Overview
The types below are used to manipulate RenderScript objects like allocations, samplers, elements, and scripts. Most of these object are created using the Java RenderScript APIs.
Summary
Types | |
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rs_allocation | Handle to an allocation |
rs_allocation_cubemap_face | Enum for selecting cube map faces |
rs_allocation_usage_type | Bitfield to specify how an allocation is used |
rs_data_kind | Element data kind |
rs_data_type | Element basic data type |
rs_element | Handle to an element |
rs_sampler | Handle to a Sampler |
rs_sampler_value | Sampler wrap T value |
rs_script | Handle to a Script |
rs_type | Handle to a Type |
rs_yuv_format | YUV format |
Types
rs_allocation : Handle to an allocation
An opaque handle to a RenderScript allocation.
rs_allocation_cubemap_face : Enum for selecting cube map faces
An enum with the following values: Added in API level 14
RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X = 0 | |
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RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_X = 1 | |
RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_Y = 2 | |
RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_Y = 3 | |
RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_Z = 4 | |
RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_Z = 5 |
An enum used to specify one the six faces of a cubemap.
rs_allocation_usage_type : Bitfield to specify how an allocation is used
An enum with the following values: Added in API level 14
RS_ALLOCATION_USAGE_SCRIPT = 0x0001 | Allocation is bound to and accessed by scripts. |
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RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002 | Allocation is used as a texture source. |
RS_ALLOCATION_USAGE_GRAPHICS_VERTEX = 0x0004 | Deprecated. |
RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS = 0x0008 | Deprecated. |
RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET = 0x0010 | Deprecated. |
RS_ALLOCATION_USAGE_IO_INPUT = 0x0020 | Allocation is used as a Surface consumer. |
RS_ALLOCATION_USAGE_IO_OUTPUT = 0x0040 | Allocation is used as a Surface producer. |
RS_ALLOCATION_USAGE_SHARED = 0x0080 | Allocation's backing store is shared with another object (usually a Bitmap). Copying to or from the original source Bitmap will cause a synchronization rather than a full copy. |
These values are ORed together to specify which usages or memory spaces are relevant to an allocation or an operation on an allocation.
rs_data_kind : Element data kind
An enum with the following values: Added in API level 16
RS_KIND_USER = 0 | No special interpretation. |
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RS_KIND_PIXEL_L = 7 | Luminance. |
RS_KIND_PIXEL_A = 8 | Alpha. |
RS_KIND_PIXEL_LA = 9 | Luminance and Alpha. |
RS_KIND_PIXEL_RGB = 10 | Red, Green, Blue. |
RS_KIND_PIXEL_RGBA = 11 | Red, Green, Blue, and Alpha. |
RS_KIND_PIXEL_DEPTH = 12 | Depth for a depth texture. |
RS_KIND_PIXEL_YUV = 13 | Luminance and chrominance. |
RS_KIND_INVALID = 100 |
This enumeration is primarly useful for graphical data. It provides additional information to help interpret the rs_data_type.
RS_KIND_USER indicates no special interpretation is expected.
The RS_KIND_PIXEL_* values are used in conjunction with the standard data types for representing texture formats.
See the Element.createPixel() method.
rs_data_type : Element basic data type
An enum with the following values: Added in API level 16
RS_TYPE_NONE = 0 | Element is a complex type, i.e. a struct. |
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RS_TYPE_FLOAT_16 = 1 | A 16 bit floating point value. |
RS_TYPE_FLOAT_32 = 2 | A 32 bit floating point value. |
RS_TYPE_FLOAT_64 = 3 | A 64 bit floating point value. |
RS_TYPE_SIGNED_8 = 4 | An 8 bit signed integer. |
RS_TYPE_SIGNED_16 = 5 | A 16 bit signed integer. |
RS_TYPE_SIGNED_32 = 6 | A 32 bit signed integer. |
RS_TYPE_SIGNED_64 = 7 | A 64 bit signed integer. |
RS_TYPE_UNSIGNED_8 = 8 | An 8 bit unsigned integer. |
RS_TYPE_UNSIGNED_16 = 9 | A 16 bit unsigned integer. |
RS_TYPE_UNSIGNED_32 = 10 | A 32 bit unsigned integer. |
RS_TYPE_UNSIGNED_64 = 11 | A 64 bit unsigned integer. |
RS_TYPE_BOOLEAN = 12 | 0 or 1 (false or true) stored in an 8 bit container. |
RS_TYPE_UNSIGNED_5_6_5 = 13 | A 16 bit unsigned integer packing graphical data in 5, 6, and 5 bit sections. |
RS_TYPE_UNSIGNED_5_5_5_1 = 14 | A 16 bit unsigned integer packing graphical data in 5, 5, 5, and 1 bit sections. |
RS_TYPE_UNSIGNED_4_4_4_4 = 15 | A 16 bit unsigned integer packing graphical data in 4, 4, 4, and 4 bit sections. |
RS_TYPE_MATRIX_4X4 = 16 | A 4x4 matrix of 32 bit floats, aligned on a 32 bit boundary. |
RS_TYPE_MATRIX_3X3 = 17 | A 3x3 matrix of 32 bit floats, aligned on a 32 bit boundary. |
RS_TYPE_MATRIX_2X2 = 18 | A 2x2 matrix of 32 bit floats, aligned on a 32 bit boundary. |
RS_TYPE_ELEMENT = 1000 | A handle to an Element. |
RS_TYPE_TYPE = 1001 | A handle to a Type. |
RS_TYPE_ALLOCATION = 1002 | A handle to an Allocation. |
RS_TYPE_SAMPLER = 1003 | A handle to a Sampler. |
RS_TYPE_SCRIPT = 1004 | A handle to a Script. |
RS_TYPE_MESH = 1005 | Deprecated. |
RS_TYPE_PROGRAM_FRAGMENT = 1006 | Deprecated. |
RS_TYPE_PROGRAM_VERTEX = 1007 | Deprecated. |
RS_TYPE_PROGRAM_RASTER = 1008 | Deprecated. |
RS_TYPE_PROGRAM_STORE = 1009 | Deprecated. |
RS_TYPE_FONT = 1010 | Deprecated. |
RS_TYPE_INVALID = 10000 |
rs_data_type is used to encode the type information of a basic element.
RS_TYPE_UNSIGNED_5_6_5, RS_TYPE_UNSIGNED_5_5_5_1, RS_TYPE_UNSIGNED_4_4_4_4 are for packed graphical data formats and represent vectors with per vector member sizes which are treated as a single unit for packing and alignment purposes.
rs_element : Handle to an element
An opaque handle to a RenderScript element.
rs_sampler : Handle to a Sampler
An opaque handle to a RenderScript sampler object.
rs_sampler_value : Sampler wrap T value
An enum with the following values: Added in API level 16
RS_SAMPLER_NEAREST = 0 | |
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RS_SAMPLER_LINEAR = 1 | |
RS_SAMPLER_LINEAR_MIP_LINEAR = 2 | |
RS_SAMPLER_WRAP = 3 | |
RS_SAMPLER_CLAMP = 4 | |
RS_SAMPLER_LINEAR_MIP_NEAREST = 5 | |
RS_SAMPLER_MIRRORED_REPEAT = 6 | |
RS_SAMPLER_INVALID = 100 |
rs_script : Handle to a Script
An opaque handle to a RenderScript script object.
rs_type : Handle to a Type
An opaque handle to a RenderScript type.
rs_yuv_format : YUV format
An enum with the following values: Added in API level 24
RS_YUV_NONE = 0 | |
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RS_YUV_YV12 = 0x32315659 | |
RS_YUV_NV21 = 0x11 | |
RS_YUV_420_888 = 0x23 |
Android YUV formats that can be associated with a RenderScript Type.
See android.graphics.ImageFormat for a description of each format.