List of Yoshi's New Island media

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This is a list of media files for Yoshi's New Island.

Music[edit]

Menu[edit]

Audio.svg Title screen music (TITTLE TITTLE) - Music that plays in the title screen and main menu.
File infoMedia:TITTLE TITTLE.dspadpcm.oga
0:30
Audio.svg DOUBLE MENU - Music that plays in the multiplayer component of the game
File infoMedia:DOUBLE MENU.dspadpcm.oga
0:30
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World[edit]

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Stage[edit]

This lists the music in order of appearance in-game.

Audio.svg STAGE CHILDISH (2 channels) - The most common stage music, plays in Little Eggs, Big Eggs, Chomp Rock 'n' Roll, Heads Up, Hop Up, Ground Pound Rebound, Lantern Ghost Grotto, Metal Eggdozers on a Roll, Eggstraordinary Terrain, and Crumble Rock Rumble. This is the variant of the piece with only the first two channels.
File infoMedia:STAGE CHILDISH 1.oga
0:29
Audio.svg STAGE CHILDISH (4 channels) - The most common stage music, plays in Little Eggs, Big Eggs, Chomp Rock 'n' Roll, Heads Up, Hop Up, Ground Pound Rebound, Lantern Ghost Grotto, Metal Eggdozers on a Roll, Eggstraordinary Terrain, and Crumble Rock Rumble. This is the variant of the piece with all four channels.
File infoMedia:STAGE CHILDISH 2.oga
0:29
Audio.svg STAGE BONUS - Bonus room music, appears in extra areas such as when entering Warp Pipes.
File infoMedia:STAGE BONUS.dspadpcm.oga
0:18
Audio.svg STAGE MINIGAME (2 channels) - Music that plays in minigames. This piece is identical to the multiplayer music, DOUBLE_STAGE and the vehicle stages, STAGE_NORIMONO. This is the variant of the piece with only the first two channels.
File infoMedia:STAGE MINIGAME 1.oga
0:30
Audio.svg STAGE MINIGAME (4 channels) - Music that plays in minigames. This piece is identical to the multiplayer music, DOUBLE_STAGE and the vehicle stages, STAGE_NORIMONO. This is the variant of the piece with all four channels.
File infoMedia:STAGE MINIGAME 2.oga
0:30
Audio.svg STAGE FIVE - Stage music that plays in Cave of the Nipper Plants, Bouncy Beanstalk Walk, Inside the Outside, Gusty Glory, and Flatbed Ferry Freefall. It is likely named after Bouncy Beanstalk Walk, which is the fifth level of the game if the fort level is not counted.
File infoMedia:STAGE FIVE.dspadpcm.oga
0:30
Audio.svg STAGE CRYSTAL - Cave music that plays in Cave of the Nipper Plants, Lantern Ghost Grotto, Gusty Glory, Harry Hedgehog's Labyrinth, Underground Pokey Patrol, and Bandit Valley.
File infoMedia:STAGE CRYSTAL.dspadpcm.oga
0:30
Audio.svg STAGE BOSS MID (2 channels) - Mid-boss fort music that plays in Fort Bucket Booby Trap, Beware the Boo Brigade, Slime Drop Drama, Fort Key Calamity, Ready, Steady, Go!, Spray Day Mayday. It also plays in King Clawdaddy's Sewer Castle, even though the level is the main boss level of World 3. This is the variant of the piece with only the first two channels.
File infoMedia:STAGE BOSS MID 1.oga
0:30
Audio.svg STAGE BOSS MID (4 channels) - Mid-boss fort music that plays in Fort Bucket Booby Trap, Beware the Boo Brigade, Slime Drop Drama, Fort Key Calamity, Ready, Steady, Go!, Spray Day Mayday. It also plays in King Clawdaddy's Sewer Castle, even though the level is the main boss level of World 3. This is the variant of the piece with all four channels.
File infoMedia:STAGE BOSS MID 2.oga
0:30
Audio.svg STAGE STAR (2 channels) - Super Yoshi power-up theme. It is a rearrangement of the Superstar Mario theme from Super Mario World 2: Yoshi's Island. This is the variant of the piece with only the first two channels.
File infoMedia:STAGE STAR 1.oga
0:30
Audio.svg STAGE STAR (4 channels) - Super Yoshi power-up theme. It is a rearrangement of the Superstar Mario theme from Super Mario World 2: Yoshi's Island. This is the variant of the piece with all four channels.
File infoMedia:STAGE STAR 2.oga
0:30
Audio.svg STAGE BOSS BIG - Boss castle stage music that plays in Big Beanie's Castle, Count Fang's Castle, Furious Fred de Fillet's Castle, and Punkey the Pokey Prince's Castle.
File infoMedia:STAGE BOSS BIG.dspadpcm.oga
0:30
Audio.svg STAGE SPECIAL - Special stage music that plays in Diagonal Valley Rally, All Aboard the Terrain Train, Ride the Blarggwich, See Poochy Run!, Snow Go Mountain, and Leapin' Lava Meltdown.
File infoMedia:STAGE SPECIAL.dspadpcm.oga
0:30
Audio.svg STAGE BOSSA (2 channels) - Bossa nova-style music that plays in Koopa Canyon, Seesaw Scramble, Hidey-Hole Hooligans, and Spin-Lift Drift. This is the variant of the piece with only the first two channels.
File infoMedia:STAGE BOSSA 1.oga
0:30
Audio.svg STAGE BOSSA (4 channels) - Bossa nova-style music that plays in Koopa Canyon, Seesaw Scramble, Hidey-Hole Hooligans, and Spin-Lift Drift. This is the variant of the piece with all four channels.
File infoMedia:STAGE BOSSA 2.oga
0:30
Audio.svg STAGE JUNGLE (2 channels) - Jungle music that plays in Rise of the Nasty Nep-Enuts, Harry Hedgehog's Labyrinth, and Lose the Lunge Fish. This is the variant of the piece with only the first two channels.
File infoMedia:STAGE JUNGLE 1.oga
0:30
Audio.svg STAGE JUNGLE (4 channels) - Jungle music that plays in Rise of the Nasty Nep-Enuts, Harry Hedgehog's Labyrinth, and Lose the Lunge Fish. This is the variant of the piece with all four channels.
File infoMedia:STAGE JUNGLE 2.oga
0:30
Audio.svg STAGE REGGAE - Reggae-style music that plays in Ukiki-themed levels, namely Ukiki Jammin' and Ukiki Trouble in Clawdaddy Cove.
File infoMedia:STAGE REGGAE.dspadpcm.oga
0:29
Audio.svg STAGE YARIHOO - Music that plays in Don't Fear the Spear. It is named after the Japanese name for Spear Guy.
File infoMedia:STAGE YARIHOO.dspadpcm.oga
0:30
Audio.svg STAGE EARTHY (2 channels) - Music that plays in Hop 'n' Pop Till You Drop and Chomp Shark Chase. This is the variant of the piece with only the first two channels.
File infoMedia:STAGE EARTHY 1.oga
0:30
Audio.svg STAGE EARTHY (4 channels) - Music that plays in Hop 'n' Pop Till You Drop and Chomp Shark Chase. This is the variant of the piece with all four channels.
File infoMedia:STAGE EARTHY 2.oga
0:30
Audio.svg STAGE SWING (2 channels) - Swing-style music that plays in Brave the Bumpty Blizzard, Ski Lift Leap, and Fire Watermelon Wonderland. This is the variant of the piece with only the first two channels.
File infoMedia:STAGE SWING 1.oga
0:30
Audio.svg STAGE SWING (4 channels) - Swing-style music that plays in Brave the Bumpty Blizzard, Ski Lift Leap, and Fire Watermelon Wonderland. This is the variant of the piece with all four channels.
File infoMedia:STAGE SWING 2.oga
0:30
Audio.svg STAGE UKLELE - Ukulele music that plays in Fine Feathered Friends or Foes? and Cruise the Clouds.
File infoMedia:STAGE UKLELE.dspadpcm.oga
0:29
Audio.svg STAGE GYPSY - Music that plays in Chomp Rock Challenge, Bandit Valley, and Pyro Guy Peak. The music being named "gypsy" alludes to the Bandits, as well as the musical style.
File infoMedia:STAGE GYPSY.dspadpcm.oga
0:30
Audio.svg STAGE MARCH - Marching-style music that plays in Gargantua Blargg Attacks!
File infoMedia:STAGE MARCH.dspadpcm.oga
0:30
Audio.svg STAGE MUSHI - Music that plays in Hotfoot Hurdle.
File infoMedia:STAGE MUSHI.dspadpcm.oga
0:30
Audio.svg STAGE BOSS FINAL OUTDOOR - Music that plays in the outdoors portion of Bowser's Castle Break-In.
File infoMedia:STAGE BOSS FINAL OUTDOOR.dspadpcm.oga
0:30
Audio.svg STAGE BOSS FINAL - Music that plays in the interior parts Bowser's Castle Break-In, aside from the main large room.
File infoMedia:STAGE BOSS FINAL.dspadpcm.oga
0:30
Audio.svg STAGE BOSS FINAL LARGEROOM - Music that plays in the main large room of Bowser's Castle Break-In.
File infoMedia:STAGE BOSS FINAL LARGEROOM.dspadpcm.oga
0:30
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Boss battle[edit]

Audio.svg BOSS BATTLE MID - The boss battle music against Kamek.
File infoMedia:BOSS BATTLE MID.dspadpcm.oga
0:30
Audio.svg BOSS BATTLE BIG - The boss battle music against the large bosses, Big Beanie, Count Fang, King Clawdaddy, Furious Fred de Fillet, and Punkey the Pokey Prince.
File infoMedia:BOSS BATTLE BIG.dspadpcm.oga
0:29
Audio.svg BOSS BATTLE FINAL01 BABYKOOPA - The first phase of the Baby Bowser boss fight.
File infoMedia:BOSS BATTLE FINAL01 BABYKOOPA.dspadpcm.oga
0:30
Audio.svg BOSS BATTLE FINAL01 MEGABABYKOOPA (2 channels) - The second phase of the Baby Bowser boss fight, as Mega Baby Bowser. This is the variant of the piece with only the first two channels.
File infoMedia:BOSS BATTLE FINAL01 MEGABABYKOOPA 1.oga
0:30
Audio.svg BOSS BATTLE FINAL01 MEGABABYKOOPA (4 channels) - The second phase of the Baby Bowser boss fight, as Mega Baby Bowser. This is the variant of the piece with all four channels.
File infoMedia:BOSS BATTLE FINAL01 MEGABABYKOOPA 2.oga
0:30
Audio.svg BOSS BATTLE FINAL01 MEGABABYKOOPA2 (2 channels) - A faster variation of the Mega Baby Bowser boss fight, without the intro. This is the variant of the piece with only the first two channels.
File infoMedia:BOSS BATTLE FINAL01 MEGABABYKOOPA2 1.oga
0:30
Audio.svg BOSS BATTLE FINAL01 MEGABABYKOOPA2 (4 channels) - A faster variation of the Mega Baby Bowser boss fight, without the intro. This is the variant of the piece with all four channels.
File infoMedia:BOSS BATTLE FINAL01 MEGABABYKOOPA2 2.oga
0:30
Audio.svg BOSS BATTLE FINAL02 KOOPA (2 channels) - The first phase of the Bowser boss fight. This is the variant of the piece with only the first two channels.
File infoMedia:BOSS BATTLE FINAL02 KOOPA 1.oga
0:30
Audio.svg BOSS BATTLE FINAL02 KOOPA (4 channels) - The first phase of the Bowser boss fight. This is the variant of the piece with all four channels.
File infoMedia:BOSS BATTLE FINAL02 KOOPA 2.oga
0:30
Audio.svg BOSS BATTLE FINAL02 MEGAKOOPA (2 channels) - The second phase of the Bowser boss fight, as Mega Bowser. This is the variant of the piece with only the first two channels.
File infoMedia:BOSS BATTLE FINAL02 MEGAKOOPA 1.oga
0:30
Audio.svg BOSS BATTLE FINAL02 MEGAKOOPA (4 channels) - The second phase of the Bowser boss fight, as Mega Bowser. This is the variant of the piece with all four channels.
File infoMedia:BOSS BATTLE FINAL02 MEGAKOOPA 2.oga
0:30
Audio.svg BOSS BATTLE FINAL02 MEGAKOOPA2 (2 channels) - A faster variation of the Mega Bowser boss fight, without the intro. This is the variant of the piece with only the first two channels.
File infoMedia:BOSS BATTLE FINAL02 MEGAKOOPA2 1.oga
0:30
Audio.svg BOSS BATTLE FINAL02 MEGAKOOPA2 (4 channels) - A faster variation of the Mega Bowser boss fight, without the intro. This is the variant of the piece with all four channels.
File infoMedia:BOSS BATTLE FINAL02 MEGAKOOPA2 2.oga
0:30
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Jingles and cutscene[edit]

Audio.svg DEMO OPENING CUT01 - The intro music to the game. It transitions to DEMO OPENING CUT02. The piece is a rearrangement of the intro theme from Super Mario World 2: Yoshi's Island.
File infoMedia:DEMO OPENING CUT01.dspadpcm.oga
0:30
Audio.svg DEMO OPENING CUT02 - The intro music to the game. It plays after DEMO OPENING CUT01.
File infoMedia:DEMO OPENING CUT02.dspadpcm.oga
0:30
Audio.svg DEMO PROLOGUE - Music that plays in the opening prologue in the game, where Baby Mario falls onto the Yoshis.
File infoMedia:DEMO_PROLOGUE.dspadpcm.oga
0:30
Audio.svg COURSE IN - The jingle that plays when players start a stage.
File infoMedia:COURSE IN.dspadpcm.oga
0:02
Audio.svg DEMO MORPHING - The jingle that plays when enter a Whirly Gate.
File infoMedia:DEMO MORPHING.dspadpcm.oga
0:25
Audio.svg DEMO BOSS MID TALK - The jingle that plays when Kamek enters and talks to a Yoshi prior to the fight.
File infoMedia:DEMO BOSS MID TALK.dspadpcm.oga
0:29
Audio.svg DEMO BOSS MID MAGIC - The music that plays when Kamek uses his magic to power-up the arena.
File infoMedia:DEMO BOSS MID MAGIC.dspadpcm.oga
0:08
Audio.svg DEMO BOSS BIG 02 W1 - The music that plays when Big Beanie grows large. It is a variant of the DEMO BOSS BIG 02 jingle.
File infoMedia:DEMO BOSS BIG 02 W1.dspadpcm.oga
0:30
Audio.svg DEMO BOSS BIG 02 - The music that plays when a boss grows large.
File infoMedia:DEMO BOSS BIG 02.dspadpcm.oga
0:10
Audio.svg DEMO BOSS FINAL01 BABYKOOPA - The music that plays when Baby Bowser is first encountered.
File infoMedia:DEMO BOSS FINAL01 BABYKOOPA.dspadpcm.oga
0:30
Audio.svg DEMO BOSS FINAL01 MEGABABYKOOPA - The jingle that plays when Baby Bowser turns into Mega Baby Bowser from Yoshi's New Island. It is a variant of the DEMO BOSS BIG 02 jingle.
File infoMedia:DEMO BOSS FINAL01 MEGABABYKOOPA.dspadpcm.oga
0:04
Audio.svg DEMO BOSS FINAL02 KOOPA - The music that plays when Bowser is first encountered.
File infoMedia:DEMO BOSS FINAL02 KOOPA.dspadpcm.oga
0:29
Audio.svg DEMO BOSS FINAL02 KOOPA2 - Another music that plays when Bowser is encountered.
File infoMedia:DEMO BOSS FINAL02 KOOPA2.dspadpcm.oga
0:30
Audio.svg DEMO BOSS FINAL02 MEGAKOOPA - The jingle that plays when Bowser turns into Mega Bowser. It is a variant of the DEMO BOSS BIG 02 jingle.
File infoMedia:DEMO BOSS FINAL02 MEGAKOOPA.dspadpcm.oga
0:08
Audio.svg DEMO ENDING MEGABABYKOOPA - The piece that plays after Mega Baby Bowser is defeated.
File infoMedia:DEMO ENDING MEGABABYKOOPA.dspadpcm.oga
0:30
Audio.svg DEMO ENDING MEGAKOOPA - The piece that plays after Mega Bowser is defeated.
File infoMedia:DEMO ENDING MEGAKOOPA.dspadpcm.oga
0:30
Audio.svg DEMO STAFFCREDIT - Staff credits music
File infoMedia:DEMO STAFFCREDIT.dspadpcm.oga
0:30
Audio.svg DEMO ENDING HOUSE - The piece that plays when the stork arrives to Baby Mario and Baby Luigi's parents.
File infoMedia:DEMO ENDING HOUSE.dspadpcm.oga
0:27
Audio.svg DEMO ENDING BORN - The ending jingle. It is a rearrangement of the course clear theme from Super Mario Bros.
File infoMedia:DEMO ENDING BORN.dspadpcm.oga
0:36
Audio.svg DEMO ENDING BORN2. - The ending jingle. It is a variation of the DEMO ENDING BORN track without the additional jingle.
File infoMedia:DEMO ENDING BORN2.dspadpcm.oga
0:24
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Result[edit]

Audio.svg SET GOAL - The jingle that plays when the Goal Ring is reached.
File infoMedia:SET GOAL.dspadpcm.oga
0:06
Audio.svg SET RESULT NORMAL - Results music when a Smiley Flower is hit on the Goal Ring.
File infoMedia:SET RESULT NORMAL.dspadpcm.oga
0:30
Audio.svg SET RESULT NOTHING - Results music when the Goal Ring lands on a dot or an unactivated Smiley Flower.
File infoMedia:SET RESULT NOTHING.dspadpcm.oga
0:30
Audio.svg SET RESULT BOSS MID - Results music after a boss is defeated.
File infoMedia:SET RESULT BOSS MID.dspadpcm.oga
0:30
Audio.svg SET WIN BOSS MID - The jingle that plays when Kamek is defeated.
File infoMedia:SET WIN BOSS MID.dspadpcm.oga
0:05
Audio.svg SET WIN BOSS BIG - The jingle that plays when a castle boss is defeated.
File infoMedia:SET WIN BOSS BIG.dspadpcm.oga
0:15
Audio.svg SET RESULT BOSS MID - Results music after a boss is defeated.
File infoMedia:SET RESULT BOSS MID.dspadpcm.oga
0:30
Audio.svg SET WIN BOSS FINAL MEGABABYKOOPA - The jingle that plays when Mega Baby Bowser is defeated.
File infoMedia:SET WIN BOSS FINAL MEGABABYKOOPA.dspadpcm.oga
0:08
Audio.svg SET WIN BOSS FINAL MEGAKOOPA - The jingle that plays when Mega Bowser is defeated.
File infoMedia:SET WIN BOSS FINAL MEGAKOOPA.dspadpcm.oga
0:13
Audio.svg SET GAMEOVER - Game Over jingle
File infoMedia:SET GAMEOVER.dspadpcm.oga
0:02
Audio.svg SET GOAL MINIGAME - The jingle that plays when the extra vehicle stage is completed.
File infoMedia:SET GOAL MINIGAME.dspadpcm.oga
0:04
Audio.svg SET RESULT MINIGAME GOAL - Successful results music in the extra vehicle stage.
File infoMedia:SET RESULT MINIGAME GOAL.dspadpcm.oga
0:29
Audio.svg SET RESULT MINIGAME LOST - Failed results music in the extra vehicle stage.
File infoMedia:SET RESULT MINIGAME LOST.dspadpcm.oga
0:30
Audio.svg DOUBLE SET - Alarm indicating the multiplayer minigame is over.
File infoMedia:DOUBLE SET.dspadpcm.oga
0:03
Audio.svg DOUBLE RESULT - Multiplayer results music. It is almost identical to SET_RESULT_MINIGAME_GOAL and SET_RESULT_NORMAL.
File infoMedia:DOUBLE RESULT.dspadpcm.oga
0:30
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Miscellaneous[edit]

Audio.svg Yoshi's New Island - Theme as heard in the E3 2013 trailer
File infoMedia:E3 Trailer Theme - Yoshi's New Island.oga
0:30
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Sound effects[edit]

Audio.svg Hit, Cartoon - Zip and Heavy Thump - Entering a wooden cannon
File infoMedia:Hit, Cartoon - Zip and Heavy Thump.oga
0:00
Audio.svg An electronic "twang" . . . jaw harp 02 - A Hefty Goonie jumping (lower-pitched in-game); from the Network Sound Effects Library
File infoMedia:Twang_Jews_Harp_2.oga
0:01
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