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Super Mario Bros. Wonder
Super Mario Bros. Wonder |
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Developer: Nintendo EPD This game has unused animations. This game has a prototype article This game has a prerelease article |
With three new power-ups (including the now-infamous Elephant Fruit), a badge system, online play, Princess Daisy making her first non-spinoff and/or mobile game appearance since her debut, and flowers in both the "Wonder" and "Talking" varieties, Super Mario Bros. Wonder is essentially the new (yet not "New") game 2D Mario fans have been waiting for. "Wowie zowie" indeed.
This game also marks the departure of Charles Martinet as the voice of Mario and Luigi, with Kevin Afghani now playing both characters. This makes Wonder the first game since Hotel Mario to feature someone other than Martinet playing Mario, and the first for Luigi since Mario Kart: Super Circuit.
To do:
slink2.Pilot.100.bslnk Attenuation.Pilot.100.baatarc GroupSetting.Pilot.100.bagst BarslistPack.Pilot.100.byml
|
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Models
Early Bubble Flower
Early | Final |
---|---|
Model/ItemFireFlowerAnm.bfres.zs
The Fire Flower model archive contains an early Bubble Flower model with a slightly duller color for the middle ring.
Unused Model Parts
Dark Koopa Troopa
The Dark Koopa Troopa model (Model/EnemyNokonokoDark.bfres.zs
, used during the Wonder Effect of Beware of the Rifts) has unused sunglasses.
Koopa Clown Car
The Koopa Clown Car model (Model/EnemyKoopaClown.bfres.zs
) contains a cannon, resembling the one it has in the World 8-Airship boss fight in New Super Mario Bros. Wii. This is not just a simple leftover; the model has been remade in higher resolution.
Junior Clown Car
Same as above, but with the Junior Clown Car (Model/EnemyKoopaClown.bfres.zs
)'s boxing gloves used during the Boarding the Airship boss fight in New Super Mario Bros. U.
Unused Animations
Switch
To do: Is there an object setting for this? |
The model for the ?/!/P-Switch has an animation called "Pop". Animations named "Pop" are used for items when they appear out of blocks; previous 2D Mario games have featured switches hidden in blocks, something missing from Wonder.
Unused Enemies
"Scared" Hoppycat
An unused version of Hoppycat that is colored orange similar to Wonder Hoppycats from "The Midway Trial: Hop to It". It acts like a normal green Hoppycat, but jumps away from the player. Interestingly, it's filename is "EnemyJumpUni", while the used enemy is called "EnemyJumpUniPurple" (in spite of being green), which suggests that the unused version originally was the default type of Hoppycat.
Unused Text
Gimmick Names
Name | Text |
---|---|
ItemKinoko | Super Mushroom |
ItemStar | Super Star |
ItemOneUpKinoko | 1-Up Mushroom |
ItemWonderHole | Wonder Flower |
ItemWonderChip | Wonder Token |
ItemOffering | Wonder Seed |
WorldMapDemoMotherWonderSeed | Royal Seed |
ObjectCoinYellow | Coin |
ObjectCoinRandom | Flower Coin |
ObjectBigTenLuckyCoin | 10-Flower Coin |
ObjectTreasureChest | treasure chest |
ItemBalloon | Item Balloon |
ObjectGoalPole | Goal Pole |
BlockRenga | block |
BlockHatena | ? Block |
ObjectBlockHardBreakable | hard block |
ObjectBlockEndurance | jewel block |
ObjectDashFloor | Zip Track |
ObjectBlockPole | Pole Block |
ObjectBlockSurpriseYellow | ! Block |
ObjectBlockRaceStart | Race Block |
ObjectSoundBlinkBlock | Rhythm Block |
ObjectTimerSwitchBlockSync | timer switch |
ObjectSinkBlock | Puffy Lift |
ObjectAshibaDisappearStep | Dropdown Countdown Lift |
ObjectBlockLift | Linking Lift |
ObjectDokan | pipe |
ObjectXylophoneBridge | Marimba Block |
AreaGelField | goo |
ObjectPropellerFlowerForCourse | Propeller Flower |
ObjectBlockHotStone | Hot-Hot Rock |
ObjectGoQKun | Downpour Cloud |
Names of a few objects from the game. Not clear if all or any of it is used. Located in Mals/[*].Product.100.sarc.zs/GameMsg/Name_Gimmick.msbt
.
Oddities
Internal Names
To do: Stage/WorldMapInfo has "WorldNo_" entries for the worlds: Savanna, Naka, Yama, Wa, Sabaku, Kin, Nettai, Castle, Himitu. Do these match the final world themes? |
Objects
To do: Is "ItemWonderHole" also used internally to refer to the wavy circle that envelopes the player after collecting a Wonder Flower? |
Internal Name | Object | Notes |
---|---|---|
ItemWonderHole | Wonder Flower | May be a remnant of when the Wonder Flower simply warped the player to another location, as described in Part 1 of the game's "Ask the Developer" interview. |
PowerJewel, ItemWonderFlower, WonderFlower | Wonder Seed | From "PowerJewelNum" property in WorldMapInfo for the first, and icon names in UI/Tex/Icon for the second and third. An early screenshot or mockup shown at GDC 2024 seems to show a purple jewel icon in the HUD, apparently in place of the Wonder Seed. |
ObjectCoinRandom | Flower Coin | "Random" may be an early internal name for the Wonder Effect, or how these coins are scattered througout levels less uniformly than normal coins. But maybe there was a randomized element to them that was scrapped. It's referred to as "WonderCoin" in some param files and as "MiniLuckyCoin" in the sound effects. |
ObjectBigTenLuckyCoin | 10-flower coin | Doesn't use the same terminology as the normal Flower Coin, either referring to them as "LuckyCoin" or just using that terminology to refer to itself. However, the model archive is called "ObjectCoinRandom10" and the label in Pack/Bootup[...]/ChildActorTable is "10カウントワンダーコイン" (10 count wonder coin). |
AreaEnemyNokonokoRaceJump | Wiggler Race jump trigger | This is the object that is used at certain points in Wiggler Race levels to make Wiggler jump. Its name suggests that a Koopa Troopa(s) (Nokonoko) was once the opponent instead, maybe related to the skating Koopas from the Rolla Koopa Derby level, and/or maybe something like Koopa the Quick from Super Mario 64. Rolla Koopas' internal name is EnemyNokonokoSkate, so its not a definite reference to them, but it doesn't rule them out. |
EnemyJumpUniPurple | Hoppycat | Called purple in the files despite being green, so it probably was purple-colored earlier in development. Also, the aforementioned unused "scared" orange version of Hoppycat is called just "EnemyJumpUni", which suggests that it originally was the actual default type of Hoppycats with the used enemy being just a variant of it. |
Badges
"ExAct" is probably short for "extra action".
Internal Name | Badge | Notes |
---|---|---|
ExActDottedLineBlock_DokanRock | Add ! Blocks | DokanRock is the internal name for Pipe Rock Plateau - not clear why it's part of the badge name. Might be referring to the extra bonus room (albeit not a very exciting one) that is accessable in the first level of that world, Welcome to the Flower Kingdom, when using this badge. In some places, this badge is just referred to "ExActDottedLineBlock". |
ExActWireCap | Grappling Vine | Presumably this badge used to add a grappling wire to the player's cap. |
HoverBoots | Jet Run | Doesn't have the usual "ExAct" prefix internal badge names have, and doesn't seem to refer to the speed increase. |
Luigi | Floating High Jump | No prefix again, and directly references the fact it's based on Luigi's floating jump from Super Mario Bros. 2 and later games. |
Textures
Internal Name | Texture | Notes |
---|---|---|
KeyColor4[*] | Red Key, Blue Key | The numbering suggests there were other key colors at some point. |
Levels
To do:
|
Internal Name | Order in Menu | Order Encountered on Map | Level |
---|---|---|---|
Course004 | 3 | 3 | Scram, Skedaddlers! |
Course003 | 5 | 4/5 | Here Come the Hoppos |
These two levels appear to have changed places at some point in development. In fact, in the announcement trailer, you can see that the level themes (grassland and savannah) were swapped, matching the grassland and savannah sections of the first world that the levels were apparently swapped between.
Demo Leftovers
System/AddressTable
and System/RomConfig
reference EventProduct (i.e. event kiosk demo) and RID (i.e. Retail Interactive Display/store kiosk demo) versions of the game. The former also references files for those versions that don't exist in the release version.
- Pages missing developer references
- Games developed by Nintendo EPD
- Pages missing publisher references
- Games published by Nintendo
- Nintendo Switch games
- Pages missing date references
- Games released in 2023
- Games released in October
- Games released on October 20
- Games with unused animations
- Games with unused enemies
- Games with unused graphics
- Games with unused models
- Games with unused text
- To do
- Mario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2023
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 20
Games > Games by series > Mario series