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Super Mario 3D World + Bowser's Fury
Super Mario 3D World + Bowser's Fury |
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Also known as: Super Mario 3D World + Fury World (JP/HK/TW/KR) This game has hidden development-related text. |
Super Mario 3D World + Bowser's Fury = a pretty solid package. 3D World is a port of the Wii U game, while Bowser's Fury is a brand-new side game in which Mario forms an uneasy alliance with Bowser Jr. to put a stop to a giant, corrupted form of Bowser known as Fury Bowser, featuring a lot of elements from both 3D World and Super Mario Odyssey.
To do:
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Contents
Sub-Pages
Kiosk Demo |
Unused Powerups
KinokoGiga
An unused "Giga" Mushroom powerup named KinokoGiga can be found in the game's data. It has 7 animations, but each one contains no data. Touching it plays the "item into inventory" sound. If Mario is normal, it turns him into Giga Mario. If he is in his Cat form, it turns him into Giga Cat Mario. Clearly, this powerup would have been used in Bowser's Fury.
Unused Sounds
Toadette
This page or section needs more audio. There's a whole lotta words here, but not enough audio. Please fix this. |
Toadette has sounds for being selected, which are ripped from Captain Toad: Treasure Tracker. It is unknown whether she was planned to be a 6th character for regular gameplay, or a multiplayer character for the Captain Toad levels.
She is playable in Super Mario Maker 2's 3D World level style, so it isn't a stretch to think that she may have been planned to be playable in this port as well, using the resources created for her in that game.
Unused Cubemaps
To do: Add the rest and find a way to display them nicely. |
/DebugData/DebugEditorSceneCubeMap.szs contains some unused cubemaps.
CubeMap00
Nearly identical to the cube map found in World 2-4 Really Rolling Hills with the exception of adjusted lighting and the positioning of the sun in the skybox being different.
Unused Actors
TestAndoBowserJr
TestAndoBowserJr is a duplicate of KoopaJr in the actor table. Both KoopaJr and TestAndoBowserJr call the same code.
TestAndoGoalPole
This needs some investigation. Discuss ideas and findings on the talk page. |
Unlike TestAndoBowserJr, TestAndoGoalPole is a unique actor whose archive in ObjectData is missing. Its code is similar to that of GoalPole, but not identical.
TreeStump
A solid object that, when ground pounded, moves down slightly, similar to the tree stumps in Super Mario 3D Land. It is also able to activate a switch.
Development Text
To do: Add the rest (e.g. the DebugMenu files). |
Similar to Captain Toad: Treasure Tracker for 3DS and Switch, the previously empty DebugData directory was not purged of its files before release. Unfortunately, there isn't as much to look through as in Captain Toad, but there is still quite a bit left.
DebugData/BuildInfo.txt
Change 924546 on 2020/11/25 13:28:12 by p4_jenkins_build@Jenkins_RedCarpet-S_ContBuild 'RedCarpet-S - Automated Latest_' END_LINE_CODE Monitor All SVN 1887
This text file shows that the game was built off a version of the source code from November 25, 2020, around 3 months before the release date. It was built automatically by Jenkins, an automated build system used by Nintendo. The word "Monitor" on the third line is probably the build target. "SVN 1887" most likely corresponds to the SVN revision number of the source code. Similar build information files can be found in the 3DS/Switch port of Captain Toad and Photos with Mario.
DebugData/PatrolList.txt
To do: What is this, exactly? |
scene SingleModeScene sequence DevelopSequence stage SingleModeOceanStage
DebugData/BgmDataBaseForDebug.szs
To do: Analyze all the names. |
This file stores information for which music tracks to use for each debug stage. It contains nearly 200 stage entries, with most being test stages that were removed in the final release. An identical file exists in SoundData.
TestShirai22Stage TestAoyagiSlideLavaStage TestHishinumaBoss13Stage TestShirai26Stage TestKitahara036Stage TestIwasaTilt00Stage TestSato040Stage TestIwasaArrengeKillerBAquaStage TestHiratake09Stage TestHishinumaBoss06Stage TestShirai18Stage TestHiratake03Stage TestHosaka19Stage TestAoyagiEchoBlockStage TestIwasaArrengeShortG00Stage TestYamaguchi00Stage TestShirai41Stage TestIwasaArrengeDash00Stage TestShirai45Stage TestHishinumaBoss03Stage TestIwasaBall01Stage TestShirai34Stage TestIwasaArrengeAmida00Stage TestShirai27Stage TestHishinuma15Stage TestHishinuma22Stage TestHishinumaBoss18Stage TestIwasaTopViewMaze01Stage TestHiratake066Stage TestIwasaYuraYuraDark00Stage ArrangeDashRidgeStage TestHishinuma07Stage TestHiratake099Stage TestHiratake082Stage TestIwasaGuraGura00Stage TestShirai24Stage TestIwasa45Snap00Stage TestHishinumaBoss11Stage TestHishinumaBoss04Stage TestHishinumaBoss08Stage TestShirai51Stage TestIwasaArrengeHex00Stage TestIwasaWaterSki00Stage TestHosaka15Stage TestIwasaArrangeRotateField00Stage TestKadoi05Stage TestIwasaRotateFloor00Stage TestShirai58Stage TestHosaka29Stage TestHiratake097Stage FairyHouseStage TestPipePackunDen2Stage TestHosaka30Stage TestHiratake091Stage TestTatsuta07Stage TestTanimura02Stage TestIwasaArrengeNeedle00Stage TestIwasaNokoGround01Stage TestGohara02Stage TestKitahara017Stage TestShiraiUraJumpFlipDokanZone TestShirai01Stage TestKitahara015Stage AoyagiDrcBlockStage TestIwasaYokoScroll02Stage TestHiratake039Stage KinopioHouseLv4Stage KinopioHouseRoomALV1Stage TestHiratake165Stage TestHishinuma44Stage TestMinegishi00Stage FairyHouseLv2Stage TestKitahara023Stage TestIwasaPinball00Stage TestKitahara050Stage TestIwasaKillerBlock01Stage TestIwasaRbStage00 TestShiraiUraJumpFlip TestHashimoto22Stage TestKitahara019Stage TestKadoi08Stage TestKitazonoKyupponStage TestShirai03Stage TestKitahara013Stage TestHishinuma49Stage TestIwasaArrangeArrow00Stage TestShirai25Stage TestHiratake059Stage TestHiratake130Stage TestMiyama05Stage KinopioHouseLv2Stage TestIwasaWallTeresa00Stage TestKitahara040Stage TestIwasaSpotLight01Stage KinopioHouseRoomALV3Stage TestAoyagiNeedleStage TestHiratake046Stage TestIwasaFloaterShip00Stage TeresaConveyorUraStage TestHiratake120Stage TestHishinumaBoss02Stage TestPipePackunDenStage TestIwasaBall00Stage TestKitahara047Stage TestKikuchi00Stage BossTentackStage TestHiratake065Stage TestDoremiZeldaZone2 TestHiratake058Stage TestHishinumaBoss09Stage TestShirai52Stage TestHishinumaBoss10Stage KinopioBrigadeTenten TestHishinumaBoss14Stage TestShirai56Stage TestHishinuma00Stage TestHiratake055Stage TestShirai49Stage TestHishinumaBoss07Stage TestHiratake084Stage GoalBonusRoom TestKitazonoAirFlying2ZoneStage TestIwasaDownRiver00Stage TestTanimura00Stage TestIwasaArrangeEnemyExpress00Stage TestHishinumaBoss22Stage TestIwasaTopViewMaze04Stage TestHiratake111Stage TestSato04Stage TestIwasaArrangeSavannaRock00Stage TestIwasaFlashLight00Stage TestIwasaMysteryHouse00Stage TestKitahara008Stage TestHishinumaBoss19Stage BossBunretsuStage TestKawasakiSwitchRotate00Stage TestHiratake096Stage TestHishinumaBoss12Stage TestTanimura01Stage TestHosaka22Stage TestGohara01Stage TestIwasaArrangeNightJungle00Stage TestHishinumaBoss05Stage RotateFieldSagyouStage TestHishinuma24Stage TestKitazonoMoamoaTowerStage FairyHouse_Lv2Stage TestHishinumaBoss21Stage MiiHouseTest00 TestIwasaYokoScroll01Stage TestKikuchi04 TestIwasaTopViewMaze03Stage TestKitahara014Stage TestIwasaGorobon00Stage TestSato02Stage KinopioHouseLv3Stage TestHishinuma14Stage TestIto02Stage TestKitahara006Stage TestNiheiMysteryHouse00Stage KinopioHouseLv4 TestHishinumaBoss17Stage BossTentack02Stage TestHiratake024Stage TestHiratake135Stage GateKeeperKameckLv2Stage TestKikuchi08 KarakuriCastleUraStage TestIwasaKillerBrock00Stage TestHishinuma41Stage TestIwasaArrangeTrampoline00Stage TestShirai08Stage TestIwasaNokoGround02Stage TestGohara03Stage TestKadoi07Stage BossBunretsu02Stage TestShirai31Stage TestKitahara041Stage TestIwasaYokoScroll03Stage TestHiratake100Stage TestIwasaSpotLight00Stage FairyHouseTest00 KinopioHouseLv1Stage KinopioHouseRoomALV2Stage GoalBonusGameStage TestGohara04Stage TestKitahara053Stage TestShirai43Stage TestHishinumaBoss01Stage TestYoshida07Stage TestIto12Stage TestAoyagiBobsledNew TestKitahara051Stage TestIwasaClou00Stage TestIwasaUnderGround00Stage TestShirai00Stage
SystemData/MemorySystem.szs/HeapSizeDefine.byml
Many entries in this file are for test stages.
CourseSelectStage JumpFlipSweetsStage DoubleMarioFieldStage ChikaChikaBoomerangStage ChikaChikaBoomerangAZone ChikaChikaBoomerangBZone ShortMultiLiftStage DirectBombCaveStage WheelCanyonStage LuigiBros BossBunretsuZone BossBunretsu02Zone BossBunretsu03Zone GateKeeperBossBunretsuLv2Stage GateKeeperBossBunretsuLv1Stage RotateFieldStage ChampionshipStage SavannaRockStage KoopaChaseLv2Stage ArrangeBossParadeStage ArrangeWeavingShipStage KoopaLastStage MysteryHouseMaxStage EnemyExpressStage TestHiratake024Stage TestIshioka02Stage TestHiratake055Stage TestShirai27Stage TestYamaguchiDoubleMarioStage TestYamaguchiDokanStage TestYamaguchiFireBallStage TestYamaguchiItemStage TestHosaka03Stage TestHosaka07Stage HosakaChikachikaAZone HosakaChikachikaBZone TestHosaka22Stage TestIwasaYokoScroll01Stage TestHishinuma05Stage TestShiraiUraJumpFlip TestIwasaSpotLight00Stage TestMurataTuccondorStage TestMusaShisakuDaysStage00 TestHosaka14Stage TestAndo01Stage TestHiratake023Stage TestHiratake039Stage TestSato060bStage TestSato060cStage TestSato060dStage TestHosaka11Stage TestTanakaW00Stage TestSato060Stage TestHishinuma463Stage TestSato050Stage TestSato070Stage TestHiratake110Stage TestMiyama11Stage TestMiyamaStartEvent TestIwasaArrangeBossParade02Stage TestMCLPlayerStage TestUchidaBunretsuStage03 TestUchidaBunretsuStage04 TestBossBunretsuStage chripo05Stage010 chripo05Stage013 SingleModeOceanStage SingleModeOceanPhase0Stage SingleModeOceanPhase1Stage SingleModeOceanPhase2Stage SingleModeOceanPhase3Stage marcgo03Stage036 edgast01Stage052 marcgo03Stage035 marcgo03Stage038 marcgo03Stage039 marcgo03Stage040 marcgo03Stage042 marcgo03Stage043 chripo05Stage106 chripo05Stage107 DonketsuJumpFlipIsland ericha13Stage015 BasicCatSuitIsland philbr02Stage045 ericha13Stage016 1upkikuchiStage002 1upkikuchiStage003 PropellerTowerIsland brandu04Stage124 brandu04Stage125 brandu04Stage126 brandu04Stage127 ShadowMarioTestOcean timomi01Stage007 1updoiStage002 brandu04Stage117 SingleModeOceanPlessieChaseTest SingleModeBossStage SingleModeFinalBossStage SingleModePhase1BossStage SingleModePhase2BossStage SingleModePhase3BossStage keeslu01Stage087 keeslu01Stage088 FieryRollsIsland JumpPlatformIsland brandu04Stage129 BalanceTruckFireIsland BalanceTruckFireIsland_temp brandu04Stage122 daispi01Stage046 OblongSkateIsland chripo05Stage113 chripo05Stage189 1upyaenoStage000 vincle02Stage048 EchoContainerIsland BunbunWallIsland WesternLuckyIsland EasternLuckyIsland philbr02Stage050 philbr02Stage051 philbr02Stage053 philbr02Stage054 philbr02Stage055 1upsugimotoStage002 chripo05Stage193 chripo05Stage194 chripo05Stage195 chripo05Stage197 chripo05Stage198 chripo05Stage199 chripo05Stage200 chripo05Stage201 chripo05Stage178 vincle02Stage087 1upSugimotorTestStage001 1upSugimotorTestStage002 n3260Stage001 chripo05Stage209 chripo05Stage210 chripo05Stage212 1upkamikuboStage002 n3260Stage002 1upsekoStage002 n3260Stage003 n3260Stage004 n3260Stage005 n3260Stage006 n3260Stage007 n3260Stage008 1updoiStage003 1upkamikuboStage003 1updoiStage004 1upkamikuboStage004 1upkamikuboStage006 n3260Stage009 1updoiStage005 1upkamikuboStage001 SingleModeOceanPRStage SingleModeOceanPRFinalStage SingleModeOceanPRMarch02Stage SingleModeOceanIslandTestStage OceanIslandTestClusteredStage InteractionTestOceanStage n3260Stage010 chripo05Stage135 chripo05Stage138 chripo05Stage139 chripo05Stage176 chripo05Stage177 crispo01Stage054 anthse01Stage001 ChikuwaChorobonIsland PipeMazeIsland vincle02Stage015 chripo05Stage224 1upkamikuboStage007 N3260Stage015 1upkamikuboStage009 daispi01Stage061 n3260Stage041 ryanly01Stage001 ryanly01Stage002 ryanly01Stage007 1upsugimotoStage007 N3260Stage042 n3260Stage043 n3260Stage044 InteractionTestIsland1 InteractionTestLargeHubIsland2 InteractionTestIsland3 N3260Stage045 n3260Stage046 N3260Stage047 N3260Stage048 N3260Stage049 N3260Stage050 N3260Stage051 N3260Stage052 PlessieChaseEffectStage DarkBowserEffectStage OceanEffectStage
MiiFairy Text File
Despite the removal of all Miiverse-related functionality, the Mii Fairy's model remains. However, the model archive was actually updated, now including a stray text file named material_update_txt.txt. It seems to show the file path and filename of one of the source textures.
C:/Development/RedCarpet-S/Trunk/Assets/ObjectData/NPC/MiiFairy/Color_fts.fmab
Luigi Bros.
NES Cheat Codes
To do:
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/LuigiBros/debug/cheat_code/ contains some text files containing cheat codes for some NES games.
WUP-FA8J.txt (Metroid)
Japanese | Translation |
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# メトロイド WRAM, 0106, 0990, =, always, エネルギー99 PRG, 7411, 01, |, always, ボム PRG, 7411, 02, |, always, ハイジャンプ PRG, 7411, 04, |, always, ロングビーム PRG, 7411, 08, |, always, スクリューアタック PRG, 7411, 10, |, always, モーフボール PRG, 7411, 20, |, always, バリアスーツ PRG, 7411, 40, |, always, ウェイブビーム PRG, 7411, 80, |, always, アイスビーム PRG, 7411, 06, =, always, エナジータンク6個 PRG, 7412, FF, =, always, ミサイル255 PRG, 7413, 01, |, always, ミサイル表示 PRG, 7414, 8282, |, always, ツーリアンに行ける |
Metroid Energy 99 Bomb High Jump Long Beam Screw Attack Morph Ball Barrier Suit Wave Beam Ice Beam Energy Tank x6 Missile 255 Show Missile Go to Tourian |
WUP-FBAJ.txt (The Legend of Zelda)
Japanese | Translation |
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# ゼルダの伝説 WRAM, 062D, 00, =, always, セーブデータ1表ゼルダ WRAM, 062D, 01, =, always, セーブデータ1裏ゼルダ WRAM, 062E, 00, =, always, セーブデータ2表ゼルダ WRAM, 062E, 01, =, always, セーブデータ2裏ゼルダ WRAM, 062F, 00, =, always, セーブデータ3表ゼルダ WRAM, 062F, 01, =, always, セーブデータ3裏ゼルダ WRAM, 0675, 01, =, always, マジカルブーメラン WRAM, 0676, 01, =, always, マジカルシールド WRAM, 0657, 03, =, always, 剣 WRAM, 0658, FF, =, always, 爆弾 WRAM, 0659, 02, =, always, 矢 WRAM, 065A, 01, =, always, 弓 WRAM, 065B, 02, =, always, ロウソク WRAM, 065C, 01, =, always, 笛 WRAM, 065D, 01, =, always, エサ WRAM, 065E, 02, =, always, 命の水 WRAM, 065F, 02, =, always, マジカルロッド WRAM, 0660, 01, =, always, イカダ WRAM, 0661, 01, =, always, バイブル WRAM, 0662, 02, =, always, 指輪 WRAM, 0663, 01, =, always, ハシゴ WRAM, 0664, 01, =, always, マジカルキー WRAM, 0665, 01, =, always, パワーブレスレット WRAM, 0666, 01, =, always, 手紙 WRAM, 0667, 01FF, =, always, コンパスLV1..9 WRAM, 0669, 01FF, =, always, マップLV1..9 WRAM, 0671, FF, =, always, トライフォース所持 WRAM, 066C, 01, =, always, 時計発動 WRAM, 066D, FF, =, always, ルピーx255 WRAM, 066E, FF, =, always, キーx255 WRAM, 066F, FDFF, =, always, LIFE WRAM, 067C, FF, =, always, 最大爆弾数x255 WRAM, 04F0, FF, =, always, 当たり判定なし WRAM, 0662, 0F, =, always, LIFE減らない |
The Legend of Zelda Save data 1 main Zelda Save data 1 bonus Zelda Save data 2 main Zelda Save data 2 bonus Zelda Save data 3 main Zelda Save data 3 bonus Zelda Magical Boomerang Magical Shield Sword Bomb Arrow Bow Candle Flute Bait Water of Life Magical Rod Raft Bible Ring Ladder Magical Key Power Bracelet Letter Compass LV1..9 Map LV1..9 Have Triforce Activate Timer Rupee x255 Key x255 LIFE Max Bombs x255 No collision LIFE won't decrease |
WUP-FBBJ.txt (Kid Icarus)
Japanese | Translation |
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# 光神話 パルテナの鏡 WRAM, 0728, 04, 1, =, always, 無敵(ただし毒池は無効) WRAM, 00A6, 27, 1, =, always, LIFE WRAM, 00AA, 04, 1, =, always, MAX LIFE WRAM, 014A, 03E7, 2, =, always, ハート WRAM, 0152, 04, 1, =, always, 攻撃力 WRAM, 014F, 63, 1, =, always, ハンマー WRAM, 0151, 88, 1, =, always, 酒樽 WRAM, 0130, 00, 1, =, always, エリア0 WRAM, 0130, 01, 1, =, always, エリア1 WRAM, 0130, 02, 1, =, always, エリア2 |
Kid Icarus Invincible (But not effective to poison) LIFE MAX LIFE Heart Attack Power Hammer Barrel Area0 Area1 Area2 |
WUP-BVCJ.txt (Zelda II: The Adventure of Link)
Japanese | Translation |
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# リンクの冒険 WRAM, 76F, FF, =, always, HP減らない WRAM, 770, FF, =, always, MP減らない WRAM, 77F, 08, =, always, 最大HPx8 WRAM, 780, 08, =, always, 最大MPx8 WRAM, 777, 01, =, always, 魔法SHIELD所持 WRAM, 778, 01, =, always, 魔法JUMP所持 WRAM, 779, 01, =, always, 魔法LIFE所持 WRAM, 77A, 01, =, always, 魔法FAIRY所持 WRAM, 77B, 01, =, always, 魔法FIRE所持 WRAM, 77C, 01, =, always, 魔法REFLEX所持 WRAM, 77D, 01, =, always, 魔法SPELL所持 WRAM, 77E, 01, =, always, 魔法THUNDER所持 WRAM, 700, 0A, =, always, 残り人数10 WRAM, 78F, 09, =, always, 鍵x9 WRAM, 773, 09, =, always, 武器LV9 WRAM, 774, 09, =, always, 魔法LV9 WRAM, 775, 09, =, always, 体力LV9 |
Link's Adventure HP won't decrease MP won't decrease Max HP x8 Max MP x8 Have Magic SHIELD Have Magic JUMP Have Magic LIFE Have Magic FAIRY Have Magic FIRE Have Magic REFLEX Have Magic SPELL Have Magic THUNDER Remaining lives 10 Key x9 Weapon LV9 Magic LV9 Stamina LV9 |
Leftover Wii U Virtual Console Sounds
/LuigiBros/snd/wiiu_shared.bfsar is a sound archive left over from the Wii U version when it used the Wii U Virtual Console menu. The Switch release does not use said menu, so this file goes unused.
Oddities
Propeller Platforms
Due to the lack of a microphone on the Nintendo Switch, all Propeller Platforms (normally activated by blowing into the Wii U Gamepad's mic) have been replaced with normal yellow moving platforms. However, on the world map, the propeller noise from the Propeller Platform can be heard when the normal yellow platforms move in the level's "miniature". See World 2-2, for instance.
Another interesting thing to note is that World 2-2's internal name is still TouchAndMikeStage, despite no longer having the Propeller Platforms.
Shadow Mario
The filename of the archive that stores the data for how to move the Fury Shadows across the map is named ShadowMarioData.szs. This suggests that the Fury Shadows were originally shaped after Mario, rather than Luigi.
Internal Project Name
According to strings in the game's executable and BuildInfo.txt, the game's internal name is RedCarpet-S. This continues the trend of first-party Wii U games ported to the Switch having "-S" added to the end of the original project name.
- Pages missing developer references
- Games developed by Nintendo EPD
- Games developed by 1-UP Studio
- Games developed by Nintendo Software Technology
- Pages missing publisher references
- Games published by Nintendo
- Nintendo Switch games
- Pages missing date references
- Games released in 2021
- Games released in February
- Games released on February 12
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused sounds
- Games with debugging functions
- To do
- Namespace subpages template used on pages with no such subpages
- Needs more audio
- To investigate
- Mario series
Cleanup > Namespace subpages template used on pages with no such subpages
Cleanup > Needs more audio
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
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Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
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Games > Games by developer > Games developed by Nintendo > Games developed by 1-UP Studio
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo Software Technology
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
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Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 12
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