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Super Mario 3D World + Bowser's Fury

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Title Screen

Super Mario 3D World + Bowser's Fury

Also known as: Super Mario 3D World + Fury World (JP/HK/TW/KR)
Developers: Nintendo EPD, 1-UP Studio, Nintendo Software Technology
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: February 12, 2021


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


Super Mario 3D World + Bowser's Fury = a pretty solid package. 3D World is a port of the Wii U game, while Bowser's Fury is a brand-new side game in which Mario forms an uneasy alliance with Bowser Jr. to put a stop to a giant, corrupted form of Bowser known as Fury Bowser, featuring a lot of elements from both 3D World and Super Mario Odyssey.

Hmmm...
To do:

Sub-Pages

SM3DWBF-Kiosk-Subpage-Thumbnail.png
Kiosk Demo

Unused Powerups

KinokoGiga

SM3DWBF KinokoGiga.png

An unused "Giga" Mushroom powerup named KinokoGiga can be found in the game's data. It has 7 animations, but each one contains no data. Touching it plays the "item into inventory" sound. If Mario is normal, it turns him into Giga Mario. If he is in his Cat form, it turns him into Giga Cat Mario. Clearly, this powerup would have been used in Bowser's Fury.

(Source: KibiDoesStuff)

Unused Sounds

Toadette

...
This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.

Toadette has sounds for being selected, which are ripped from Captain Toad: Treasure Tracker. It is unknown whether she was planned to be a 6th character for regular gameplay, or a multiplayer character for the Captain Toad levels.

She is playable in Super Mario Maker 2's 3D World level style, so it isn't a stretch to think that she may have been planned to be playable in this port as well, using the resources created for her in that game.

Unused Cubemaps

Hmmm...
To do:
Add the rest and find a way to display them nicely.

/DebugData/DebugEditorSceneCubeMap.szs contains some unused cubemaps.

CubeMap00

Nearly identical to the cube map found in World 2-4 Really Rolling Hills with the exception of adjusted lighting and the positioning of the sun in the skybox being different.

SM3DWBF-DebugEditorSceneCubeMap-CubeMap00-0.png SM3DWBF-DebugEditorSceneCubeMap-CubeMap00-1.png SM3DWBF-DebugEditorSceneCubeMap-CubeMap00-2.png SM3DWBF-DebugEditorSceneCubeMap-CubeMap00-3.png SM3DWBF-DebugEditorSceneCubeMap-CubeMap00-4.png SM3DWBF-DebugEditorSceneCubeMap-CubeMap00-5.png

Unused Actors

TestAndoBowserJr

TestAndoBowserJr is a duplicate of KoopaJr in the actor table. Both KoopaJr and TestAndoBowserJr call the same code.

TestAndoGoalPole

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

Unlike TestAndoBowserJr, TestAndoGoalPole is a unique actor whose archive in ObjectData is missing. Its code is similar to that of GoalPole, but not identical.

TreeStump

A solid object that, when ground pounded, moves down slightly, similar to the tree stumps in Super Mario 3D Land. It is also able to activate a switch.

Development Text

Hmmm...
To do:
Add the rest (e.g. the DebugMenu files).

Similar to Captain Toad: Treasure Tracker for 3DS and Switch, the previously empty DebugData directory was not purged of its files before release. Unfortunately, there isn't as much to look through as in Captain Toad, but there is still quite a bit left.

DebugData/BuildInfo.txt

Change 924546 on 2020/11/25 13:28:12 by p4_jenkins_build@Jenkins_RedCarpet-S_ContBuild 'RedCarpet-S - Automated Latest_'
END_LINE_CODE
Monitor
All
SVN 1887

This text file shows that the game was built off a version of the source code from November 25, 2020, around 3 months before the release date. It was built automatically by Jenkins, an automated build system used by Nintendo. The word "Monitor" on the third line is probably the build target. "SVN 1887" most likely corresponds to the SVN revision number of the source code. Similar build information files can be found in the 3DS/Switch port of Captain Toad and Photos with Mario.

(Source: Original TCRF research)

DebugData/PatrolList.txt

Hmmm...
To do:
What is this, exactly?
scene SingleModeScene sequence DevelopSequence stage SingleModeOceanStage
(Source: Original TCRF research)

DebugData/BgmDataBaseForDebug.szs

Hmmm...
To do:
Analyze all the names.

This file stores information for which music tracks to use for each debug stage. It contains nearly 200 stage entries, with most being test stages that were removed in the final release. An identical file exists in SoundData.

TestShirai22Stage
TestAoyagiSlideLavaStage
TestHishinumaBoss13Stage
TestShirai26Stage
TestKitahara036Stage
TestIwasaTilt00Stage
TestSato040Stage
TestIwasaArrengeKillerBAquaStage
TestHiratake09Stage
TestHishinumaBoss06Stage
TestShirai18Stage
TestHiratake03Stage
TestHosaka19Stage
TestAoyagiEchoBlockStage
TestIwasaArrengeShortG00Stage
TestYamaguchi00Stage
TestShirai41Stage
TestIwasaArrengeDash00Stage
TestShirai45Stage
TestHishinumaBoss03Stage
TestIwasaBall01Stage
TestShirai34Stage
TestIwasaArrengeAmida00Stage
TestShirai27Stage
TestHishinuma15Stage
TestHishinuma22Stage
TestHishinumaBoss18Stage
TestIwasaTopViewMaze01Stage
TestHiratake066Stage
TestIwasaYuraYuraDark00Stage
ArrangeDashRidgeStage
TestHishinuma07Stage
TestHiratake099Stage
TestHiratake082Stage
TestIwasaGuraGura00Stage
TestShirai24Stage
TestIwasa45Snap00Stage
TestHishinumaBoss11Stage
TestHishinumaBoss04Stage
TestHishinumaBoss08Stage
TestShirai51Stage
TestIwasaArrengeHex00Stage
TestIwasaWaterSki00Stage
TestHosaka15Stage
TestIwasaArrangeRotateField00Stage
TestKadoi05Stage
TestIwasaRotateFloor00Stage
TestShirai58Stage
TestHosaka29Stage
TestHiratake097Stage
FairyHouseStage
TestPipePackunDen2Stage
TestHosaka30Stage
TestHiratake091Stage
TestTatsuta07Stage
TestTanimura02Stage
TestIwasaArrengeNeedle00Stage
TestIwasaNokoGround01Stage
TestGohara02Stage
TestKitahara017Stage
TestShiraiUraJumpFlipDokanZone
TestShirai01Stage
TestKitahara015Stage
AoyagiDrcBlockStage
TestIwasaYokoScroll02Stage
TestHiratake039Stage
KinopioHouseLv4Stage
KinopioHouseRoomALV1Stage
TestHiratake165Stage
TestHishinuma44Stage
TestMinegishi00Stage
FairyHouseLv2Stage
TestKitahara023Stage
TestIwasaPinball00Stage
TestKitahara050Stage
TestIwasaKillerBlock01Stage
TestIwasaRbStage00
TestShiraiUraJumpFlip
TestHashimoto22Stage
TestKitahara019Stage
TestKadoi08Stage
TestKitazonoKyupponStage
TestShirai03Stage
TestKitahara013Stage
TestHishinuma49Stage
TestIwasaArrangeArrow00Stage
TestShirai25Stage
TestHiratake059Stage
TestHiratake130Stage
TestMiyama05Stage
KinopioHouseLv2Stage
TestIwasaWallTeresa00Stage
TestKitahara040Stage
TestIwasaSpotLight01Stage
KinopioHouseRoomALV3Stage
TestAoyagiNeedleStage
TestHiratake046Stage
TestIwasaFloaterShip00Stage
TeresaConveyorUraStage
TestHiratake120Stage
TestHishinumaBoss02Stage
TestPipePackunDenStage
TestIwasaBall00Stage
TestKitahara047Stage
TestKikuchi00Stage
BossTentackStage
TestHiratake065Stage
TestDoremiZeldaZone2
TestHiratake058Stage
TestHishinumaBoss09Stage
TestShirai52Stage
TestHishinumaBoss10Stage
KinopioBrigadeTenten
TestHishinumaBoss14Stage
TestShirai56Stage
TestHishinuma00Stage
TestHiratake055Stage
TestShirai49Stage
TestHishinumaBoss07Stage
TestHiratake084Stage
GoalBonusRoom
TestKitazonoAirFlying2ZoneStage
TestIwasaDownRiver00Stage
TestTanimura00Stage
TestIwasaArrangeEnemyExpress00Stage
TestHishinumaBoss22Stage
TestIwasaTopViewMaze04Stage
TestHiratake111Stage
TestSato04Stage
TestIwasaArrangeSavannaRock00Stage
TestIwasaFlashLight00Stage
TestIwasaMysteryHouse00Stage
TestKitahara008Stage
TestHishinumaBoss19Stage
BossBunretsuStage
TestKawasakiSwitchRotate00Stage
TestHiratake096Stage
TestHishinumaBoss12Stage
TestTanimura01Stage
TestHosaka22Stage
TestGohara01Stage
TestIwasaArrangeNightJungle00Stage
TestHishinumaBoss05Stage
RotateFieldSagyouStage
TestHishinuma24Stage
TestKitazonoMoamoaTowerStage
FairyHouse_Lv2Stage
TestHishinumaBoss21Stage
MiiHouseTest00
TestIwasaYokoScroll01Stage
TestKikuchi04
TestIwasaTopViewMaze03Stage
TestKitahara014Stage
TestIwasaGorobon00Stage
TestSato02Stage
KinopioHouseLv3Stage
TestHishinuma14Stage
TestIto02Stage
TestKitahara006Stage
TestNiheiMysteryHouse00Stage
KinopioHouseLv4
TestHishinumaBoss17Stage
BossTentack02Stage
TestHiratake024Stage
TestHiratake135Stage
GateKeeperKameckLv2Stage
TestKikuchi08
KarakuriCastleUraStage
TestIwasaKillerBrock00Stage
TestHishinuma41Stage
TestIwasaArrangeTrampoline00Stage
TestShirai08Stage
TestIwasaNokoGround02Stage
TestGohara03Stage
TestKadoi07Stage
BossBunretsu02Stage
TestShirai31Stage
TestKitahara041Stage
TestIwasaYokoScroll03Stage
TestHiratake100Stage
TestIwasaSpotLight00Stage
FairyHouseTest00
KinopioHouseLv1Stage
KinopioHouseRoomALV2Stage
GoalBonusGameStage
TestGohara04Stage
TestKitahara053Stage
TestShirai43Stage
TestHishinumaBoss01Stage
TestYoshida07Stage
TestIto12Stage
TestAoyagiBobsledNew
TestKitahara051Stage
TestIwasaClou00Stage
TestIwasaUnderGround00Stage
TestShirai00Stage

SystemData/MemorySystem.szs/HeapSizeDefine.byml

Many entries in this file are for test stages.

CourseSelectStage
JumpFlipSweetsStage
DoubleMarioFieldStage
ChikaChikaBoomerangStage
ChikaChikaBoomerangAZone
ChikaChikaBoomerangBZone
ShortMultiLiftStage
DirectBombCaveStage
WheelCanyonStage
LuigiBros
BossBunretsuZone
BossBunretsu02Zone
BossBunretsu03Zone
GateKeeperBossBunretsuLv2Stage
GateKeeperBossBunretsuLv1Stage
RotateFieldStage
ChampionshipStage
SavannaRockStage
KoopaChaseLv2Stage
ArrangeBossParadeStage
ArrangeWeavingShipStage
KoopaLastStage
MysteryHouseMaxStage
EnemyExpressStage
TestHiratake024Stage
TestIshioka02Stage
TestHiratake055Stage
TestShirai27Stage
TestYamaguchiDoubleMarioStage
TestYamaguchiDokanStage
TestYamaguchiFireBallStage
TestYamaguchiItemStage
TestHosaka03Stage
TestHosaka07Stage
HosakaChikachikaAZone
HosakaChikachikaBZone
TestHosaka22Stage
TestIwasaYokoScroll01Stage
TestHishinuma05Stage
TestShiraiUraJumpFlip
TestIwasaSpotLight00Stage
TestMurataTuccondorStage
TestMusaShisakuDaysStage00
TestHosaka14Stage
TestAndo01Stage
TestHiratake023Stage
TestHiratake039Stage
TestSato060bStage
TestSato060cStage
TestSato060dStage
TestHosaka11Stage
TestTanakaW00Stage
TestSato060Stage
TestHishinuma463Stage
TestSato050Stage
TestSato070Stage
TestHiratake110Stage
TestMiyama11Stage
TestMiyamaStartEvent
TestIwasaArrangeBossParade02Stage
TestMCLPlayerStage
TestUchidaBunretsuStage03
TestUchidaBunretsuStage04
TestBossBunretsuStage
chripo05Stage010
chripo05Stage013
SingleModeOceanStage
SingleModeOceanPhase0Stage
SingleModeOceanPhase1Stage
SingleModeOceanPhase2Stage
SingleModeOceanPhase3Stage
marcgo03Stage036
edgast01Stage052
marcgo03Stage035
marcgo03Stage038
marcgo03Stage039
marcgo03Stage040
marcgo03Stage042
marcgo03Stage043
chripo05Stage106
chripo05Stage107
DonketsuJumpFlipIsland
ericha13Stage015
BasicCatSuitIsland
philbr02Stage045
ericha13Stage016
1upkikuchiStage002
1upkikuchiStage003
PropellerTowerIsland
brandu04Stage124
brandu04Stage125
brandu04Stage126
brandu04Stage127
ShadowMarioTestOcean
timomi01Stage007
1updoiStage002
brandu04Stage117
SingleModeOceanPlessieChaseTest
SingleModeBossStage
SingleModeFinalBossStage
SingleModePhase1BossStage
SingleModePhase2BossStage
SingleModePhase3BossStage
keeslu01Stage087
keeslu01Stage088
FieryRollsIsland
JumpPlatformIsland
brandu04Stage129
BalanceTruckFireIsland
BalanceTruckFireIsland_temp
brandu04Stage122
daispi01Stage046
OblongSkateIsland
chripo05Stage113
chripo05Stage189
1upyaenoStage000
vincle02Stage048
EchoContainerIsland
BunbunWallIsland
WesternLuckyIsland
EasternLuckyIsland
philbr02Stage050
philbr02Stage051
philbr02Stage053
philbr02Stage054
philbr02Stage055
1upsugimotoStage002
chripo05Stage193
chripo05Stage194
chripo05Stage195
chripo05Stage197
chripo05Stage198
chripo05Stage199
chripo05Stage200
chripo05Stage201
chripo05Stage178
vincle02Stage087
1upSugimotorTestStage001
1upSugimotorTestStage002
n3260Stage001
chripo05Stage209
chripo05Stage210
chripo05Stage212
1upkamikuboStage002
n3260Stage002
1upsekoStage002
n3260Stage003
n3260Stage004
n3260Stage005
n3260Stage006
n3260Stage007
n3260Stage008
1updoiStage003
1upkamikuboStage003
1updoiStage004
1upkamikuboStage004
1upkamikuboStage006
n3260Stage009
1updoiStage005
1upkamikuboStage001
SingleModeOceanPRStage
SingleModeOceanPRFinalStage
SingleModeOceanPRMarch02Stage
SingleModeOceanIslandTestStage
OceanIslandTestClusteredStage
InteractionTestOceanStage
n3260Stage010
chripo05Stage135
chripo05Stage138
chripo05Stage139
chripo05Stage176
chripo05Stage177
crispo01Stage054
anthse01Stage001
ChikuwaChorobonIsland
PipeMazeIsland
vincle02Stage015
chripo05Stage224
1upkamikuboStage007
N3260Stage015
1upkamikuboStage009
daispi01Stage061
n3260Stage041
ryanly01Stage001
ryanly01Stage002
ryanly01Stage007
1upsugimotoStage007
N3260Stage042
n3260Stage043
n3260Stage044
InteractionTestIsland1
InteractionTestLargeHubIsland2
InteractionTestIsland3
N3260Stage045
n3260Stage046
N3260Stage047
N3260Stage048
N3260Stage049
N3260Stage050
N3260Stage051
N3260Stage052
PlessieChaseEffectStage
DarkBowserEffectStage
OceanEffectStage
(Source: Original TCRF research)

MiiFairy Text File

Despite the removal of all Miiverse-related functionality, the Mii Fairy's model remains. However, the model archive was actually updated, now including a stray text file named material_update_txt.txt. It seems to show the file path and filename of one of the source textures.

C:/Development/RedCarpet-S/Trunk/Assets/ObjectData/NPC/MiiFairy/Color_fts.fmab

Luigi Bros.

NES Cheat Codes

Hmmm...
To do:
  • These can probably be found in Wii U and maybe 3DS Virtual Console titles too.
  • Decode the format and work out what each cheat one does.

/LuigiBros/debug/cheat_code/ contains some text files containing cheat codes for some NES games.

WUP-FA8J.txt (Metroid)

Japanese Translation
# メトロイド
WRAM, 0106, 0990, =, always, エネルギー99
PRG, 7411, 01, |, always, ボム
PRG, 7411, 02, |, always, ハイジャンプ
PRG, 7411, 04, |, always, ロングビーム
PRG, 7411, 08, |, always, スクリューアタック
PRG, 7411, 10, |, always, モーフボール
PRG, 7411, 20, |, always, バリアスーツ
PRG, 7411, 40, |, always, ウェイブビーム
PRG, 7411, 80, |, always, アイスビーム
PRG, 7411, 06, =, always, エナジータンク6個
PRG, 7412, FF, =, always, ミサイル255
PRG, 7413, 01, |, always, ミサイル表示
PRG, 7414, 8282, |, always, ツーリアンに行ける
Metroid
Energy 99
Bomb
High Jump
Long Beam
Screw Attack
Morph Ball
Barrier Suit
Wave Beam
Ice Beam
Energy Tank x6
Missile 255
Show Missile
Go to Tourian

WUP-FBAJ.txt (The Legend of Zelda)

Japanese Translation
# ゼルダの伝説
WRAM, 062D, 00, =, always, セーブデータ1表ゼルダ
WRAM, 062D, 01, =, always, セーブデータ1裏ゼルダ
WRAM, 062E, 00, =, always, セーブデータ2表ゼルダ
WRAM, 062E, 01, =, always, セーブデータ2裏ゼルダ
WRAM, 062F, 00, =, always, セーブデータ3表ゼルダ
WRAM, 062F, 01, =, always, セーブデータ3裏ゼルダ
WRAM, 0675, 01, =, always, マジカルブーメラン
WRAM, 0676, 01, =, always, マジカルシールド 
WRAM, 0657, 03, =, always, 剣
WRAM, 0658, FF, =, always, 爆弾
WRAM, 0659, 02, =, always, 矢
WRAM, 065A, 01, =, always, 弓
WRAM, 065B, 02, =, always, ロウソク
WRAM, 065C, 01, =, always, 笛
WRAM, 065D, 01, =, always, エサ
WRAM, 065E, 02, =, always, 命の水
WRAM, 065F, 02, =, always, マジカルロッド
WRAM, 0660, 01, =, always, イカダ
WRAM, 0661, 01, =, always, バイブル
WRAM, 0662, 02, =, always, 指輪
WRAM, 0663, 01, =, always, ハシゴ
WRAM, 0664, 01, =, always, マジカルキー
WRAM, 0665, 01, =, always, パワーブレスレット
WRAM, 0666, 01, =, always, 手紙
WRAM, 0667, 01FF, =, always, コンパスLV1..9 
WRAM, 0669, 01FF, =, always, マップLV1..9
WRAM, 0671, FF, =, always, トライフォース所持 
WRAM, 066C, 01, =, always, 時計発動
WRAM, 066D, FF, =, always, ルピーx255
WRAM, 066E, FF, =, always, キーx255
WRAM, 066F, FDFF, =, always, LIFE
WRAM, 067C, FF, =, always, 最大爆弾数x255
WRAM, 04F0, FF, =, always, 当たり判定なし 
WRAM, 0662, 0F, =, always, LIFE減らない
The Legend of Zelda
Save data 1 main Zelda
Save data 1 bonus Zelda
Save data 2 main Zelda
Save data 2 bonus Zelda
Save data 3 main Zelda
Save data 3 bonus Zelda
Magical Boomerang
Magical Shield
Sword
Bomb
Arrow
Bow
Candle
Flute
Bait
Water of Life
Magical Rod
Raft
Bible
Ring
Ladder
Magical Key
Power Bracelet
Letter
Compass LV1..9
Map LV1..9
Have Triforce
Activate Timer
Rupee x255
Key x255
LIFE
Max Bombs x255
No collision
LIFE won't decrease

WUP-FBBJ.txt (Kid Icarus)

Japanese Translation
# 光神話 パルテナの鏡
WRAM, 0728, 04,   1, =, always, 無敵(ただし毒池は無効)
WRAM, 00A6, 27,   1, =, always, LIFE
WRAM, 00AA, 04,   1, =, always, MAX LIFE
WRAM, 014A, 03E7, 2, =, always, ハート
WRAM, 0152, 04,   1, =, always, 攻撃力
WRAM, 014F, 63,   1, =, always, ハンマー
WRAM, 0151, 88,   1, =, always, 酒樽
WRAM, 0130, 00,   1, =, always, エリア0
WRAM, 0130, 01,   1, =, always, エリア1
WRAM, 0130, 02,   1, =, always, エリア2
Kid Icarus
Invincible (But not effective to poison)
LIFE
MAX LIFE
Heart
Attack Power
Hammer
Barrel
Area0
Area1
Area2

WUP-BVCJ.txt (Zelda II: The Adventure of Link)

Japanese Translation
# リンクの冒険
WRAM, 76F, FF, =, always, HP減らない
WRAM, 770, FF, =, always, MP減らない
WRAM, 77F, 08, =, always, 最大HPx8
WRAM, 780, 08, =, always, 最大MPx8
WRAM, 777, 01, =, always, 魔法SHIELD所持
WRAM, 778, 01, =, always, 魔法JUMP所持
WRAM, 779, 01, =, always, 魔法LIFE所持
WRAM, 77A, 01, =, always, 魔法FAIRY所持
WRAM, 77B, 01, =, always, 魔法FIRE所持
WRAM, 77C, 01, =, always, 魔法REFLEX所持
WRAM, 77D, 01, =, always, 魔法SPELL所持
WRAM, 77E, 01, =, always, 魔法THUNDER所持
WRAM, 700, 0A, =, always, 残り人数10
WRAM, 78F, 09, =, always, 鍵x9
WRAM, 773, 09, =, always, 武器LV9
WRAM, 774, 09, =, always, 魔法LV9
WRAM, 775, 09, =, always, 体力LV9
Link's Adventure
HP won't decrease
MP won't decrease
Max HP x8
Max MP x8
Have Magic SHIELD
Have Magic JUMP
Have Magic LIFE
Have Magic FAIRY
Have Magic FIRE
Have Magic REFLEX
Have Magic SPELL
Have Magic THUNDER
Remaining lives 10
Key x9
Weapon LV9
Magic LV9
Stamina LV9
(Source: Original TCRF research)

Leftover Wii U Virtual Console Sounds

/LuigiBros/snd/wiiu_shared.bfsar is a sound archive left over from the Wii U version when it used the Wii U Virtual Console menu. The Switch release does not use said menu, so this file goes unused.

Oddities

Propeller Platforms

Due to the lack of a microphone on the Nintendo Switch, all Propeller Platforms (normally activated by blowing into the Wii U Gamepad's mic) have been replaced with normal yellow moving platforms. However, on the world map, the propeller noise from the Propeller Platform can be heard when the normal yellow platforms move in the level's "miniature". See World 2-2, for instance.

Another interesting thing to note is that World 2-2's internal name is still TouchAndMikeStage, despite no longer having the Propeller Platforms.

Shadow Mario

The filename of the archive that stores the data for how to move the Fury Shadows across the map is named ShadowMarioData.szs. This suggests that the Fury Shadows were originally shaped after Mario, rather than Luigi.

Internal Project Name

According to strings in the game's executable and BuildInfo.txt, the game's internal name is RedCarpet-S. This continues the trend of first-party Wii U games ported to the Switch having "-S" added to the end of the original project name.