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Dragon's Lake Entertainment
- Kyiv
- https://www.linkedin.com/in/victor-coda-56972854/
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magma Public
Abstraction layer over Khronos Vulkan API
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basic-graphics-samples Public
Basic graphics samples using Magma library and Vulkan graphics API
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vulkan-minimal-sample Public
Minimal Vulkan sample
C++ GNU General Public License v3.0 UpdatedNov 4, 2024 -
quadric Public
A collection of quadric meshes
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basic-raytracing-samples Public
Basic ray-tracing samples using Magma library and Vulkan graphics API
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brdf Public
Forked from boksajak/brdfCode sample accompanying the article "Crash Course in BRDF Implementation"
C++ UpdatedAug 24, 2023 -
gpucaps Public
Vulkan GPU capabilities viewer
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Ray-Tracing-Gems-II Public
Forked from Apress/Ray-Tracing-Gems-IISource Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
C++ MIT License UpdatedAug 15, 2022 -
Unigine-C Public
Forked from nxrighthere/Unigine-CNative transpiled C API of the Unigine
C MIT License UpdatedMar 13, 2022 -
Real-Time-Rendering-4th-Bibliography-Collection Public
Forked from QianMo/Real-Time-Rendering-4th-Bibliography-CollectionReal-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
HTML MIT License UpdatedOct 31, 2021 -
aggregated-graphics-samples Public
A collection of exemplary graphics samples based on Magma and Vulkan API
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referencePT Public
Forked from boksajak/referencePTSupplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
C++ UpdatedJul 21, 2021 -
ray-tracing-gems Public
Forked from Apress/ray-tracing-gemsSource Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
C MIT License UpdatedMay 6, 2021 -
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LightAndShadowsInVulkan Public
A tech demo of techniques for lighting and shadowmapping in Vulkan. One of my BSc final year projects.
C++ UpdatedMar 27, 2020 -
GPU-Pro-Books-Source-Code Public
Forked from QianMo/GPU-Pro-Books-Source-Code💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
GLSL UpdatedDec 17, 2019 -
raytracing.github.io Public
Forked from RayTracing/raytracing.github.ioMain Repo / Main Web Site
C Creative Commons Zero v1.0 Universal UpdatedNov 17, 2019 -
Atrc Public
Forked from AirGuanZ/AtrcOffline rendering lab based on ray tracing
C++ MIT License UpdatedNov 8, 2019 -
VulkanLearn Public
Forked from enjiushi/VulkanLearnDeferred, shadow map, SSAO, bloom, motion blur, temporal AA, stochastic screen space reflection, depth of field and skinned skeleton animation
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VulkanDemos Public
Forked from BobLChen/VulkanDemosVulkan Samples Tutorials
C++ MIT License UpdatedOct 23, 2019 -
SORT Public
Forked from JiayinCao/SORTSimple Open-source Ray Tracer
C++ GNU General Public License v3.0 UpdatedOct 17, 2019 -
godot Public
Forked from godotengine/godotGodot Engine – Multi-platform 2D and 3D game engine
C++ MIT License UpdatedOct 17, 2019 -
PBR-White-Paper Public
Forked from QianMo/PBR-White-Paper⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
MIT License UpdatedOct 12, 2019 -
KlineChart Public
Forked from icechao/KlineChartAn Easy-to-Use and Perfect K-Line Library,安卓易用完善K线,Kchart,CandleLine,Kline(比特币,虚拟币,股票,外汇),指标线(MACD,WR,KDJ,RSI),ChartView
Java UpdatedSep 5, 2019 -
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Granite Public
Forked from Themaister/GraniteMy personal Vulkan renderer
C++ MIT License UpdatedJul 17, 2019