong 2: March of the Minis's title theme, where it is played on a saxophone in a big-band jazz ensemble. The credits theme is also an updated version of the first game's, with the Ground Theme portions played on a muted piano.

Audio.svg Title Screen - The arrangement heard in Mario vs. Donkey Kong 2: March of the Minis
File infoMedia:MvDK2 Title Theme.oga
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Mario vs. Donkey Kong: Minis March Again![edit]

Another arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Minis March Again!

Audio.svg Title Screen - The arrangement heard in Mario vs. Donkey Kong: Minis March Again!
File infoMedia:MVDKMMA Title Screen Theme.oga
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Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

In Mario vs. Donkey Kong: Mini-Land Mayhem!, a marching band-style arrangement plays on the title screen, which shares similarities to the version heard in Mario vs. Donkey Kong: Minis March Again!

An alternate arrangement of the title theme with slight alteration can be heard in the Options menu, played with flutes only.

Audio.svg Title - The arrangement heard in Mario vs. Donkey Kong: Mini-Land Mayhem!
File infoMedia:MvDKMLM Theme.oga
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Audio.svg Options - The arrangement heard in Mario vs. Donkey Kong: Mini-Land Mayhem!
File infoMedia:MvDKMLM OptionsMenu.oga
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Mario and Donkey Kong: Minis on the Move[edit]

In Mario and Donkey Kong: Minis on the Move, the Ground Theme is interwoven into the title theme along with the Mini Mario level theme from the original Mario vs. Donkey Kong.

Mario vs. Donkey Kong: Tipping Stars[edit]

As in previous games in the series, an arrangement of the Ground Theme and Donkey Kong title theme plays on the title screen for Mario vs. Donkey Kong: Tipping Stars, which closely resembles that of Mario vs. Donkey Kong: Mini-Land Mayhem! This arrangement returns in Super Smash Bros. Ultimate as a playable Super Mario song, called "Title Theme - Mario vs. Donkey Kong: Tipping Stars".

Audio.svg Title Screen - The arrangement heard in Mario vs. Donkey Kong: Tipping Stars
File infoMedia:MvDKTS TitleScreen.oga
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Mini Mario & Friends: amiibo Challenge[edit]

A slightly different version of the arrangement heard in Mario vs. Donkey Kong: Tipping Stars plays on the title screen for Mini Mario & Friends: amiibo Challenge.

Audio.svg Title Screen - The arrangement heard in Mini Mario & Friends: amiibo Challenge
File infoMedia:MM&FaC TitleScreen.oga
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Dance Dance Revolution: Mario Mix[edit]

In Dance Dance Revolution: Mario Mix, the song "Here We Go!" is a reggae-style arrangement of the Ground Theme featuring various stock vocal samples.

Audio.svg Here We Go! - The arrangement heard in Dance Dance Revolution: Mario Mix
File infoMedia:DDRMM Here We Go.oga
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Mario Superstar Baseball[edit]

An orchestral arrangement plays in Peach Garden in Mario Superstar Baseball.

Audio.svg Peach Garden - The arrangement heard in Mario Superstar Baseball
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Tetris series[edit]

Tetris DS[edit]

In Tetris DS, a slightly uptempo arrangement, titled "Mario Tetris" in the music menu, plays in levels 1-2 and 8-9 in single-player Standard mode, which are based on the above-ground levels of Super Mario Bros., and throughout multiplayer Standard mode. An arranged excerpt of the Ground Theme also plays towards the end of the game's credits (titled "CongraTetris" in the music menu). Both arrangements also use excerpts taken from the original song.

The Standard mode arrangement returns in the Nintendo DS version of Mario & Sonic at the Olympic Games in the gallery under the name "Mario Puzzle Mix".

Audio.svg Mario Tetris - The arrangement heard in Tetris DS
File infoMedia:Tetris DS Mario Tetris.oga
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Audio.svg CongraTetris - The arrangement heard in Tetris DS
File infoMedia:Tetris DS CongraTetris SMB Ground Theme.oga
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Tetris 99[edit]

In Tetris 99, one of the purchasable custom themes added in the version 2.0 update is a Super Mario Bros. theme, which features a faithful arrangement of the Ground Theme. Additionally, the Super Mario All-Stars theme from the 18th Maximus Cup plays the Ground Theme arrangement from that game.

Itadaki Street series[edit]

Itadaki Street DS[edit]

In Itadaki Street DS, a faithful arrangement plays on the Super Mario Bros. board, which itself is based on the overworld levels from the namesake game.

Audio.svg 地上BGM - The arrangement heard in Itadaki Street DS
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Fortune Street[edit]

In Fortune Street, the Super Mario Bros. board returns with a similar arrangement of the Ground Theme to the one in Itadaki Street DS. An arrangement plays in the Memory Block minigame, which is a rendition of the Toad House music from New Super Mario Bros. Wii.

Audio.svg Super Mario Bros. - The arrangement heard in Fortune Street
File infoMedia:FS Super Mario Bros.oga
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Audio.svg Memory Block - The arrangement heard in Fortune Street
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Art Style: PiCTOBiTS[edit]

The Ground Theme, arranged by chiptune band YMCK, is featured in Art Style: PiCTOBiTS under the name "Super Mario Bros. Part 1". An arranged excerpt of the second bar is featured in the game's credits.

Audio.svg Super Mario Bros. Part 1 - The arrangement heard in Art Style: PiCTOBiTS
File infoMedia:PiCTOBiTS SMB Part 1.oga
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Audio.svg End Credits - The first part of the arrangement heard in Art Style: PiCTOBiTS
File infoMedia:PiCTOBiTS End Credits SMB Ground Theme.oga
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Mario & Sonic series[edit]

Mario & Sonic at the Olympic Winter Games[edit]

In the Wii version of Mario & Sonic at the Olympic Winter Games, a violin arrangement plays in Dream Figure Skating with New Super Mario Bros.'s World 1 as the background. Another, fast-paced arrangement also appears in the game, with the first six notes taken directly from the original theme. This version returns in the Wii version of Mario & Sonic at the London 2012 Olympic Games, in Mario & Sonic at the Sochi 2014 Olympic Winter Games, and in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.

Mario & Sonic at the Rio 2016 Olympic Games[edit]

In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, two different fanfares based on the Ground Theme can be heard in the Mario League. The starting fanfare is an arrangement of the theme's eighth and ninth bars and the victory fanfare an arrangement of the first and ninth bar. A remix of the theme also appears as a selectable composition in both Rhythmic Gymnastics and Rhythmic Gymnastics Plus in the Nintendo 3DS version.

Mario Sports Mix[edit]

In Mario Sports Mix, an orchestrated arrangement of the first six notes plays when starting a match.

New Super Mario Bros. Wii Coin World[edit]

In the ending theme for New Super Mario Bros. Wii Coin World, the first four notes of the Ground Theme melody are played on piano and vibraphone.

Nintendo Land[edit]

In Nintendo Land, the first six notes of the Ground Theme play when Mario Chase is selected and at the beginning of the music for the attraction's Slide Hill stage. The next two bars can be heard in the game's credits. The game's music was arranged by Ryo Nagamatsu.

Audio.svg Slide Hill - The arrangement heard in Nintendo Land
File infoMedia:NL Mario Chase Theme.oga
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NES Remix[edit]

In NES Remix, a Christmas-themed remix is used for frozen Super Mario Bros. stages, incorporating accordion and church bells among other instruments. This is reused in NES Remix 2.

Captain Toad: Treasure Tracker[edit]

In Captain Toad: Treasure Tracker, the first six notes of the Ground Theme are repeated throughout the second half of the music that plays in Razzle-Dazzle Slider.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

A faithful arrangement plays in above-ground levels in Puzzle & Dragons: Super Mario Bros. Edition. Another, slower-paced arrangement played on melodica and guitar plays in Toad Houses.

Audio.svg Ground Theme - The arrangement heard in Puzzle & Dragons: Super Mario Bros. Edition
File infoMedia:PDSMBE Overworld Theme.oga
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Audio.svg Toad House - The arrangement heard in Puzzle & Dragons: Super Mario Bros. Edition
File infoMedia:PDSMBE-ToadHouseTheme.oga
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Mario + Rabbids Kingdom Battle[edit]

In Mario + Rabbids Kingdom Battle, Genius Girl can be heard humming the theme whilst working on her SupaMerge in the introductory cutscene. Also, when Mario and Rabbid Mario first meet in The Gatecrashers, the latter vocalizes the first three bars of the Ground Theme while playing them on his mandolin. In the game's E3 2017 trailer, he vocalizes the first two bars but without a mandolin.[25]

LEGO Super Mario[edit]

A slow-paced arrangement of the Ground Theme plays on the world map in the LEGO Super Mario app.

Super Nintendo World[edit]

The Ground Theme was adapted into a song titled "We Are Born to Play" by Swedish musician duo Galantis with added vocals provided by English singer Charli XCX, which plays in an official music video from Nintendo promoting the Super Nintendo World theme park area of Universal Studios Japan.[26] Another arrangement of the theme is featured as part of the background music of Super Nintendo World.[27]

The Super Mario Bros. Movie[edit]

A cinematic arrangement of the Ground Theme (titled "Super Mushroom") by Black Hydra, a team that specializes in creating music for theatrical trailers, plays in trailers for The Super Mario Bros. Movie with variations.[28] In the final trailer, it ends with the last three notes of the ninth bar.[29]

The Ground Theme is also arranged several times in the film's score by Brian Tyler, including a choir version of the theme in the track "Strange New World" when Mario first arrives at the Mushroom Kingdom, and orchestral arrangements in the tracks "Welcome to the Mushroom Kingdom" when Mario and Toad are walking through the Mushroom Kingdom's town and "Fighting Tooth and Veil" when Mario and Donkey Kong enter the Mushroom Kingdom after the Rainbow Road scene. The score also features a more faithful arrangement that is combined with arrangements of other Super Mario themes in the credits track "Level Complete." a variation of this arrangement plays on the "404 error" page of the SMBPlumbing.com website if the middle pipe, right pipe, and left pipe are clicked in that order.

The Mario Rap returns in The Super Mario Bros. Movie, where it is used for the Super Mario Bros. Plumbing commercial and was covered by Ali Dee.

Audio.svg Level Complete - The arrangement heard on SMBPlumbing.com
File infoMedia:TSMBM Ground Theme Website.oga
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Other arrangements[edit]

Super Mario-related media[edit]

Mario no Daibōken[edit]
GO GO Mario!! cassette tape single
GO GO Mario!! cassette tape single

In Mario no Daibōken, the Ground Theme is arranged in a period-appropriate synthesizer style as the tune of "GO GO Mario!!"[30] This song would later be released as a single on a cassette tape, and had also been released on a vinyl record single titled Mario no Daibōken/GO GO Mario!! The lyrics are transcribed below.

Lyrics Romanization Translation
きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
ピーチ姫を 助けに行くぜ 行くぜ Pīchi-hime wo tasuke ni iku ze iku ze He's going, going to save Princess Peach.
きょうも元気に マリオが走る Kyō mo genki ni Mario ga hashiru Mario is energentically running again today.
きょうも元気に ジャンプ Kyō mo genki ni janpu Jump energetically again today.
きょうも元気に コインを探せ Kyō mo genki ni koin wo sagase Search for coins energetically again today.
きょうも進めよ マリオ Kyō mo susume yo Mario Keep advancing today, Mario.

キノコを取って Kinoko wo totte He gets a mushroom,
スーパーマリオだぜ Sūpā Mario da ze And becomes Super Mario.
フラワーを取って Furawā wo totte He gets a Flower,
ファイアマリオ Faia Mario And becomes Fire Mario.

クリボーノコノコ Kuribō da Nokonoko da It's Goomba, Koopa Troopa,
メットだぜ 倒せ! Metto da ze taose! And Buzzy Beetle, defeat them!
マリオは いつも Mario wa itsumo Mario is always
元気で強い Genki de tsuyoi Energetic and strong.

きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
クッパ一族をやっつけに行くぞ 行くぞ Kuppa ichizoku wo yattsuke ni iku zo iku zo He's going, going to defeat Bowser's family.
きょうも元気に マリオが走る Kyō mo genki ni Mario ga hashiru Mario is energetically running again today.
きょうも元気に ジャンプ Kyō mo genki ni janpu Jump energetically again today.
きょうも元気に コインを探せ Kyō mo genki ni koin wo sagase Search energetically for coins again today.
きょうも進めよ マリオ Kyō mo susume yo Mario Keep advancing today, Mario.

スターを取って 無敵になろう Sutā who totte, muteki ni narō He'll collect a star to become invulnerable,
早くピーチを 助けに行こう Hayaku Pīchi wo tasuke ni ikō And quickly go to rescue Peach.

ジュゲムとげぞー Jugemu da, Togezō da It's Lakitu, Spiny,
プクプクだぜ 倒せ! Pukupuku da ze taose! And Cheep-cheep, defeat them!
マリオは いつも Mario wa itsumo Mario is always
元気で強い Genki de tsuyoi Energetic and strong.

きょうも元気に マリオが走る 走る Kyō mo genki ni Mario ga hashiru hashiru Mario is energetically running, running again today.
来たぜお城だ 花火を上げろ 上げろ Kita ze o shiro da hanabi wo agero agero You've arrived, it's the castle. Fire, fire the fireworks.
ハンマーブロスを ひらりとかわし Hanmā Burosu wo hirari to kawashi Run nimbly between the Hammer Bros.,
最後の力を出せ マリオ Saigo no chikara wo dase Mario And unsheathe your ultimate power, Mario.
長い旅だったけれど Nagai tabi datta keredo It's been a long journey, but
もうすぐ終わる Mō sugu owaru It will end soon.
やったぜ!やったぜ! Yatta ze! Yatta ze! You did it! You did it!
クッパ倒した Kuppa taoshita You defeated Bowser.

ピーチ姫に THANK YOUと言われ Pīchi-hime ni sankyū to iware Being told "thank you" by Princess Peach,
マリオの心は 大きくはずんだ Mario no kokoro wa ōkiku hazu n da Mario's heart must swell.

マリオの冒険は Mario no bōken wa Mario's adventure
ここで経ったけれど Koko de owatta keredo Ended here, even if
マリオの夢は 果てなく続く Mario no yume wa hatenaku tsuzuku Mario's dream continues without end.
Super Mario Bros.: Mario Syndrome[edit]

In the 1986 maxi-single Super Mario Bros.: Mario Syndrome by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(Mario Shidorōmu, Mario Syndrome). It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(Mario Shidorōmu Rimikkusu Bājon, Mario Syndrome: Remix Version).

Audio.svg マリオシンドローム
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Super Mario World (album)[edit]

The Super Mario World album includes an arrangement of the "Ground Theme" by Soichi Noriki and performed by the Mario World Band, titled "Super Mario Bros." It is based on the Special Zone arrangement heard in Super Mario World.

Mario & Zelda Big Band Live[edit]

The Mario & Zelda Big Band Live concerts, held on September 14, 2003 at Nihon Seinenkan Hall in Tokyo, Japan, included four arrangements of the "Ground Theme", all of which were included on the Mario & Zelda Big Band Live CD, and the Mario & Zelda Big Band Live DVD. The first was a solo guitar arrangement of the "Ground Theme" titled 「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」 (Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori), "Opening (Mario's Theme) (Famicom: From "Super Mario Bros.")") by Ashura Benimaru Itoh. It also includes a brief arrangement of the "Underground Theme".

The second was a big band medley arrangement performed by The Big Band of Rogues and Koji Kondo titled 「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」 (Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori), "Super Mario Bros. Medley (Famicom: From "Super Mario Bros.")"). It includes arrangements of the "Ground Theme", the "Underwater Theme", and the "Underground Theme".

The third was a group a cappella arrangement of "Secret Course" from Super Mario Sunshine performed by The Big Band of Rogues titled 「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」 (Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori), "Mario Scat Version (GC: From "Super Mario Sunshine")").

The fourth is a big band arrangement of "Go Go Mario!!", the lyrical arrangement of the "Ground Theme" from Mario no Daibōken. It is titled 「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」 (GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori), "GO GO Mario (Famicom: From "Super Mario Bros.")"). It was performed by The Big Band of Rogues, and vocals were provided by Seiko Matsuda

Nintendo Live 2023[edit]

Nintendo Live 2023 in Seattle, Washington, USA featured a live performance by the Super Mario Super Big Band of themes from various Super Mario games, including the Super Mario Bros. "Ground Theme."[31]

Other media[edit]

See also: Lists of references
The Legend of Zelda[edit]

In The Legend of Zelda television series episode Doppelganger, Link whistles the "Ground Theme" while practicing with his sword at the beginning of the episode.

Nintendo Campus Challenge[edit]

In the 1991 version of Nintendo Campus Challenge, the music that plays on the introduction screens before playing each game incorporated the first seven notes of the "Ground Theme" at the start, then leading to a original tune afterward. A 16-bit arrangement of it can be found in the data files of the 1992 version, as it goes unused.

Additionally, in the 1992 version, a more fast-paced arrangement of the first seven notes of the "Ground Theme" plays on the introduction screens before playing each game.

The latter arrangement is reused in Nintendo PowerFest '94 for the same purpose.

EarthBound[edit]

One of the battle themes in EarthBound, uses the first six notes of the "Ground Theme". Most notably, the bosses that use this theme are Mini Barf, Master Belch, and Master Barf. A rearrangement of this battle theme would appear in the EarthBound section of MOTHER 1+2 with different samples.

Game Boy Camera[edit]

In the application for the Game Boy Camera accessory, a chiptune arrangement of the "Ground Theme" is incorporated into the theme heard on the title screen.

Help:MediaHaving trouble playing?
Daigasso! Band Brothers[edit]

Daigasso! Band Brothers features an arrangement medley titled "Mario Medley" that includes the Super Mario Bros. "Ground Theme", the Super Mario World "Ground Theme", the Super Mario Bros. 3 "Ground Theme", the Super Mario Land "Ground Theme", "Isle Delfino" from Super Mario Sunshine, and the "Super Mario 64 Main Theme".

Nintendogs: Chihuahua & Friends[edit]

In Nintendogs: Chihuahua & Friends, the "Mario's Theme" Box music box item plays an arrangement of the "Ground Theme" as the crank is turned.

The item and corresponding arrangement returns in Nintendogs: Dalmatian & Friends.

Audio.svg Mario's Theme - The arrangement heard in Nintendogs: Chihuahua & Friends
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Brain Age: Train Your Brain in Minutes a Day![edit]

In Brain Age: Train Your Brain in Minutes a Day!, if the player acquires a rank of "Walking Speed" after an exercise, the man walking on-screen whistles the first six notes of the "Ground Theme" when tapped.

Wii series[edit]
Wii Music[edit]

Wii Music features an arrangement of the "Ground Theme" as a playable song titled "Super Mario Bros."

This song was performed during the showcase of Wii Music at Nintendo's E3 2008 press conference.[32]

Audio.svg Super Mario Bros. - The arrangement heard in Wii Music
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Wii Party U[edit]

In Wii Party U, one of the songs in the mode "Dance with Mii" is an arrangement of the "Ground Theme." It is titled "Ground Theme (Super Mario Bros.)," and the in-game description reads, "The theme song from the original Super Mario Bros.!"

Audio.svg Ground Theme (Super Mario Bros.) - The arrangement heard in Wii Party U
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Just Dance series[edit]
Just Dance 3[edit]

The Wii version of Just Dance 3 and the Japan-exclusive Just Dance Wii features a medley remix of the "Ground Theme", "Super Star", and the "Underground Theme" titled "Just Mario".

Just Dance 2018[edit]

The Nintendo Switch version of Just Dance 2018 features an arrangement of "Just Mario" from Just Dance 3.

Tekken Tag Tournament 2: Wii U Edition[edit]

In Tekken Tag Tournament 2: Wii U Edition, a sped-up, techno arrangement of the "Ground Theme" plays during Mushroom Battles.

Audio.svg Mushroom Battle - The arrangement heard in Tekken Tag Tournament 2: Wii U Edition
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Pushmo World[edit]

Pushmo World contains a medley consisting of the "Ground Theme", "Underground Theme", and "Underwater Theme" from Super Mario Bros.

Audio.svg Super Mario Bros. Medley - The arrangement of the Ground Theme heard in Pushmo World
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Animal Crossing series[edit]
Animal Crossing: Pocket Camp[edit]

In Animal Crossing: Pocket Camp, a brief arrangement of the "Ground Theme" would play whenever the player caught a Super Mario fish during the twelfth Fishing Tourney held around Mario Day 2019.

Animal Crossing: New Horizons[edit]

In Animal Crossing: New Horizons, a brief arrangement of the first six notes of the "Ground Theme" plays when the player puts on Super Mario-themed clothes or accessories.

List of Super Mario appearances[edit]

For appearances of "Game Over," see Game Over (theme) § List of Super Mario appearances.
For appearances of "Lost a Life," see Lost a Life § List of Super Mario appearances.

Games[edit]

Work System Year Type Title Credits
Super Mario Bros. Nintendo Entertainment System 1985 Original "Ground Theme"[2] Koji Kondo
Arrangement "Lost a Life"[2]
"Game Over"[2]
Super Mario Bros. Special NEC PC-88, Sharp X1, Samsung SPC-1500 1986 Arrangement
Super Mario Bros.: The Lost Levels Family Computer Disk System 1986 Original Koji Kondo
VS. Super Mario Bros. VS. System 1986 Original Koji Kondo[33]
Remix
Super Mario Bros. Game & Watch (Crystal Screen) 1986 Arrangement
Super Mario Bros. Game & Watch (Special Edition) 1987 Past arrangement (Super Mario Bros. (Game & Watch, Crystal Screen))
Super Mario Bros. Game & Watch (New Wide Screen) 1988 Past arrangement (Super Mario Bros. (Game & Watch, Crystal Screen))
Super Mario Bros. 2 Nintendo Entertainment System 1988 Arrangement Koji Kondo
Super Mario Bros. 3 Nintendo Entertainment System 1988 Arrangement 「オルゴール」 (Orugōru)[34] Koji Kondo
Super Mario Land Game Boy 1989 Arrangement Hirokazu Tanaka
Super Mario Bros. Nelsonic Game Watch 1989 Arrangement
Super Mario World Super Nintendo Entertainment System 1990 Arrangement 「MAP7(スペシャル)」 (Mappu 7 (Supesharu))[35] Koji Kondo
Mario the Juggler Game & Watch 1991 Arrangement
Super Mario Kart Super Nintendo Entertainment System 1992 Arrangement Soyo Oka
Mario is Missing! Nintendo Entertainment System 1993 Arrangement
Super Mario All-Stars Super Nintendo Entertainment System 1993 Arrangement Soyo Oka
Super Mario All-Stars + Super Mario World Super Nintendo Entertainment System 1994 Past arrangement (Super Mario All-Stars) Soyo Oka
Super Mario RPG: Legend of the Seven Stars Super Nintendo Entertainment System 1996 Arrangement "Let's Try"[36] Yoko Shimomura
"Super Pipe House"[36]
「お・し・ま・い・!」 (O-shi-ma-i!)[36]
 
Super Mario 64 Nintendo 64 1996 Arrangement "Title Theme"[37] Koji Kondo
Vocalization "Game Start"[37]
Mario's FUNdamentals PC 1998 Arrangement
Super Mario Bros. Game & Watch (Mini Classics) 1998
Mario Party Nintendo 64 1998 Arrangement "Mario Party Theme" Yasunori Mitsuda
"Birthday Cake"
"Playing the Game"
"Everyone's a Super Star"
Super Smash Bros. Nintendo 64 1999 Original "Ancient Kingdom Stage" Koji Kondo
"Ancient Kingdom Stage (Finale)" Koji Kondo
Arrangement "Peach's Castle Sky Stage" Hirokazu Ando
Super Mario Bros. Deluxe Game Boy Color 1999 Arrangement
Original Koji Kondo
Mario Golf Nintendo 64 1999 Arrangement Motoi Sakuraba
Mario Golf Game Boy Color 1999 Arrangement Motoi Sakuraba
Mario Tennis Nintendo 64 2000 Arrangement Motoi Sakuraba
Paper Mario Nintendo 64 2000 Arrangement "Mario's Theme" Yuka Tsujiyoko
 
Mario Party 3 Nintendo 64 2000 Arrangement "Prologue 2"
"Prologue 3"
 
Super Mario Advance Game Boy Advance 2001 Arrangement
Mario Kart: Super Circuit Game Boy Advance 2001 Arrangement
Luigi's Mansion Nintendo GameCube 2001 Arrangement
Super Smash Bros. Melee Nintendo GameCube 2001 Original "Mushroom Kingdom" Koji Kondo
"Mushroom Kingdom (Finale)" Koji Kondo
Arrangement "Princess Peach's Castle" Shogo Sakai
Super Mario World: Super Mario Advance 2 Game Boy Advance 2001 Arrangement
Past arrangement (Super Mario Advance)
Super Mario Sunshine Nintendo GameCube 2002 Arrangement "Secret Course"[38]
 
Yoshi's Island: Super Mario Advance 3 Game Boy Advance 2002 Past arrangement (Super Mario Advance)
WarioWare, Inc.: Mega Microgame$! Nintendo GameCube 2003 Arrangement
Super Mario Advance 4: Super Mario Bros. 3 Game Boy Advance 2003 Arrangement Taiju Suzuki
Past arrangement (Super Mario All-Stars) Soyo Oka
Past arrangement (Super Mario Advance)
Mario Golf: Toadstool Tour Nintendo GameCube 2003 Vocalization Jen Taylor
Mario Kart: Double Dash!! Nintendo GameCube 2003 Arrangement
Mario Party 5 Nintendo GameCube 2003 Arrangement "Piranha Swing" Aya Tanaka
"Piranha Ballad"
"Piranha Metal"
"Doubtful Chance"
"Card Party"
"Everybody's Dream"
Mario & Luigi: Superstar Saga Game Boy Advance 2003 Arrangement "Mario is Everyone's Star"[39] Yoko Shimomura
"Another Sky for Toads"[39]
"Jump! (Ground Theme)"[39]
Vocalization Charles Martinet
Donkey Konga Nintendo GameCube 2003 Arrangement Junko Ozawa[40]
Mario vs. Donkey Kong Game Boy Advance 2004 Arrangement Lawrence Schwedler
Paper Mario: The Thousand-Year Door Nintendo GameCube 2004 Arrangement
Original Koji Kondo
WarioWare: Twisted! Game Boy Advance 2004 Original Koji Kondo
Vocalization
Mario Power Tennis Nintendo GameCube 2004 Arrangement Motoi Sakuraba
Super Mario 64 DS Nintendo DS 2004 Arrangement
Past arrangement (Super Mario 64) "Title Theme"[37] Koji Kondo
Past vocalization (Super Mario 64) "Game Start"[37]
Past arrangement (Super Mario Sunshine) Koji Kondo
WarioWare: Touched! Nintendo DS 2004 Original Koji Kondo
Donkey Konga 3 JP Nintendo GameCube 2005 Original Koji Kondo
Arrangement
Dance Dance Revolution: Mario Mix Nintendo GameCube 2005 Arrangement "Here We Go!"
Mario Superstar Baseball Nintendo GameCube 2005 Arrangement
Mario Tennis: Power Tour Game Boy Advance 2005 Arrangement Motoi Sakuraba
Mario Kart Arcade GP Arcade 2005 Arrangement
Mario & Luigi: Partners in Time Nintendo DS 2005 Arrangement Yoko Shimomura
Tetris DS Nintendo DS 2006 Arrangement
New Super Mario Bros. Nintendo DS 2006 Arrangement
Past arrangement (Super Mario Sunshine)
Mario vs. Donkey Kong 2: March of the Minis Nintendo DS 2006 Arrangement Lawrence Schwedler
Past arrangement (Mario vs. Donkey Kong)
WarioWare: Smooth Moves Wii 2006 Original "Super Mario Bros. 10 Coins" Koji Kondo
Arrangement
Mario Kart Arcade GP 2 Arcade 2007 Arrangement
Super Paper Mario Wii 2007 Arrangement
Mario Party 8 Wii 2007 Arrangement Yoshihiro Tsukahara
Super Mario Galaxy Wii 2007 Arrangement "Super Mario 2007"[41] Mahito Yokota
"Cosmic Comet"[41]
Arrangement
Mario & Sonic at the Olympic Games Wii 2007 Original "Ground BGM" Koji Kondo
Mario Party DS Nintendo DS 2007 Arrangement "What's This Song?"
Mario & Sonic at the Olympic Games Nintendo DS 2008 Past arrangement (Tetris DS)
Super Smash Bros. Brawl Wii 2008 Arrangement "Ground Theme (Super Mario Bros.)" Koji Kondo
"Ground Theme 2 (Super Mario Bros.)" Masaaki Iwasaki
Past arrangement (Super Smash Bros. Melee) "Princess Peach's Castle (Melee)" Shogo Sakai
Mario Kart Wii Wii 2008 Sound effect
New Play Control! Mario Power Tennis Wii 2009 Past arrangement (Mario Power Tennis) Motoi Sakuraba
Art Style: PiCTOBiTS Nintendo DSi 2009 Arrangement YMCK
Mario & Luigi: Bowser's Inside Story Nintendo DS 2009 Arrangement Yoko Shimomura
Mario Calculator Nintendo DSi 2009 Original Koji Kondo
Mario Clock Nintendo DSi 2009 Original Koji Kondo
WarioWare: D.I.Y. Nintendo DS 2009 Arrangement
Mario vs. Donkey Kong: Minis March Again! Nintendo DSi 2009 Arrangement Lawrence Schwedler
Mario & Sonic at the Olympic Winter Games Wii 2009 Arrangement
New Super Mario Bros. Wii Wii 2009 Arrangement "Toad House"[18] Koji Kondo & Shiho Fujii[18]
"Staff Credit Roll"[18] Ryo Nagamatsu[18]
 
Super Mario Galaxy 2 Wii 2010 Arrangement Mahito Yokota
WarioWare: D.I.Y. Showcase Wii 20101 Past arrangement (WarioWare: D.I.Y.)
Mario vs. Donkey Kong: Mini-Land Mayhem! Nintendo DS 2010 Arrangement Lawrence Schwedler
Super Mario All-Stars Limited Edition Wii 2010 Past arrangement (Super Mario All-Stars) Soyo Oka
Mario Sports Mix Wii 2009 Arrangement
Super Mario 3D Land Nintendo 3DS 2011 Arrangement
Vocalization Charles Martinet
Past arrangement (Super Mario Galaxy 2) Mahito Yokota
Fortune Street Wii 2011 Arrangement
Mario & Sonic at the London 2012 Olympic Games Wii 2011 Past arrangement (Mario & Sonic at the Olympic Winter Games)
Mario Kart 7 Nintendo 3DS 2011 Arrangement
Mario Party 9 Wii 2012 Arrangement "Freshen Up!"
"Jump-Jump-Jumping"
"Mario Party 9 Main Theme"
"Museum"
"Super-Duper Mario Bros."
New Super Mario Bros. 2 Nintendo 3DS 2012 Arrangement
Past arrangement (New Super Mario Bros.)
Past arrangement (New Super Mario Bros. Wii)
Paper Mario: Sticker Star Nintendo 3DS 2012 Arrangement "Blue Skies, White Clouds"
 
New Super Mario Bros. U Wii U 2012 Arrangement
Past arrangement (New Super Mario Bros. Wii)
Nintendo Land Wii U 2012 Original Koji Kondo
Arrangement Ryo Nagamatsu
Luigi's Mansion: Dark Moon Nintendo 3DS 2013 Arrangement
Mario and Donkey Kong: Minis on the Move Nintendo 3DS 2013 Arrangement James Phillipsen
New Super Luigi U Wii U 2013 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Mario & Luigi: Dream Team Nintendo 3DS 2013 Arrangement Yoko Shimomura
Mario Kart Arcade GP DX Arcade 2013 Arrangement
New Super Mario Bros. U + New Super Luigi U Wii U 2013 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Mario & Sonic at the Sochi 2014 Olympic Winter Games Wii U 2013 Past arrangement (Mario & Sonic at the Olympic Winter Games)
Super Mario 3D World Wii U 2013 Arrangement "Mario's Colour Panels"[42]
Past arrangement (Super Mario 3D Land) "Rainbow Run"[42]
Mario Party: Island Tour Nintendo 3DS 2013 Arrangement
NES Remix Wii U 2013 Original Koji Kondo
Remix
NES Remix 2 Wii U 2014 Original Koji Kondo
Past remix (NES Remix)
NES Remix Pack Wii U 2014 Original Koji Kondo
Past remix (NES Remix)
Mario Golf: World Tour Nintendo 3DS 2014 Arrangement Motoi Sakuraba
Mario Kart 8 Wii U 2014 Arrangement "3DS Piranha Plant Pipeway"[43] Ryo Nagamatsu
Super Smash Bros. for Nintendo 3DS Nintendo 3DS 2014 Arrangement "Ground Theme / Underground Theme (Super Mario Bros.)" Tetsuya Shibata
"Super Mario 3D Land Theme / Beach Theme" Jesahm
"Paper Mario Medley" Saki Kasuga
Past arrangement (Super Smash Bros. Brawl) "Ground Theme (Super Mario Bros.)" Koji Kondo
20152 Past arrangement (Super Smash Bros.) "Peach's Castle Stage" Hirokazu Ando
20153 Original "Ground Theme (Super Mario Bros.)" Koji Kondo
Ultimate NES Remix Nintendo 3DS 2014 Original Koji Kondo
Super Smash Bros. for Wii U Wii U 2014 Arrangement "Super Mario Bros. Medley" Koji Kondo
"Super Mario World Medley" Hiroshi Okubo
"Egg Planet" Nobuko Toda
Past arrangement (Super Smash Bros. Melee) "Princess Peach's Castle" Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) "Ground Theme (Super Mario Bros.)" Koji Kondo
Past arrangement (Super Smash Bros. for Nintendo 3DS) "Ground Theme / Underground Theme (Super Mario Bros.)" Tetsuya Shibata
"Super Mario 3D Land Theme / Beach Theme" Jesahm
"Paper Mario Medley" Saki Kasuga
20152 Past arrangement (Super Smash Bros.) "Peach's Castle Stage" Hirokazu Ando
20153 Original "Ground Theme (Super Mario Bros.)" Koji Kondo
Captain Toad: Treasure Tracker Wii U 2014 Arrangement
Mario vs. Donkey Kong: Tipping Stars Nintendo 3DS, Wii U 2015 Arrangement James Phillipsen
Mario Party 10 Wii U 2015 Arrangement "Mario's Theme"
"How Far Did You Make It?"
"What Are The Results?"
"First Theme"
Puzzle & Dragons: Super Mario Bros. Edition Nintendo 3DS 2015 Arrangement
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition Nintendo 3DS 2015 Past arrangement (Puzzle & Dragons: Super Mario Bros. Edition)
Super Mario Maker Wii U 2015 Original Koji Kondo
Arrangement
Past remix (VS. Super Mario Bros.) Koji Kondo
Mario & Luigi: Paper Jam Nintendo 3DS 2015 Arrangement Yoko Shimomura
Mini Mario & Friends: amiibo Challenge Nintendo 3DS, Wii U 2016 Arrangement James Phillipsen
Mario & Sonic at the Rio 2016 Olympic Games Wii U 2016 Arrangement
Past arrangement (Mario & Sonic at the Olympic Winter Games)
Paper Mario: Color Splash Wii U 2016 Arrangement "Ruddy Road"
"Prisma Splash!"
"Thing: Compass"
 
Mario Party: Star Rush Nintendo 3DS 2016 Arrangement
Super Mario Maker for Nintendo 3DS Nintendo 3DS 2016 Original Koji Kondo
Past remix (VS. Super Mario Bros.)
Past arrangement (Super Mario Maker)
Mario Kart 8 Deluxe Nintendo Switch 2017 Past arrangement (Mario Kart 8) "3DS Piranha Plant Pipeway"[43] Ryo Nagamatsu
Mario + Rabbids Kingdom Battle Nintendo Switch 2017 Vocalization Kaycie Chase
Vocalization Yoann Perrier
Super Mario Run Android, iOS 20174 Arrangement
Mario & Luigi: Superstar Saga + Bowser's Minions Nintendo 3DS 2017 Arrangement "Mario is Everyone's Star DX" Yoko Shimomura
"Another Sky for Toads DX"
"Jump! (Ground Theme) DX"
Past arrangement (Mario & Luigi: Superstar Saga) "Mario is Everyone's Star"
"Another Sky for Toads"
"Jump! (Ground Theme)"
Past vocalization (Mario & Luigi: Superstar Saga) Charles Martinet
Super Mario Odyssey Nintendo Switch 2017 Original "Projection Room: Above Ground" Koji Kondo
Arrangement "New Donk City (Band Performance)" Naoto Kubo
Past vocalization (Super Mario 64) Koji Kondo
Past arrangement (Super Mario 3D Land)
Mario Party: The Top 100 Nintendo 3DS 2017 Arrangement
Mario Tennis Aces Nintendo Switch 2018 Sound effect
WarioWare Gold Nintendo 3DS 2018 Original Koji Kondo
Past arrangement (WarioWare, Inc.: Mega Microgame$!)
Arrangement
Vocalization Cristina Vee
Super Mario Party Nintendo Switch 2018 Arrangement
Luigi's Mansion Nintendo 3DS 2018 Past arrangement (Luigi's Mansion)
Super Smash Bros. Ultimate Nintendo 3DS 2018 Original "Ground Theme - Super Mario Bros." Koji Kondo
"Ground Theme - Super Mario series"
Past arrangement (Super Smash Bros.) "Ground Theme - Super Mario Bros. (64)" Hirokazu Ando
Past arrangement (Super Smash Bros. Melee) "Ground Theme - Super Mario Bros. (Melee)" Shogo Sakai
Past arrangement (Super Smash Bros. Brawl) "Ground Theme - Super Mario Bros. (Brawl)" Koji Kondo
Past arrangement (Super Smash Bros. for Nintendo 3DS) "Ground Theme / Underground Theme - Super Mario Bros." Tetsuya Shibata
"Ground Theme / Underwater Theme - Super Mario 3D Land" Jesahm
"Paper Mario Medley" Saki Kasuga
Past arrangement (Super Smash Bros. for Wii U) "Super Mario Bros. Medley" Koji Kondo
"Super Mario World Medley" Hiroshi Okubo
"Egg Planet" Nobuko Toda
Past arrangement (Super Mario Odyssey) "Ground Theme (Band Performance) - Super Mario Bros." Naoto Kubo
Past arrangement (Mario vs. Donkey Kong: Tipping Stars) "Title Theme - Mario vs. Donkey Kong: Tipping Stars" James Phillipsen
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Nintendo 3DS 2018 Arrangement "Doing It Right DX" Yoko Shimomura
Past arrangement (Mario & Luigi: Bowser's Inside Story) "Doing It Right"
New Super Mario Bros. U Deluxe Nintendo Switch 2019 Past arrangement (New Super Mario Bros. Wii)
Past arrangement (New Super Mario Bros. U)
Super Mario Maker 2 Nintendo Switch 2019 Original Koji Kondo
Arrangement Koji Kondo (Sky theme)[44]
Past remix (VS. Super Mario Bros.) Koji Kondo
Past arrangement (Super Mario Maker)
20205 Past arrangement (Super Mario Bros. 2) Koji Kondo
Luigi's Mansion 3 Nintendo Switch 2019 Arrangement
Paper Mario: The Origami King Nintendo Switch 2020 Sound effect
Super Mario 3D All-Stars Nintendo Switch 2020 Past arrangement (Super Mario 64) "Title Theme" Koji Kondo
Past vocalization (Super Mario 64) "Game Start"
Past arrangement (Super Mario Sunshine) "Secret Course"
 
Past arrangement (Super Mario Galaxy) "Super Mario 2007" Mahito Yokota
"Cosmic Comet"
 
Super Mario Bros. 35 Nintendo Switch 2020 Original Koji Kondo
Game & Watch: Super Mario Bros. Game & Watch 2020 Original Koji Kondo
Super Mario 3D World + Bowser's Fury Nintendo Switch 2021 Past arrangement (Super Mario 3D Land) "Rainbow Run"[42]
Past arrangement (Super Mario 3D World) "Mario's Colour Panels"[42]
Mario Golf: Super Rush Nintendo Switch 2021 Arrangement Motoi Sakuraba
20216
WarioWare: Get It Together! Nintendo Switch 2021 Vocalization Robbie Daymond
Mario Party Superstars Nintendo Switch 2021 Arrangement "Peach's Birthday Cake"
"Peach's Birthday Cake (Homestretch)"
"Super-Duper Mario Bros."
Past arrangement (Mario Party) "Peach's Birthday Cake (Classic)" Yasunori Mitsuda
Mario Kart Tour Android, iOS 20227 Past arrangement (Mario Kart 7)
Super Mario Bros. Wonder Nintendo Switch 2023 Arrangement
Past arrangement (Super Mario Sunshine) "Secret Course"
Paper Mario: The Thousand-Year Door Nintendo Switch 2024 Arrangement
Nintendo World Championships: NES Edition Nintendo Switch 2024 Original

1 - Added as downloadable content on May 31, 2010
2 - Added as downloadable content on July 31, 2015
3 - Added as downloadable content on September 30, 2015
4 - Added in the version 3.0.4 update alongside Remix 10 on September 28, 2017
5 - Added in the version 3.0.0 update on April 22, 2020
6 - Added in the version 2.0.0 update on August 5, 2021
7 - Added in the Piranha Plant Tour on July 12, 2022

Film and television[edit]

Work Year Type Title Credits
Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! 1986 Arrangement 「マリオ・ザ・グレート」 (Mario za Gurēto)[45] Toshiyuki Kimori
「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」
(Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto)[45]
「マリオ・ザ・グレート ~マリオとダンシング」
(Mario za Gurēto ~ Mario to Danshingu)[45]
「マリオ ウォーク」 (Mario U~ōku)[45]
The Super Mario Bros. Super Show! 1989 Arrangement "The Mario Rap" Shuki Levy, Haim Saban
"Do the Mario" Lou Albano (Vocals)
 
Super Mario Bros. 1993 Arrangement "Main Title"[46] Alan Silvestri
The Super Mario Bros. Movie 2023 Original Koji Kondo
Arrangement "Super Mario Bros. Opus" Brian Tyler
"Press Start"
"Strange New World"
"Welcome to the Mushroom Kingdom"
"2 Player Game"
"World 1-1"
"The Belly of the Beast"
"Fighting Tooth and Veil"
"Mario Brothers Rap" Ali Dee
"Grapple in the Big Apple" Brian Tyler
"Superstars"
"Bonus Level"
"Level Complete"
Arrangement (trailer) "Super Mushroom" Black Hydra

Albums[edit]

Work Year Type Title Credits
Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! Original Soundtrack 1986 Past arrangement (Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!) 「マリオ・ザ・グレート」 (Mario za Gurēto) Toshiyuki Kimori
「ドキ・ドキDo it ~ビシッとバシッとRock'n Roll学校編~ インスト」
(Doki Doki Do it ~ Bishitto Bashitto Rock' n Roll Gakkō-hen ~ Insuto)
「マリオ・ザ・グレート ~マリオとダンシング」
(Mario za Gurēto ~ Mario to Danshingu)
「マリオ ウォーク」 (Mario U~ōku)
Super Mario World 1991 Original 「地上BGM」 (Chijō BGM) Koji Kondo
Arrangement "Super Mario Bros." Soichi Noriki
Past remix (VS. Super Mario Bros.) 「業務用マリオ 名前入れ」 (Gyōmu-yō Mario Namae-ire) Koji Kondo
Past arrangement (Super Mario Bros. 3) 「オルゴール」 (Orugōru)
Past arrangement (Super Mario World) 「MAP7(スペシャル)」 (Mappu 7 (Supesharu))
Super Mario Compact Disco 1993 Arrangement "Supermario Brothers Theme" Simon Harris, Colin Case
"King Of The Koopas ~Supermario Brothers 3"
"Mario Theme (Reprise)" Simon Harris
Super Mario Compact Disco (Cassette) 1993 Past arrangement (Super Mario Compact Disco) 「スーパーマリオ・ブラザースのテーマ」
(Sūpā Mario Burazāzu no Tēma)
Simon Harris, Colin Case
「クッパの大王~スーパーマリオ・ブラザース3」
(Kuppa no Daiō ~ Sūpā Mario Burazāzu 3)
Super Mario RPG Original Sound Version 1996 Past arrangement (Super Mario RPG: Legend of the Seven Stars) "Let's Try" Yoko Shimomura
"Super Pipe House"
「お・し・ま・い・!」 (O-shi-ma-i!)
Super Mario 64 Original Soundtrack 1996 Past arrangement (Super Mario 64) "Title Theme" Koji Kondo
"Game Start"
Nintendo 64 Original Soundtrack Greatest Hits 1996 Past arrangement (Super Mario 64) "Title Theme" Koji Kondo
Super Mario Bros. / No Mercy 1998 Past arrangement (Super Mario Bros. [film]) "Main Title" Alan Silvestri
Nintendo All-Star! Dairantō Smash Brothers Original Soundtrack 2001 Original 「いにしえの王国ステージ」 (Inishien Oōkoku Sutēji) Koji Kondo
Past arrangement (Super Smash Bros.) 「ピーチ城上空ステージ」 (Pīchi-jō Jōkū Sutēji) Hirokazu Ando
Mario Party 3 Original Soundtrack 2001 Past arrangement (Mario Party 3) 「プロローグ2」 (Purorōgu 2)
「プロローグ3」 (Purorōgu 3)
Paper Mario Game Music Soundtrack CD 2001 Past arrangement (Paper Mario) "Mario's Theme" Yuka Tsujiyoko
Mario & Zelda Big Band Live CD 2003 Past arrangement (Mario & Zelda Big Band Live [Live performance]) 「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」
(Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori))
Ashura Benimaru Itoh
「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」
(Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori))
Koji Kondo, The Big Band of Rogues (Tokyo Cuban Boys Jr.)
「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」
(Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori))
Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko
「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」
(GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori))
Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
Game Sound Museum: Super Mario Bros. 3 2004 Past arrangement (Super Mario Bros. 3) 「オルゴール」 (Orugōru) Koji Kondo
Famicom Sound History Series: Mario the Music 2004 Original 「地上BGM~ワーニング~地上BGM ハリーアップ!」
(Chijō BGM ~ Wāningu ~ Chijō BGM Harī Appu!)
Koji Kondo
Past arrangement (Super Mario Bros. 3) 「オルゴール」 (Orugōru)
Happy! Mario 20th - Super Mario Sound Collection 2005 Original 「地上BGM」 (Chijō BGM) Koji Kondo
Past arrangement (Super Mario Sunshine) 「ヒミツコース」 (Himitsu Kōsu)
Super Mario Galaxy Original Soundtrack 2008 Past arrangement (Super Mario Galaxy) "Super Mario 2007" Mahito Yokota
"Cosmic Comet"
Super Mario History 1985-2010 2010 Original "Ground Theme" Koji Kondo
SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition 2010 Arrangement 「スーパーマリオブラザーズ 〜PRESS START 2009より〜」
(Sūpā Mario Burazāzu 〜 PRESS START 2009 Yori 〜)
Nobuo Kurita
Super Mario 3D World Original Soundtrack 2013 Past arrangement (Super Mario 3D Land) "Rainbow Run"
Past arrangement (Super Mario 3D World) "Mario's Colour Panels"
Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack 2015 Past arrangement (Super Smash Bros. for Nintendo 3DS) "Ground Theme / Underground Theme" Tetsuya Shibata
"Super Mario 3D Land Theme / Beach Theme" Jesahm
Past arrangement (Super Smash Bros. for Wii U) "Super Mario Bros. Medley" Koji Kondo
"Egg Planet" Nobuko Toda
Mario Kart 8 Original Soundtrack 2015 Past arrangement (Mario Kart 8) "3DS Piranha Plant Pipeway" Ryo Nagamatsu
The 30th Anniversary Super Mario Bros. Music 2015 Original 「地上BGM」 (Chijō BGM) Koji Kondo
Past arrangement (Super Mario Sunshine) 「ヒミツコース」 (Himitsu Kōsu)
Super Mario Compact Disco: The iOS Release 2016 Past arrangement (Super Mario Compact Disco) "Supermario Brothers Theme" Simon Harris, Colin Case
"King of the Koopas - Supermario Brothers 3"
"Mario Theme - Reprise" Simon Harris
Super Mario Sunshine Original Soundtrack 2020 Past arrangement (Super Mario Sunshine) "Secret Course"
Super Mario Compact Disco – 35th Anniversary Edition 2020 Arrangement "Supermario Brothers Theme (feat. MC Mario) [Remastered]" Simon Harris, Colin Case
"King of the Koopas - Supermario Brothers 3 (feat. MC Mario) [Remastered]"
"Mario Theme (Reprise) [Remastered]" Simon Harris
The Super Mario Bros. Movie (Original Motion Picture Soundtrack) 2023 Past arrangement (The Super Mario Bros. Movie) "Super Mario Bros. Opus" Brian Tyler
"Press Start"
"Strange New World"
"Welcome to the Mushroom Kingdom"
"2 Player Game"
"World 1-1"
"The Belly of the Beast"
"Fighting Tooth and Veil"
"Mario Brothers Rap"
"Grapple in the Big Apple"
"Superstars"
"Bonus Level"
"Level Complete"

Other media[edit]

Work Format Year Type Title Credits
Game Boy Camera Accessory 1998 Arrangement
Mario & Zelda Big Band Live DVD 2003 Past arrangement (Mario & Zelda Big Band Live [Live performance]) 「オープニング」 (Ōpuningu) Ashura Benimaru Itoh
「スーパーマリオブラザーズ メドレー」
(Sūpā Mario Burazāzu Medorē)
Koji Kondo & The Big Band of Rogues (Tokyo Cuban Boys Jr.)
「GO GO マリオ」 (GO GO Mario) Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
New Super Mario Bros. Wii: Simplified Piano Solos Book 2010 Arrangement "Toad House" Shinobu Amayake
"Staff Credit Roll"

Live performances[edit]

Event Year Location Type Title Credits
Mario & Zelda Big Band Live 2003 Nihon Seinenkan Hall, Tokyo, Japan Arrangement 「オープニング (マリオのテーマ) (ファミコン:「スーパーマリオブラザーズ」より)」
(Ōpuningu (Mario no Tēma) (Famikon: `Sūpā Mario Burazāzu' Yori))[47]
Ashura Benimaru Itoh
「スーパーマリオブラザーズメドレー (ファミコン:「スーパーマリオブラザーズ」より)」
(Sūpā Mario Burazāzu Medorē (Famikon: `Sūpā Mario Burazāzu' Yori))[47]
The Big Band of Rogues & Koji Kondo
「マリオ・スキャットバージョン (GC:「スーパーマリオサンシャイン」より)」
(Mario Sukyatto Bājon (GC: `Sūpā Mario Sanshain' Yori))[47]
The Big Band of Rogues
「GO GO マリオ (ファミコン:「スーパーマリオブラザーズ」より)」
(GO GO Mario (Famikon: `Sūpā Mario Burazāzu' Yori))[47]
Shigeo Nukita, The Big Band of Rogues (Tokyo Cuban Boys Jr.), Seiko, Nippon Broadcasting System
Nintendo Live 2023 2023 Seattle Convention Center, Seattle, Washington, USA Arrangement Super Mario Super Big Band

Names in other languages[edit]

Language Name Meaning Notes
Japanese 地上BGM[48]
Chijō BGM
Above-ground BGM
Italian Tema base[49] Base theme

References[edit]

  1. ^ Nintendo Music
  2. ^ a b c d e f Super Mario History 1985-2010 tracklist
  3. ^ Greening, Chris (December 30, 2012). Koji Kondo Profile. Video Game Music Online (English). Retrieved June 20, 2019.
  4. ^ Nutt, Christian (December 10, 2014). The Super Mario Maestro speaks: Koji Kondo on composing classics. Game Developer (English). Retrieved August 17, 2024.
  5. ^ April 12, 2023. National Recording Registry Inducts Music from Madonna, Mariah Carey, Queen Latifah, Daddy Yankee. Library of Congress (American English). Retrieved April 12, 2023.
  6. ^ NintenDaanNC (December 17, 2009). [NC UK] Koji Kondo Interview. YouTube (English). Retrieved June 20, 2019.
  7. ^ Koji Kondo – 2001 Composer Interview. Shmuplations (English). Retrieved June 20, 2019.
  8. ^ Earnhardt, Nekuro (October 5, 2017). T-Square - Adventures - 04 Sister Marian (1:03). YouTube. Retrieved July 31, 2019.
  9. ^ Nintendo of America (December 13, 2014). Chatting with Koji Kondo - Nintendo Minute. YouTube (American English). Archived December 12, 2014, 23:32:14 UTC from the original via Wayback Machine. Retrieved August 17, 2024.
  10. ^ Iwata Asks : Super Mario All-Stars : Music Follows Function. Nintendo. Retrieved August 17, 2024.
  11. ^ Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory. Nintendo (English). Retrieved August 17, 2024.
  12. ^ Kohler, Chris (March 15, 2007). Behind the Mario Maestro's Music. WIRED (English). Retrieved July 31, 2019.
  13. ^ Illumination (October 6, 2022). The Super Mario Bros. Movie | Official Teaser Trailer. YouTube. Retrieved October 6, 2022.
  14. ^ Iwata Asks : Super Mario All-Stars : Music Follows Function. Nintendo (English). Retrieved August 17, 2024.
  15. ^ Schartmann, Andrew (June 25, 2015). The Genius of the Super Mario Bros. “Game Over” Theme. Slate (English). Retrieved June 20, 2019.
  16. ^ Stevenson, Martin (June 3, 2022). Nintendo Super Mario Bros by Nelsonic Game Watch (0:50). YouTube (English). Retrieved November 25, 2023.
  17. ^ Markiegee55 (March 10, 2017). Super Mario Bros: Mario Syndrome Track 1: Mario Syndrome. YouTube. Retrieved July 30, 2019.[dead link]
  18. ^ a b c d e f New Super Mario Bros. Wii: Simplified Piano Solos
  19. ^ RetroArchive (October 19, 2023). Super Mario Bros. Wonder - All Wonder Flower Effects. YouTube (English). Retrieved October 30, 2023.
  20. ^ Mario Kart 8 Original Soundtrack credits
  21. ^ Channel Tube (September 14, 2011). London Symphony Orchestra - Super Mario Brothers Theme. YouTube (English). Retrieved August 24, 2019.
  22. ^ JVN (September 25, 2009). Koji Kondo - Video-Games Live Japan (Super Mario Medley). YouTube (English). Retrieved August 24, 2019.
  23. ^ @NintendoAmerica (June 7, 2018). Mario Tennis Aces trailer featuring Rafael Nadal. X (American English). Retrieved August 17, 2024.
  24. ^ Paper Mario Game Music Soundtrack CD tracklist
  25. ^ Nintendo of America (June 14, 2017). Mario + Rabbids Kingdom Battle - Official Game Trailer - Nintendo E3 2017. YouTube (American English). Retrieved September 17, 2021.
  26. ^ Nintendo of America (January 13, 2020). SUPER NINTENDO WORLD™ JAPAN: Galantis ft. Charli XCX - WE ARE BORN TO PLAY (Music Video). YouTube (American English). Retrieved January 13, 2020.
  27. ^ Universal Studios Hollywood (February 17, 2023). LIVE STREAM: SUPER NINTENDO WORLD™ Press Event (02:21). YouTube (American English). Retrieved February 25, 2023.
  28. ^ Black Hydra (December 1, 2022). Black Hydra - Super Mushroom (SUPER MARIO Trailer Music Official). YouTube (English). Retrieved December 4, 2022.
  29. ^ Illumination (March 9, 2023). The Super Mario Bros. Movie | Final Trailer. YouTube (American English). Retrieved March 10, 2023.
  30. ^ Cabbusses's Retro Obscurities (December 31, 2017). GoGoマリオ!! | GoGo Mario!! (From Mario No Daibouken VHSRIP) [マリオの大冒険 ]. YouTube. Retrieved July 30, 2019.
  31. ^ Hitbox Hero (September 3, 2023). Nintendo Live 2023 - Super Mario Super Big Band uncut full show (01:54). YouTube (American English). Retrieved November 2, 2023.
  32. ^ devyl96 (November 14, 2008). Wii Music - Super Mario Bros theme at E3 2008. YouTube (American English). Retrieved August 17, 2024.
  33. ^ Super Mario World. VGMdb. Retrieved September 22, 2019.
  34. ^ Game Sound Museum: Super Mario Bros. 3
  35. ^ Super Mario World album
  36. ^ a b c Super Mario RPG Original Sound Version tracklist
  37. ^ a b c d Super Mario 64 Original Soundtrack
  38. ^ Super Mario Sunshine Original Soundtrack
  39. ^ a b c Mario & Luigi: Superstar Saga + Bowser's Minions sound test
  40. ^ Donkey Konga: The Hottest Hits. VGMdb. Retrieved September 22, 2019.
  41. ^ a b Super Mario Galaxy Original Soundtrack
  42. ^ a b c d Super Mario 3D World Original Soundtrack
  43. ^ a b Mario Kart 8 Original Soundtrack tracklist
  44. ^ Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019 (07:22). YouTube (American English). Retrieved October 4, 2019.
  45. ^ a b c d Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! Original Soundtrack
  46. ^ Super Mario Bros. / No Mercy
  47. ^ a b c d Mario & Zelda Big Band Live CD tracklist
  48. ^ Itadaki Street DS sound test
  49. ^ Super Mario All-Stars - 25th Anniversary Edition | Wii | Giochi | Nintendo IT. Nintendo of Italy (Italian). Retrieved August 17, 2024.