Current

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Current
Screenshot of a current in Super Mario Galaxy 2.
Screenshot from Super Mario Galaxy 2
First appearance Super Mario Bros. (1985)
Latest appearance Nintendo World Championships: NES Edition (2024)

Currents[1][2][3] appear in the Super Mario franchise as obstacles, most commonly in underwater settings. They have enough force to push players away or send them into a pit. In some games, outward artificial currents are generated by underwater Jet Pipes.

History[edit]

It has been requested that this article be rewritten and expanded to include more information. Reason: include more Wario Land 4 and Super Mario Galaxy 2 info

Super Mario series[edit]

Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]

Currents occur over bottomless pits in underwater courses in Super Mario Bros. and Super Mario Bros.: The Lost Levels. It pulls Mario downward, necesitating he keep swimminig to avoid losing a life.

Super Mario 64 / Super Mario 64 DS[edit]

Upward-pointing jet streams in Super Mario 64 and Super Mario 64 DS appear underwater in Jolly Roger Bay and Dire, Dire Docks. In the latter location, a huge exit is opened for Bowser's Submarine after Bowser in the Fire Sea is completed. If the player approaches, they are sucked into the hole, leading them to the Castle Grounds. Additionally, both the Cavern of the Metal Cap and Tall, Tall Mountain have quick-flowing rivers.

New Super Mario Bros. 2[edit]

Currents occur in New Super Mario Bros. 2 and function as they did in Super Mario Bros. as a downward-pulling pressure over pits. They first occur near the second Star Coin in World 1-5. The contrast with the bubble-jet pipes in the same game that generate outward currents.

New Super Mario Bros. U / New Super Luigi U[edit]

Downward currents occur in Tropical Refresher and Urchin Reef Romp in New Super Mario Bros. U and New Super Luigi U, respectively.

Super Mario World 2: Yoshi's Island[edit]

Currents[4] in Super Mario World 2: Yoshi's Island and its reissue are located in sewer stages, where they can push a Yoshi, crates, and even Wild Piranhas.

Wario Land series[edit]

Bank of the Wild River
A current just below Pesce in Wario Land 3

Currents in the Wario Land series push Wario in whichever direction they flow. Currents in Wario Land II appear in levels such as Turn off the giant faucet! and Escape from the Tea Cup!, but are uncommon. Currents in Wario Land 3 appear in many levels, notably Bank of the Wild River, The Steep Canyon, and Beneath the Waves, and one current in Bank of the Wild River must be clogged by Pesce in order to continue.

Donkey Kong franchise[edit]

Donkey Kong Jungle Beat[edit]

Currents in Donkey Kong Jungle Beat are obstacles in many underwater stages, most prominently in Deep Sea Sprint, where they can speed up both Donkey Kong and the Sea Turtles.

Donkey Kong Country: Tropical Freeze[edit]

Currents in Donkey Kong Country: Tropical Freeze are obstacles in some underwater levels, most prominently in Current Capers, where some of them expand and contract. Dixie Kong can fight the currents with her hair spin.

Mario Kart series[edit]

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Currents in Mario Kart 8 and Mario Kart 8 Deluxe appear in GCN Dry Dry Desert, functioning like the Jet Pipes that occur in some other courses. In the Mario Kart 8 Deluxe – Booster Course Pass, they also appear in Tour Amsterdam Drift and Squeaky Clean Sprint, pushing racers forwards in the drain section of the course. The Bath Bombs in Squeaky Clean Sprint the course produce rising clouds similar to currents.

Mario Kart Tour[edit]

The upward-facing currents in Mario Kart Tour allow the player to perform a Jump Boost. Large and small currents appear in Amsterdam Drift 2, where they come from the vents in the waterway. They also appear in Piranha Plant Cove, Piranha Plant Cove 2, and the T variant of GCN Daisy Cruiser, where they come out of cracks which can be used to perform a Jump Boost, similarly to those of Water Geysers and Jet Pipes. The current in the drain and the clouds from the Bath Bombs in Squeaky Clean Sprint also appear, although the current is now present only at the drain's entrance. In the R variant of the course, a current comes out from another drain in the bathtub to launch racers out of it.

Princess Peach: Showtime![edit]

The stage The Dark Depths & the Swirling Currents in Princess Peach: Showtime! has currents from the right throughout the stage that are caused by the underwater parts of maelstroms, and whose impacts increase gradually during the stage. In the stage's first section, the characters (including Mermaid Peach, Mermaid Sparkla, fish groups, and Ribboner) can stay still against the current without any problems, although clams float by. In the second section Mermaid Peach and Mermaid Sparkla will float slightly to the left if they don't swim, and various furniture obstacles float towards the left. In the third section the current is strong enough that Mermaid Sparkla configures a singing minigame along with Mermaid Peach, a turtle, and other nearby sea creatures to calm down as many of the maelstroms as they are able to, after which the stage is completed.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 水流[5][6]
Suiryū
Current
下方水流[7]
Kahō Suiryū
Downward Current New Super Mario Bros. U
Italian Corrente[?] Current

See also[edit]

References[edit]

  1. ^ March 1998. Nintendo Power Volume 106. Redmond, WA: Nintendo of America (American English). Page 63 and 64.
  2. ^ Official American Wario Land 3 website. Nintendo of America. Archived April 29, 2001, 06:27:49 UTC from the original via Wayback Machine.
  3. ^ "Wario’s swimming gets a whole lot better once you’ve found the Super Swim. He can even swim against the current! The Control Pad moves Wario, and B makes him swim faster." – June 2000. Nintendo Power Volume 133. Redmond, WA: Nintendo of America (American English). Page 59.
  4. ^ Miller, Kent and Terry Munson (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo of America. Page 85.
  5. ^ Donkey Kong Jungle Beat Shogakukan book. Shogakukan (Japanese). Page 13.
  6. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 60, 200.
  7. ^ ---- (2015). "New Super Mario Bros. U"『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 215.