List of Yoshi's New Island media
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This is a list of media files for Yoshi's New Island.
Music[edit]
Menu[edit]
Title screen music (TITTLE TITTLE) - Music that plays in the title screen and main menu. | File info 0:30 |
DOUBLE MENU - Music that plays in the multiplayer component of the game | File info 0:30 |
World[edit]
World 1 - World 1 theme | File info 0:10 |
World 2 - World 2 theme | File info 0:11 |
World 3 - World 3 theme | File info 0:11 |
World 4 - World 4 theme | File info 0:11 |
World 5 - World 5 theme | File info 0:11 |
World 6 - World 6 theme, featuring "Totaka's Song" | File info 0:30 |
Stage[edit]
This lists the music in order of appearance in-game.
STAGE CHILDISH (2 channels) - The most common stage music, plays in Little Eggs, Big Eggs, Chomp Rock 'n' Roll, Heads Up, Hop Up, Ground Pound Rebound, Lantern Ghost Grotto, Metal Eggdozers on a Roll, Eggstraordinary Terrain, and Crumble Rock Rumble. This is the variant of the piece with only the first two channels. | File info 0:29 |
STAGE CHILDISH (4 channels) - The most common stage music, plays in Little Eggs, Big Eggs, Chomp Rock 'n' Roll, Heads Up, Hop Up, Ground Pound Rebound, Lantern Ghost Grotto, Metal Eggdozers on a Roll, Eggstraordinary Terrain, and Crumble Rock Rumble. This is the variant of the piece with all four channels. | File info 0:29 |
STAGE BONUS - Bonus room music, appears in extra areas such as when entering Warp Pipes. | File info 0:18 |
STAGE MINIGAME (2 channels) - Music that plays in minigames. This piece is identical to the multiplayer music, DOUBLE_STAGE and the vehicle stages, STAGE_NORIMONO. This is the variant of the piece with only the first two channels. | File info 0:30 |
STAGE MINIGAME (4 channels) - Music that plays in minigames. This piece is identical to the multiplayer music, DOUBLE_STAGE and the vehicle stages, STAGE_NORIMONO. This is the variant of the piece with all four channels. | File info 0:30 |
STAGE FIVE - Stage music that plays in Cave of the Nipper Plants, Bouncy Beanstalk Walk, Inside the Outside, Gusty Glory, and Flatbed Ferry Freefall. It is likely named after Bouncy Beanstalk Walk, which is the fifth level of the game if the fort level is not counted. | File info 0:30 |
STAGE CRYSTAL - Cave music that plays in Cave of the Nipper Plants, Lantern Ghost Grotto, Gusty Glory, Harry Hedgehog's Labyrinth, Underground Pokey Patrol, and Bandit Valley. | File info 0:30 |
STAGE BOSS MID (2 channels) - Mid-boss fort music that plays in Fort Bucket Booby Trap, Beware the Boo Brigade, Slime Drop Drama, Fort Key Calamity, Ready, Steady, Go!, Spray Day Mayday. It also plays in King Clawdaddy's Sewer Castle, even though the level is the main boss level of World 3. This is the variant of the piece with only the first two channels. | File info 0:30 |
STAGE BOSS MID (4 channels) - Mid-boss fort music that plays in Fort Bucket Booby Trap, Beware the Boo Brigade, Slime Drop Drama, Fort Key Calamity, Ready, Steady, Go!, Spray Day Mayday. It also plays in King Clawdaddy's Sewer Castle, even though the level is the main boss level of World 3. This is the variant of the piece with all four channels. | File info 0:30 |
STAGE STAR (2 channels) - Super Yoshi power-up theme. It is a rearrangement of the Superstar Mario theme from Super Mario World 2: Yoshi's Island. This is the variant of the piece with only the first two channels. | File info 0:30 |
STAGE STAR (4 channels) - Super Yoshi power-up theme. It is a rearrangement of the Superstar Mario theme from Super Mario World 2: Yoshi's Island. This is the variant of the piece with all four channels. | File info 0:30 |
STAGE BOSS BIG - Boss castle stage music that plays in Big Beanie's Castle, Count Fang's Castle, Furious Fred de Fillet's Castle, and Punkey the Pokey Prince's Castle. | File info 0:30 |
STAGE SPECIAL - Special stage music that plays in Diagonal Valley Rally, All Aboard the Terrain Train, Ride the Blarggwich, See Poochy Run!, Snow Go Mountain, and Leapin' Lava Meltdown. | File info 0:30 |
STAGE BOSSA (2 channels) - Bossa nova-style music that plays in Koopa Canyon, Seesaw Scramble, Hidey-Hole Hooligans, and Spin-Lift Drift. This is the variant of the piece with only the first two channels. | File info 0:30 |
STAGE BOSSA (4 channels) - Bossa nova-style music that plays in Koopa Canyon, Seesaw Scramble, Hidey-Hole Hooligans, and Spin-Lift Drift. This is the variant of the piece with all four channels. | File info 0:30 |
STAGE JUNGLE (2 channels) - Jungle music that plays in Rise of the Nasty Nep-Enuts, Harry Hedgehog's Labyrinth, and Lose the Lunge Fish. This is the variant of the piece with only the first two channels. | File info 0:30 |
STAGE JUNGLE (4 channels) - Jungle music that plays in Rise of the Nasty Nep-Enuts, Harry Hedgehog's Labyrinth, and Lose the Lunge Fish. This is the variant of the piece with all four channels. | File info 0:30 |
STAGE REGGAE - Reggae-style music that plays in Ukiki-themed levels, namely Ukiki Jammin' and Ukiki Trouble in Clawdaddy Cove. | File info 0:29 |
STAGE YARIHOO - Music that plays in Don't Fear the Spear. It is named after the Japanese name for Spear Guy. | File info 0:30 |
STAGE EARTHY (2 channels) - Music that plays in Hop 'n' Pop Till You Drop and Chomp Shark Chase. This is the variant of the piece with only the first two channels. | File info 0:30 |
STAGE EARTHY (4 channels) - Music that plays in Hop 'n' Pop Till You Drop and Chomp Shark Chase. This is the variant of the piece with all four channels. | File info 0:30 |
STAGE SWING (2 channels) - Swing-style music that plays in Brave the Bumpty Blizzard, Ski Lift Leap, and Fire Watermelon Wonderland. This is the variant of the piece with only the first two channels. | File info 0:30 |
STAGE SWING (4 channels) - Swing-style music that plays in Brave the Bumpty Blizzard, Ski Lift Leap, and Fire Watermelon Wonderland. This is the variant of the piece with all four channels. | File info 0:30 |
STAGE UKLELE - Ukulele music that plays in Fine Feathered Friends or Foes? and Cruise the Clouds. | File info 0:29 |
STAGE GYPSY - Music that plays in Chomp Rock Challenge, Bandit Valley, and Pyro Guy Peak. The music being named "gypsy" alludes to the Bandits, as well as the musical style. | File info 0:30 |
STAGE MARCH - Marching-style music that plays in Gargantua Blargg Attacks! | File info 0:30 |
STAGE MUSHI - Music that plays in Hotfoot Hurdle. | File info 0:30 |
STAGE BOSS FINAL OUTDOOR - Music that plays in the outdoors portion of Bowser's Castle Break-In. | File info 0:30 |
STAGE BOSS FINAL - Music that plays in the interior parts Bowser's Castle Break-In, aside from the main large room. | File info 0:30 |
STAGE BOSS FINAL LARGEROOM - Music that plays in the main large room of Bowser's Castle Break-In. | File info 0:30 |
Boss battle[edit]
BOSS BATTLE MID - The boss battle music against Kamek. | File info 0:30 |
BOSS BATTLE BIG - The boss battle music against the large bosses, Big Beanie, Count Fang, King Clawdaddy, Furious Fred de Fillet, and Punkey the Pokey Prince. | File info 0:29 |
BOSS BATTLE FINAL01 BABYKOOPA - The first phase of the Baby Bowser boss fight. | File info 0:30 |
BOSS BATTLE FINAL01 MEGABABYKOOPA (2 channels) - The second phase of the Baby Bowser boss fight, as Mega Baby Bowser. This is the variant of the piece with only the first two channels. | File info 0:30 |
BOSS BATTLE FINAL01 MEGABABYKOOPA (4 channels) - The second phase of the Baby Bowser boss fight, as Mega Baby Bowser. This is the variant of the piece with all four channels. | File info 0:30 |
BOSS BATTLE FINAL01 MEGABABYKOOPA2 (2 channels) - A faster variation of the Mega Baby Bowser boss fight, without the intro. This is the variant of the piece with only the first two channels. | File info 0:30 |
BOSS BATTLE FINAL01 MEGABABYKOOPA2 (4 channels) - A faster variation of the Mega Baby Bowser boss fight, without the intro. This is the variant of the piece with all four channels. | File info 0:30 |
BOSS BATTLE FINAL02 KOOPA (2 channels) - The first phase of the Bowser boss fight. This is the variant of the piece with only the first two channels. | File info 0:30 |
BOSS BATTLE FINAL02 KOOPA (4 channels) - The first phase of the Bowser boss fight. This is the variant of the piece with all four channels. | File info 0:30 |
BOSS BATTLE FINAL02 MEGAKOOPA (2 channels) - The second phase of the Bowser boss fight, as Mega Bowser. This is the variant of the piece with only the first two channels. | File info 0:30 |
BOSS BATTLE FINAL02 MEGAKOOPA (4 channels) - The second phase of the Bowser boss fight, as Mega Bowser. This is the variant of the piece with all four channels. | File info 0:30 |
BOSS BATTLE FINAL02 MEGAKOOPA2 (2 channels) - A faster variation of the Mega Bowser boss fight, without the intro. This is the variant of the piece with only the first two channels. | File info 0:30 |
BOSS BATTLE FINAL02 MEGAKOOPA2 (4 channels) - A faster variation of the Mega Bowser boss fight, without the intro. This is the variant of the piece with all four channels. | File info 0:30 |
Jingles and cutscene[edit]
DEMO OPENING CUT01 - The intro music to the game. It transitions to DEMO OPENING CUT02. The piece is a rearrangement of the intro theme from Super Mario World 2: Yoshi's Island. | File info 0:30 |
DEMO OPENING CUT02 - The intro music to the game. It plays after DEMO OPENING CUT01. | File info 0:30 |
DEMO PROLOGUE - Music that plays in the opening prologue in the game, where Baby Mario falls onto the Yoshis. | File info 0:30 |
COURSE IN - The jingle that plays when players start a stage. | File info 0:02 |
DEMO MORPHING - The jingle that plays when enter a Whirly Gate. | File info 0:25 |
DEMO BOSS MID TALK - The jingle that plays when Kamek enters and talks to a Yoshi prior to the fight. | File info 0:29 |
DEMO BOSS MID MAGIC - The music that plays when Kamek uses his magic to power-up the arena. | File info 0:08 |
DEMO BOSS BIG 02 W1 - The music that plays when Big Beanie grows large. It is a variant of the DEMO BOSS BIG 02 jingle. | File info 0:30 |
DEMO BOSS BIG 02 - The music that plays when a boss grows large. | File info 0:10 |
DEMO BOSS FINAL01 BABYKOOPA - The music that plays when Baby Bowser is first encountered. | File info 0:30 |
DEMO BOSS FINAL01 MEGABABYKOOPA - The jingle that plays when Baby Bowser turns into Mega Baby Bowser from Yoshi's New Island. It is a variant of the DEMO BOSS BIG 02 jingle. | File info 0:04 |
DEMO BOSS FINAL02 KOOPA - The music that plays when Bowser is first encountered. | File info 0:29 |
DEMO BOSS FINAL02 KOOPA2 - Another music that plays when Bowser is encountered. | File info 0:30 |
DEMO BOSS FINAL02 MEGAKOOPA - The jingle that plays when Bowser turns into Mega Bowser. It is a variant of the DEMO BOSS BIG 02 jingle. | File info 0:08 |
DEMO ENDING MEGABABYKOOPA - The piece that plays after Mega Baby Bowser is defeated. | File info 0:30 |
DEMO ENDING MEGAKOOPA - The piece that plays after Mega Bowser is defeated. | File info 0:30 |
DEMO STAFFCREDIT - Staff credits music | File info 0:30 |
DEMO ENDING HOUSE - The piece that plays when the stork arrives to Baby Mario and Baby Luigi's parents. | File info 0:27 |
DEMO ENDING BORN - The ending jingle. It is a rearrangement of the course clear theme from Super Mario Bros. | File info 0:36 |
DEMO ENDING BORN2. - The ending jingle. It is a variation of the DEMO ENDING BORN track without the additional jingle. | File info 0:24 |
Result[edit]
SET GOAL - The jingle that plays when the Goal Ring is reached. | File info 0:06 |
SET RESULT NORMAL - Results music when a Smiley Flower is hit on the Goal Ring. | File info 0:30 |
SET RESULT NOTHING - Results music when the Goal Ring lands on a dot or an unactivated Smiley Flower. | File info 0:30 |
SET RESULT BOSS MID - Results music after a boss is defeated. | File info 0:30 |
SET WIN BOSS MID - The jingle that plays when Kamek is defeated. | File info 0:05 |
SET WIN BOSS BIG - The jingle that plays when a castle boss is defeated. | File info 0:15 |
SET RESULT BOSS MID - Results music after a boss is defeated. | File info 0:30 |
SET WIN BOSS FINAL MEGABABYKOOPA - The jingle that plays when Mega Baby Bowser is defeated. | File info 0:08 |
SET WIN BOSS FINAL MEGAKOOPA - The jingle that plays when Mega Bowser is defeated. | File info 0:13 |
SET GAMEOVER - Game Over jingle | File info 0:02 |
SET GOAL MINIGAME - The jingle that plays when the extra vehicle stage is completed. | File info 0:04 |
SET RESULT MINIGAME GOAL - Successful results music in the extra vehicle stage. | File info 0:29 |
SET RESULT MINIGAME LOST - Failed results music in the extra vehicle stage. | File info 0:30 |
DOUBLE SET - Alarm indicating the multiplayer minigame is over. | File info 0:03 |
DOUBLE RESULT - Multiplayer results music. It is almost identical to SET_RESULT_MINIGAME_GOAL and SET_RESULT_NORMAL. | File info 0:30 |
Miscellaneous[edit]
Yoshi's New Island - Theme as heard in the E3 2013 trailer | File info 0:30 |
Sound effects[edit]
Hit, Cartoon - Zip and Heavy Thump - Entering a wooden cannon | File info 0:00 |
An electronic "twang" . . . jaw harp 02 - A Hefty Goonie jumping (lower-pitched in-game); from the Network Sound Effects Library | File info 0:01 |