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7th AVR 2020: Virtual Event / Lecce, Italy
- Lucio Tommaso De Paolis, Patrick Bourdot:
Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings, Part I. Lecture Notes in Computer Science 12242, Springer 2020, ISBN 978-3-030-58464-1
Virtual Reality
- Sylvia Rothe, Lang Zhao, Arne Fahrenwalde, Heinrich Hußmann:
How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality. 3-21 - Anders Hansen, Kirstine Bundgaard Larsen, Helene Høgh Nielsen, Miroslav Kalinov Sokolov, Martin Kraus:
Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game. 22-33 - Bruno Jezek, Adam Ouhrabka, Antonín Slabý:
Procedural Content Generation via Machine Learning in 2D Indoor Scene. 34-49 - Mika P. Nieminen, Markus Kirjonen:
Keeping It Real! - Investigating Presence in Asymmetric Virtual Reality. 50-60 - Ceenu George, Daniel Buschek, Andrea Ngao, Mohamed Khamis:
GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality. 61-81 - Alexandre Kabil, Thierry Duval, Nora Cuppens:
Alert Characterization by Non-expert Users in a Cybersecurity Virtual Environment: A Usability Study. 82-101 - Riccardo Rossi, Massimiliano Gastaldi, Francesco N. Biondi, Federico Orsini, Giulia De Cet, Claudio Mulatti:
A Driving Simulator Study Exploring the Effect of Different Mental Models on ADAS System Effectiveness. 102-113 - Raymond Holder, Mark Carey, Paul Keir:
Virtual Reality vs Pancake Environments: A Comparison of Interaction on Immersive and Traditional Screens. 114-129 - Naoto Matsubara, Hidehiko Shishido, Itaru Kitahara:
VR Interface for Designing Multi-view-Camera Layout in a Large-Scale Space. 130-140 - Catlin Pidel, Philipp Ackermann:
Collaboration in Virtual and Augmented Reality: A Systematic Overview. 141-156 - Costas Boletsis:
A User Experience Questionnaire for VR Locomotion: Formulation and Preliminary Evaluation. 157-167 - Marta Mondellini, Marco Sacco, Luca Greci:
Virtual Fitness Trail: A Complete Program for Elderlies to Perform Physical Activity at Home. 168-176 - Riccardo Galdieri, Mata Haggis-Burridge, Thomas P. Buijtenweg, Marcello Carrozzino:
Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments. 177-185 - Kim Martinez, M. Isabel Menéndez-Menéndez, Andrés Bustillo:
Considering User Experience Parameters in the Evaluation of VR Serious Games. 186-193 - Yevgenia A. Daineko, Madina T. Ipalakova, Dana Tsoy, Aigerim Seitnur, Daulet Zhenisov, Zhiger Zhassulanuly Bolatov:
Virtual Reality Technologies as a Tool for Development of Physics Learning Educational Complex. 194-202 - Thomas G. Simpson, Karen Rafferty:
Evaluating the Effect of Reinforcement Haptics on Motor Learning and Cognitive Workload in Driver Training. 203-211
Augmented Reality
- Günter Alce, Karl-Johan Klang, Daniel Andersson, Stefan Nyström, Mattias Wallergård, Diederick C. Niehorster:
Using Augmented Reality to Train Flow Patterns for Pilot Students - An Explorative Study. 215-231 - Nahuel Adiel Mangiarua, Jorge S. Ierache, María José Abásolo:
Scalable Integration of Image and Face Based Augmented Reality. 232-242 - Daniel Brice, Karen Rafferty, Seán F. McLoone:
Usability of an Input Modality for AR. 243-254 - Dietmar Siegele, Umberto Di Staso, Marco Piovano, Carmen Marcher, Dominik T. Matt:
State of the Art of Non-vision-Based Localization Technologies for AR in Facility Management. 255-272 - Roberto Pierdicca, Marina Paolanti, Emanuele Frontoni, Lorenzo Baraldi:
AI4AR: An AI-Based Mobile Application for the Automatic Generation of AR Contents. 273-288 - Giulio Avanzini, Valerio De Luca, Claudio Pascarelli:
AR-Based Visual Aids for sUAS Operations in Security Sensitive Areas. 289-298 - Masahiro Yamaguchi, Shohei Mori, Hideo Saito, Shoji Yachida, Takashi Shibata:
Global-Map-Registered Local Visual Odometry Using On-the-Fly Pose Graph Updates. 299-311
Mixed Reality
- Fakhreddine Ababsa, Junhui He, Jean-Rémy Chardonnet:
Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR Environments. 315-327 - YanXiang Zhang, Yutong Zi:
Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile Device. 328-342 - Bogdan Sikorski, Paolo Leoncini, Carlo Luongo:
A Glasses-Based Holographic Tabletop for Collaborative Monitoring of Aerial Missions. 343-360
3D Reconstruction and Visualization
- YanXiang Zhang, Zhenxing Zhang:
A Comparative Study of the Influence of the Screen Size of Mobile Devices on the Experience Effect of 3D Content in the Form of AR/VR Technology. 363-374 - Lucio Tommaso De Paolis, Valerio De Luca, Carola Gatto, Giovanni D'Errico, Giovanna Ilenia Paladini:
Photogrammetric 3D Reconstruction of Small Objects for a Real-Time Fruition. 375-394 - Milan Kosták, Bruno Jezek, Antonín Slabý:
Adaptive Detection of Single-Color Marker with WebGL. 395-410 - Riccardo Galdieri, Mata Haggis-Burridge, Thomas P. Buijtenweg, Marcello Carrozzino:
Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences. 411-419 - Katia Lupinetti, Andrea Ranieri, Franca Giannini, Marina Monti:
3D Dynamic Hand Gestures Recognition Using the Leap Motion Sensor and Convolutional Neural Networks. 420-439 - Ryo Fujii, Ryo Hachiuma, Hideo Saito:
RGB-D Image Inpainting Using Generative Adversarial Network with a Late Fusion Approach. 440-451 - Piriziwè Kobina, Thierry Duval, Laurent Brisson:
3D Radial Layout for Centrality Visualization in Graphs. 452-460 - Francesco Soave, Nick Bryan-Kinns, Ildar Farkhatdinov:
A Preliminary Study on Full-Body Haptic Stimulation on Modulating Self-motion Perception in Virtual Reality. 461-469
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