As mentioned in the workflow for using permissions, if your app requests app permissions, you must declare these permissions in your app's manifest file. These declarations help app stores and users understand the set of permissions that your app might request.
The process to request a permission depends on the type of permission:
- If the permission is an install-time permission, such as a normal permission or a signature permission, the permission is granted automatically at install time.
- If the permission is a runtime permission or special permission, and if your app is installed on a device that runs Android 6.0 (API level 23) or higher, you must request the runtime permission or special permission yourself.
Add declaration to app manifest
To declare a permission that your app might request, include the appropriate
<uses-permission>
element in
your app's manifest file. For example, an app that needs to access the camera
has this line in AndroidManifest.xml
:
<manifest ...> <uses-permission android:name="android.permission.CAMERA"/> <application ...> ... </application> </manifest>
Declare hardware as optional
Some permissions, such as
CAMERA
, let your app
access pieces of hardware that only some Android devices have. If your app
declares one of these hardware-associated
permissions,
consider whether your app can still run on a device that doesn't have that
hardware. In most cases, hardware is optional, so it's better to declare the
hardware as optional by setting android:required
to false
in your
<uses-feature>
declaration, as
shown in the following code snippet from an AndroidManifest.xml
file:
<manifest ...> <application> ... </application> <uses-feature android:name="android.hardware.camera" android:required="false" /> <manifest>
Determine hardware availability
If you declare hardware as optional, it's possible for your app to run on a
device that doesn't have that hardware. To check whether a device has a specific
piece of hardware, use the
hasSystemFeature()
method, as shown in the following code snippet. If the hardware isn't available,
gracefully disable that feature in your app.
Kotlin
// Check whether your app is running on a device that has a front-facing camera. if (applicationContext.packageManager.hasSystemFeature( PackageManager.FEATURE_CAMERA_FRONT)) { // Continue with the part of your app's workflow that requires a // front-facing camera. } else { // Gracefully degrade your app experience. }
Java
// Check whether your app is running on a device that has a front-facing camera. if (getApplicationContext().getPackageManager().hasSystemFeature( PackageManager.FEATURE_CAMERA_FRONT)) { // Continue with the part of your app's workflow that requires a // front-facing camera. } else { // Gracefully degrade your app experience. }
Declare permissions by API level
To declare a permission only on devices that support runtime permissions—that
is, devices that run Android 6.0 (API level 23) or higher—include the
<uses-permission-sdk-23>
element instead of the
<uses-permission>
element.
When using either of these elements, you can set the maxSdkVersion
attribute
to indicate that devices running a version of Android higher than
the specified value don't need a particular permission. This lets you
eliminate unnecessary permissions while still providing compatibility
for older devices.
For example, your app might show media content, such as photos
or videos, that the user created while in your app. In this situation,
you don't need to use the
READ_EXTERNAL_STORAGE
permission on devices that
run Android 10 (API level 29) or higher, as long as your app targets
Android 10 or higher. However, for compatibility with older devices,
you can declare the READ_EXTERNAL_STORAGE
permission and set the
android:maxSdkVersion
to 28.