This code provides an implementation of the PCG family of random number generators, which are fast, statistically excellent, and offer a number of useful features.
Full details can be found at the PCG-Random website. This version of the code provides many family members -- if you just want one simple generator, you may prefer the minimal version of the library.
There are two APIs, a low-level one which explicitly names the output functions, and a higher-level one (which maps directly to the low-level code). Generally, you should use the high-level API.
Visit PCG-Random website for information on how to use this library, or look
at the sample code in the sample
directory -- hopefully it should be fairly
self explanatory.
The code is written in C99-style C with no significant platform dependencies. On a Unix-style system (e.g., Linux, Mac OS X) you should be able to just type
make
Almost all the real code is in include/pcg_variants.h
. Because the
individual RNGs have a very small amount of code, they are provided as
inline functions to allow the compiler the option of inlining them.
But because C requires there to also be an external definition, the
src
directory contains code to build libpcg_random.a
which provides
non-inline definitions for all the PCG generators.
On other systems, it should be straightforward to build a library by
compiling the files in the src directory. Or, write your own file giving
an extern
declaration for every function you actually use.
Run
make test
The directories are arranged as follows:
include
-- containspcg_variants.h
src
-- code to define external versions of the inline functions frompcg_variants.h
plus all the_advance_r
functions.test-low
-- test code for the low-level API where the functions have long scary-looking namestest-high
-- test code for the high-level API where the functions have shorter, less scary-looking names.extras
-- other useful code, such as code to read /dev/randomsample
-- sample code, similar to the code intest-high
but more human readable
On systems that support it (64-bit systems using GCC or Clang), the library provides RNGs that use 128-bit integer math. These generators produce 64-bit output (or more) and have a period of 2^128.
If you don't have 128-bit support on your system, you aren't losing that much.
Thanks to the 2^63 random streams/sequences, you can gang together multiple
32-bit generators. (Note: This approach would not work well with generators
that only have a single stream/sequence). Example code is provided in
sample/pcg32x2-demo.c
.
The C++ implementation provides 128-bit integers even on systems that don't natively support it, but doing so would be too much trouble in C.