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Dragon's Lake Entertainment
- Kyiv
- https://www.linkedin.com/in/victor-coda-56972854/
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A massively spiffy yet delicately unobtrusive compression library.
Read-only mirror of https://gitlab.gnome.org/GNOME/gimp
The earliest versions of the very first c compiler known to exist in the wild written by the late legend himself dmr.
An OpenGL RTS game engine written in C
Easy to integrate Vulkan memory allocation library
💠 Single-file glTF 2.0 loader and writer written in C99
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Fork of the popular zip manipulation library found in the zlib distribution.
NVIDIA’s implementation of RTX ray-tracing in Quake II
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
CPU INFOrmation library (x86/x86-64/ARM/ARM64, Linux/Windows/Android/macOS/iOS)
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
g-truc / ogl-samples
Forked from Groovounet/ogl-samplesThe OpenGL Samples Pack
Libtrading, an ultra low-latency trading connectivity library for C and C++.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Speed-up over 50% in average vs traditional memcpy in gcc 4.9 or vc2012
a small C library for x86 CPU detection and feature extraction
Code accompanying the blog post on bvh construction.
A toy renderer written in C using Vulkan to perform real-time ray tracing research.