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Franco Tecchia
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2020 – today
- 2024
- [c47]Silvia Villafranca, Chiara Evangelista, Marcello Carrozzino, Franco Tecchia:
Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading. XR (3) 2024: 58-66 - 2021
- [c46]Alessandro Longobardi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
Efficient Augmented Reality on Low-Power Embedded Systems. AVR 2021: 227-244
2010 – 2019
- 2019
- [c45]Francesco Scarlato, Giovanni Palmitesta, Franco Tecchia, Marcello Carrozzino:
Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications. AVR (1) 2019: 254-273 - [c44]Alessandro Longobardi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
A Real-Time Video Stream Stabilization System Using Inertial Sensor. AVR (1) 2019: 274-291 - 2018
- [j15]Domaniç Lavery, Marco Ruffini, Luca Valcarenghi, Naoto Yoshimoto, Thomas Pfeiffer, Dave Hood, Junwen Zhang, Daniel King, Hal Roberts, Rajesh Yadav, Nicola Sambo, Marco Tacca, Silvia Fichera, Franco Tecchia, Marcello Carrozzino, Elaine Wong, Ning Cheng, Yuki Yoshida, Denis A. Khotimsky, Jun Shan Wey:
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017. IEEE Commun. Mag. 56(8): 138-144 (2018) - [j14]Weidong Huang, Leila Alem, Franco Tecchia, Henry Been-Lirn Duh:
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration. J. Multimodal User Interfaces 12(2): 77-89 (2018) - [c43]Marcello Carrozzino, Marianna Colombo, Franco Tecchia, Chiara Evangelista, Massimo Bergamasco:
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums. AVR (2) 2018: 292-302 - 2017
- [c42]Giovanni Avveduto, Camilla Tanca, Cristian Lorenzini, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
Safety Training Using Virtual Reality: A Comparative Approach. AVR (1) 2017: 148-163 - [c41]Claudio Loconsole, Giacomo Tattoli, Ilaria Bortone, Franco Tecchia, Daniele Leonardis, Antonio Frisoli:
A fully immersive VR-based haptic feedback system for size measurement in inspection tasks using 3D point clouds. RO-MAN 2017: 758-763 - [c40]Giovanni Avveduto, Franco Tecchia, Henry Fuchs:
Real-world occlusion in optical see-through AR displays. VRST 2017: 29:1-29:10 - 2016
- [j13]Raffaello Brondi, Marcello Carrozzino, Cristian Lorenzini, Franco Tecchia:
Using Mixed Reality and Natural interaction in Cultural Heritage Applications. Informatica (Slovenia) 40(3) (2016) - [j12]Franco Tecchia:
Fundamentals of Wearable Computers and Augmented Reality, Second Edition. Presence Teleoperators Virtual Environ. 25(1): 78-79 (2016) - [c39]Giovanni Avveduto, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco:
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments. AVR (1) 2016: 102-119 - [c38]Claudia Faita, Camilla Tanca, Andrea Piarulli, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
The Effect of Emotional Narrative Virtual Environments on User Experience. AVR (1) 2016: 120-132 - [c37]Marcello Carrozzino, Cristian Lorenzini, Mihai Duguleana, Chiara Evangelista, Raffaello Brondi, Franco Tecchia, Massimo Bergamasco:
An Immersive VR Experience to Learn the Craft of Printmaking. AVR (2) 2016: 378-389 - [c36]Emanuele Ruffaldi, Filippo Brizzi, Franco Tecchia, Sandro Bacinelli:
Third Point of View Augmented Reality for Robot Intentions Visualization. AVR (1) 2016: 471-478 - 2015
- [j11]Nirit Gavish, Teresa Gutiérrez, Sabine Webel, Jorge Rodríguez, Matteo Peveri, Uli Bockholt, Franco Tecchia:
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. Interact. Learn. Environ. 23(6): 778-798 (2015) - [j10]David J. Roberts, Allen J. Fairchild, Simon P. Campion, John O'Hare, Carl M. Moore, Rob Aspin, Tobias Duckworth, Paolo Simone Gasparello, Franco Tecchia:
withyou - An Experimental End-to-End Telepresence System Using Video-Based Reconstruction. IEEE J. Sel. Top. Signal Process. 9(3): 562-574 (2015) - [c35]Cristian Lorenzini, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
VR-Based Serious Game Designed for Medical Ethics Training. AVR 2015: 220-232 - [c34]Daniele Sportillo, Giovanni Avveduto, Franco Tecchia, Marcello Carrozzino:
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. AVR 2015: 332-343 - [c33]Marcello Carrozzino, Cristian Lorenzini, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco:
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving. Digital Heritage 2015: 187-188 - [c32]Cristian Lorenzini, Marcello Carrozzino, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco, A. Angeletaki:
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage. Digital Heritage 2015: 639-642 - [c31]Raffaello Brondi, Giovanni Avveduto, Marcello Carrozzino, Franco Tecchia, Leila Alem, Massimo Bergamasco:
Immersive Technologies and Natural Interaction to Improve Serious Games Engagement. GALA 2015: 121-130 - [c30]Cristian Lorenzini, Claudia Faita, Michele Barsotti, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. ICEC 2015: 59-71 - [c29]Raffaello Brondi, Leila Alem, Giovanni Avveduto, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. ICEC 2015: 169-181 - [c28]Raffaello Brondi, Giovanni Avveduto, Leila Alem, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco:
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. VRST 2015: 191 - 2014
- [j9]Paolo Tripicchio, Claudio Loconsole, Andrea Piarulli, Emanuele Ruffaldi, Franco Tecchia, Massimo Bergamasco:
On multiuser perspectives in passive stereographic virtual environments. Comput. Animat. Virtual Worlds 25(1): 69-81 (2014) - [c27]Franco Tecchia, Giovanni Avveduto, Marcello Carrozzino, Raffaello Brondi, Massimo Bergamasco, Leila Alem:
Interacting with your own hands in a fully immersive MR system. ISMAR 2014: 313-314 - [c26]Marcello Carrozzino, Giovanni Avveduto, Franco Tecchia, Pavel Gurevich, Benjamin Cohen:
Navigating immersive virtual environments through a foot controller. VRST 2014: 23-26 - [c25]Franco Tecchia, Giovanni Avveduto, Raffaello Brondi, Marcello Carrozzino, Massimo Bergamasco, Leila Alem:
I'm in VR!: using your own hands in a fully immersive MR system. VRST 2014: 73-76 - [c24]Cristian Lorenzini, Raffaello Brondi, Marcello Carrozzino, Michele Nistico, Chiara Evangelista, Franco Tecchia:
LawVille: A Collaborative Serious Game for Citizenship Education. VS-GAMES 2014: 1-2 - 2013
- [c23]Cristian Lorenzini, Marcello Carrozzino, Franco Tecchia, Massimo Bergamasco:
Automatic creation of bas-relieves from single images. Digital Heritage (1) 2013: 417-420 - [c22]Weidong Huang, Leila Alem, Franco Tecchia:
HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments. INTERACT (1) 2013: 70-77 - [c21]Weidong Huang, Leila Alem, Franco Tecchia:
HandsIn3D: augmenting the shared 3D visual space with unmediated hand gestures. SIGGRAPH ASIA Emerging Technologies 2013: 10:1-10:3 - [c20]Oyewole Oyekoya, Ran Stone, William Steptoe, Laith Alkurdi, Stefan Klare, Angelika Peer, Tim Weyrich, Benjamin Cohen, Franco Tecchia, Anthony Steed:
Supporting interoperability and presence awareness in collaborative mixed reality environments. VRST 2013: 165-174 - 2012
- [j8]Anthony Steed, William Steptoe, Oyewole Oyekoya, Fabrizio Pece, Tim Weyrich, Jan Kautz, Doron Friedman, Angelika Peer, Massimiliano Solazzi, Franco Tecchia, Massimo Bergamasco, Mel Slater:
Beaming: An Asymmetric Telepresence System. IEEE Computer Graphics and Applications 32(6): 10-17 (2012) - [j7]Jean-Marie Normand, Bernhard Spanlang, Franco Tecchia, Marcello Carrozzino, David Swapp, Mel Slater:
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study. Presence Teleoperators Virtual Environ. 21(2): 229-243 (2012) - [j6]William Steptoe, Jean-Marie Normand, Oyewole Oyekoya, Fabrizio Pece, Elias Giannopoulos, Franco Tecchia, Anthony Steed, Tim Weyrich, Jan Kautz, Mel Slater:
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. Presence Teleoperators Virtual Environ. 21(4): 406-422 (2012) - [c19]Filippo Banno, Paolo Simone Gasparello, Franco Tecchia, Massimo Bergamasco:
Real-time compression of depth streams through meshification and valence-based encoding. VRCAI 2012: 263-270 - [c18]Franco Tecchia, Leila Alem, Weidong Huang:
3D helping hands: a gesture based MR system for remote collaboration. VRCAI 2012: 323-328 - 2011
- [c17]Paolo Simone Gasparello, Giuseppe Marino, Filippo Banno, Franco Tecchia, Massimo Bergamasco:
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression. DS-RT 2011: 81-87 - 2010
- [j5]Franco Tecchia, Marcello Carrozzino, Sandro Bacinelli, Fabio Rossi, Davide Vercelli, Giuseppe Marino, Paolo Simone Gasparello, Massimo Bergamasco:
A Flexible Framework for Wide-Spectrum VR Development. Presence Teleoperators Virtual Environ. 19(4): 302-312 (2010) - [c16]Giuseppe Marino, Paolo Simone Gasparello, Davide Vercelli, Franco Tecchia, Massimo Bergamasco:
A Compression Scheme for Efficient Remote Streaming of Dynamic 3D Content. GRAPP 2010: 267-270 - [c15]Paolo Tripicchio, Alessandro Filippeschi, Emanuele Ruffaldi, Franco Tecchia, Carlo Alberto Avizzano, Massimo Bergamasco:
A Measuring Tool for Accurate Haptic Modeling in Industrial Maintenance Training. EuroHaptics (2) 2010: 377-384 - [c14]Timo Engelke, Sabine Webel, Uli Bockholt, Harald Wuest, Nirit Gavish, Franco Tecchia, Carsten Preusche:
Towards automatic generation of multimodal AR-training applications and workflow descriptions. RO-MAN 2010: 434-439 - [c13]Giuseppe Marino, Paolo Simone Gasparello, Davide Vercelli, Franco Tecchia, Massimo Bergamasco:
Network streaming of dynamic 3D content with on-line compression of frame data. VR 2010: 285-286
2000 – 2009
- 2009
- [c12]Giuseppe Marino, Franco Tecchia, Davide Vercelli, Massimo Bergamasco:
Hybrid Rendering in a Multi-framework VR System. VR 2009: 263-264 - 2008
- [j4]Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Bernhard Spanlang, Giuseppe Marino, Mel Slater:
Real-Time Global Illumination for VR Applications. IEEE Computer Graphics and Applications 28(6): 56-64 (2008) - [c11]Marcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco:
The virtual museum of sculpture. DIMEA 2008: 100-106 - 2007
- [b1]Franco Tecchia:
An image-based approach to the rendering of crowds in real time. University College London, UK, 2007 - [j3]Mel Slater, Antonio Frisoli, Franco Tecchia, Christoph Guger, Beau Lotto, Anthony Steed, Gert Pfurtscheller, Robert Leeb, Miriam Reiner, Maria V. Sanchez-Vives, Paul F. M. J. Verschure, Ulysses Bernardet:
Understanding and Realizing Presence in the Presenccia Project. IEEE Computer Graphics and Applications 27(4): 90-93 (2007) - [c10]Giuseppe Marino, Davide Vercelli, Franco Tecchia, Paolo Simone Gasparello, Massimo Bergamasco:
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments. ICAT 2007: 234-241 - 2006
- [c9]Emanuele Ruffaldi, Antonio Frisoli, Massimo Bergamasco, C. Gottlieb, Franco Tecchia:
A haptic toolkit for the development of immersive and web-enabled games. VRST 2006: 320-323 - [c8]Franco Tecchia:
Building a complete virtual reality application. VRST 2006: 383 - 2005
- [c7]Marcello Carrozzino, Andrea Brogi, Franco Tecchia, Massimo Bergamasco:
The 3D interactive visit to Piazza dei Miracoli, Italy. Advances in Computer Entertainment Technology 2005: 192-195 - [c6]Marcello Carrozzino, Franco Tecchia, Sandro Bacinelli, Carlo Cappelletti, Massimo Bergamasco:
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project. Advances in Computer Entertainment Technology 2005: 270-273 - 2004
- [c5]Céline Loscos, Franco Tecchia, Antonio Frisoli, Marcello Carrozzino, Hila Ritter Widenfeld, David Swapp, Massimo Bergamasco:
The Museum of Pure Form: touching real statues in an immersive virtual museum. VAST 2004: 271-279 - 2003
- [c4]Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra:
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. ISMAR 2003: 282-283 - 2002
- [j2]Franco Tecchia, Céline Loscos, Yiorgos Chrysanthou:
Image/Based Crowd Rendering. IEEE Computer Graphics and Applications 22(2): 36-43 (2002) - [j1]Franco Tecchia, Céline Loscos, Yiorgos Chrysanthou:
Visualizing Crowds in Real-Time. Comput. Graph. Forum 21(4): 753-765 (2002) - 2001
- [c3]Marcello Carrozzino, Franco Tecchia, Claudia Falcioni, Massimo Bergamasco:
Image caching algorithms and strategies for real time rendering of complex virtual environments. Afrigraph 2001: 65-73 - [c2]Céline Loscos, Franco Tecchia, Yiorgos Chrysanthou:
Real-time shadows for animated crowds in virtual cities. VRST 2001: 85-92 - 2000
- [c1]Franco Tecchia, Yiorgos Chrysanthou:
Real-Time Rendering of Densely Populated Urban Environments. Rendering Techniques 2000: 83-88
Coauthor Index
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