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Marcello Carrozzino
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2020 – today
- 2024
- [j12]Marcello Carrozzino, Eleonora Lanfranco, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco:
Enhancing Archaeological Research Through Immersive Virtual Reality. IEEE Computer Graphics and Applications 44(4): 69-78 (2024) - [c49]Silvia Villafranca, Chiara Evangelista, Marcello Carrozzino, Franco Tecchia:
Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading. XR (3) 2024: 58-66 - [c48]Gaia Sasso, Chiara Evangelista, Giovanni Giuliodori, Marcello Carrozzino:
OcuLeO: Immersive VR Learning Adventure. XR (4) 2024: 141-160 - [c47]Marcello Carrozzino, Erica Santaguida, Carolina Marconi, Simone Pisani, Isaac Calvis, Maria V. Sanchez-Vives, Mel Slater, Massimo Bergamasco:
Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism. XR (2) 2024: 226-243 - 2023
- [j11]Marcello Carrozzino, Giovanni Giuliodori, Camilla Tanca, Chiara Evangelista, Massimo Bergamasco:
Virtual Reality Training for Post-Earthquake Rescue Operators. IEEE Computer Graphics and Applications 43(3): 61-70 (2023) - 2022
- [j10]Riccardo Galdieri, Cristian Camardella, Marcello Carrozzino, Antonio Frisoli:
Designing multi-purpose devices to enhance users' perception of haptics. J. Multimodal User Interfaces 16(3): 335-342 (2022) - 2021
- [c46]Riccardo Galdieri, Alessandro Longobardi, Michele De Bonis, Marcello Carrozzino:
Users' Evaluation of Procedurally Generated Game Levels. AVR 2021: 44-52 - [c45]Alessandro Longobardi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
Efficient Augmented Reality on Low-Power Embedded Systems. AVR 2021: 227-244 - 2020
- [j9]Marcello Carrozzino, Riccardo Galdieri, Octavian Mihai Machidon, Massimo Bergamasco, Mike Potel:
Do Virtual Humans Dream of Digital Sheep? IEEE Computer Graphics and Applications 40(4): 71-83 (2020) - [c44]Riccardo Galdieri, Mata Haggis-Burridge, Thomas P. Buijtenweg, Marcello Carrozzino:
Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments. AVR (1) 2020: 177-185 - [c43]Riccardo Galdieri, Mata Haggis-Burridge, Thomas P. Buijtenweg, Marcello Carrozzino:
Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences. AVR (1) 2020: 411-419
2010 – 2019
- 2019
- [c42]Francesco Scarlato, Giovanni Palmitesta, Franco Tecchia, Marcello Carrozzino:
Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications. AVR (1) 2019: 254-273 - [c41]Alessandro Longobardi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
A Real-Time Video Stream Stabilization System Using Inertial Sensor. AVR (1) 2019: 274-291 - [e1]Mihai Duguleana, Marcello Carrozzino, Matjaz Gams, Iulian Tanea:
VR Technologies in Cultural Heritage - First International Conference, VRTCH 2018, Brasov, Romania, May 29-30, 2018, Revised Selected Papers. Communications in Computer and Information Science 904, Springer 2019, ISBN 978-3-030-05818-0 [contents] - 2018
- [j8]Domaniç Lavery, Marco Ruffini, Luca Valcarenghi, Naoto Yoshimoto, Thomas Pfeiffer, Dave Hood, Junwen Zhang, Daniel King, Hal Roberts, Rajesh Yadav, Nicola Sambo, Marco Tacca, Silvia Fichera, Franco Tecchia, Marcello Carrozzino, Elaine Wong, Ning Cheng, Yuki Yoshida, Denis A. Khotimsky, Jun Shan Wey:
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017. IEEE Commun. Mag. 56(8): 138-144 (2018) - [c40]Marcello Carrozzino, Marianna Colombo, Franco Tecchia, Chiara Evangelista, Massimo Bergamasco:
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums. AVR (2) 2018: 292-302 - [c39]Riccardo Galdieri, Marcello Carrozzino:
Natural Interaction in Virtual Reality for Cultural Heritage. VRTCH 2018: 122-131 - [c38]Michele Mallia, Marcello Carrozzino, Chiara Evangelista, Massimo Bergamasco:
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories. VRTCH 2018: 135-147 - 2017
- [c37]Claudia Faita, Raffaello Brondi, Camilla Tanca, Marcello Carrozzino, Massimo Bergamasco:
Natural User Interface to Assess Social Skills in Autistic Population. AVR (2) 2017: 144-154 - [c36]Giovanni Avveduto, Camilla Tanca, Cristian Lorenzini, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
Safety Training Using Virtual Reality: A Comparative Approach. AVR (1) 2017: 148-163 - [c35]Marcello Carrozzino, Chiara Evangelista, Claudia Faita, Mihai Duguleana, Massimo Bergamasco:
A Virtual Travel in Leonardo's Codex of Flight. AVR (2) 2017: 310-318 - 2016
- [j7]Raffaello Brondi, Marcello Carrozzino, Cristian Lorenzini, Franco Tecchia:
Using Mixed Reality and Natural interaction in Cultural Heritage Applications. Informatica (Slovenia) 40(3) (2016) - [j6]Marcello Carrozzino, Mihai Duguleana:
Virtual Reality in Cultural Heritage. Informatica (Slovenia) 40(3) (2016) - [j5]Marcello Carrozzino, Chiara Evangelista, Riccardo Galdieri:
Building a 3D interactive walkthrough in a digital storytelling classroom experience. Informatica (Slovenia) 40(3) (2016) - [j4]Cristian Lorenzini, Chiara Evangelista, Marcello Carrozzino, Cristian-Cezar Postelnicu, Maurizio Maltese:
An Interactive Digital Storytelling approach to explore books in Virtual Environments. Informatica (Slovenia) 40(3) (2016) - [c34]Giovanni Avveduto, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments. AVR (1) 2016: 102-119 - [c33]Claudia Faita, Camilla Tanca, Andrea Piarulli, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
The Effect of Emotional Narrative Virtual Environments on User Experience. AVR (1) 2016: 120-132 - [c32]Marcello Carrozzino, Cristian Lorenzini, Mihai Duguleana, Chiara Evangelista, Raffaello Brondi, Franco Tecchia, Massimo Bergamasco:
An Immersive VR Experience to Learn the Craft of Printmaking. AVR (2) 2016: 378-389 - [c31]Mihai Duguleana, Raffaello Brondi, Florin Girbacia, Cristian-Cezar Postelnicu, Octavian Mihai Machidon, Marcello Carrozzino:
Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli. EuroMed (1) 2016: 902-912 - [c30]Claudia Faita, Federico Vanni, Camilla Tanca, Emanuele Ruffaldi, Marcello Carrozzino, Massimo Bergamasco:
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups. VRST 2016: 61-64 - 2015
- [c29]Cristian Lorenzini, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
VR-Based Serious Game Designed for Medical Ethics Training. AVR 2015: 220-232 - [c28]Daniele Sportillo, Giovanni Avveduto, Franco Tecchia, Marcello Carrozzino:
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. AVR 2015: 332-343 - [c27]Raffaello Brondi, Marcello Carrozzino:
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals. AVR 2015: 384-398 - [c26]Claudia Faita, Federico Vanni, Cristian Lorenzini, Marcello Carrozzino, Camilla Tanca, Massimo Bergamasco:
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars. AVR 2015: 409-419 - [c25]Marcello Carrozzino, Cristian Lorenzini, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco:
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving. Digital Heritage 2015: 187-188 - [c24]Cristian Lorenzini, Marcello Carrozzino, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco, A. Angeletaki:
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage. Digital Heritage 2015: 639-642 - [c23]Raffaello Brondi, Giovanni Avveduto, Marcello Carrozzino, Franco Tecchia, Leila Alem, Massimo Bergamasco:
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. GALA 2015: 121-130 - [c22]Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. ICEC 2015: 59-71 - [c21]Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. ICEC 2015: 169-181 - [c20]Raffaello Brondi, Giovanni Avveduto, Leila Alem, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco:
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. VRST 2015: 191 - 2014
- [j3]Daniele Leonardis, Antonio Frisoli, Michele Barsotti, Marcello Carrozzino, Massimo Bergamasco:
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario. Presence Teleoperators Virtual Environ. 23(3): 253-266 (2014) - [c19]Franco Tecchia, Giovanni Avveduto, Marcello Carrozzino, Raffaello Brondi, Massimo Bergamasco, Leila Alem:
Interacting with your own hands in a fully immersive MR system. ISMAR 2014: 313-314 - [c18]Marcello Carrozzino, Giovanni Avveduto, Franco Tecchia, Pavel Gurevich, Benjamin Cohen:
Navigating immersive virtual environments through a foot controller. VRST 2014: 23-26 - [c17]Franco Tecchia, Giovanni Avveduto, Raffaello Brondi, Marcello Carrozzino, Massimo Bergamasco, Leila Alem:
I'm in VR!: using your own hands in a fully immersive MR system. VRST 2014: 73-76 - [c16]Cristian Lorenzini, Raffaello Brondi, Marcello Carrozzino, Michele Nistico, Chiara Evangelista, Franco Tecchia:
LawVille: A Collaborative Serious Game for Citizenship Education. VS-GAMES 2014: 1-2 - [c15]Raffaello Brondi, Marcello Carrozzino:
Fostering Collaboration among Restoration Professionals Using Augmented Reality. WETICE 2014: 243-248 - 2013
- [c14]Marcello Carrozzino, Chiara Evangelista, Massimo Bergamasco, M. Belli, A. Angeletaki:
Information landscapes for the communication of ancient manuscripts heritage. Digital Heritage (2) 2013: 257-262 - [c13]Cristian Lorenzini, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Automatic creation of bas-relieves from single images. Digital Heritage (1) 2013: 417-420 - [c12]Gastone Pietro Rosati Papini, Marco Fontana, Rocco Vertechy, Marcello Carrozzino, Massimo Bergamasco:
Haptic hand-tremor simulation for enhancing empathy with disabled users. RO-MAN 2013: 553-558 - [c11]Marina Vela Nunez, Carlo Alberto Avizzano, Marcello Carrozzino, Antonio Frisoli, Massimo Bergamasco:
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation. RO-MAN 2013: 780-785 - 2012
- [j2]Jean-Marie Normand, Bernhard Spanlang, Franco Tecchia, Marcello Carrozzino, David Swapp, Mel Slater:
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study. Presence Teleoperators Virtual Environ. 21(2): 229-243 (2012) - [c10]Marcello Carrozzino, Chiara Evangelista, Raffaello Brondi, Cristian Lorenzini, Massimo Bergamasco:
Social Networks and Web-based Serious Games as Novel Educational Tools. VS-GAMES 2012: 303-306 - 2010
- [j1]Franco Tecchia, Marcello Carrozzino, Sandro Bacinelli, Fabio Rossi, Davide Vercelli, Giuseppe Marino, Paolo Simone Gasparello, Massimo Bergamasco:
A Flexible Framework for Wide-Spectrum VR Development. Presence Teleoperators Virtual Environ. 19(4): 302-312 (2010)
2000 – 2009
- 2009
- [c9]Chiara Evangelista, Marcello Carrozzino, Veronica Neri, Massimo Bergamasco:
Interactive Storytelling for Children Education. VS-GAMES 2009: 198-201 - 2008
- [c8]Marcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco:
The virtual museum of sculpture. DIMEA 2008: 100-106 - [c7]Emanuele Ruffaldi, Chiara Evangelista, Veronica Neri, Marcello Carrozzino, Massimo Bergamasco:
Design of information landscapes for cultural heritage content. DIMEA 2008: 113-119 - 2005
- [c6]Marcello Carrozzino, Andrea Brogi, Franco Tecchia, Massimo Bergamasco:
The 3D interactive visit to Piazza dei Miracoli, Italy. Advances in Computer Entertainment Technology 2005: 192-195 - [c5]Marcello Carrozzino, Franco Tecchia, Sandro Bacinelli, Carlo Cappelletti, Massimo Bergamasco:
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project. Advances in Computer Entertainment Technology 2005: 270-273 - [c4]Andrea Baroni, Chiara Evangelista, Marcello Carrozzino, Massimo Bergamasco:
Building 3D interactive environments for the children's narrative: a didactic project. Advances in Computer Entertainment Technology 2005: 350-353 - [c3]Massimo Bergamasco, S. Perotti, Carlo Alberto Avizzano, Marcello Angerilli, Marcello Carrozzino, Emanuele Ruffaldi:
Fork-lift truck simulator for training in industrial environment. ETFA 2005 - 2004
- [c2]Céline Loscos, Franco Tecchia, Antonio Frisoli, Marcello Carrozzino, Hila Ritter Widenfeld, David Swapp, Massimo Bergamasco:
The Museum of Pure Form: touching real statues in an immersive virtual museum. VAST 2004: 271-279 - 2001
- [c1]Marcello Carrozzino, Franco Tecchia, Claudia Falcioni, Massimo Bergamasco:
Image caching algorithms and strategies for real time rendering of complex virtual environments. Afrigraph 2001: 65-73
Coauthor Index
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last updated on 2024-10-07 22:20 CEST by the dblp team
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