Star Rocket

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Star Rocket
Star Rocket as it appears in Mario & Luigi: Dream Team.
BP/SP/CP needed 12
Location Neo Bowser's Castle
First appearance Mario & Luigi: Dream Team
Dream Team description Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bros land. More little stars mean more power.
Screenshot of Mario & Luigi: Dream Team
Mario and Luigi riding on the star.

The Star Rocket is Luigi's final available Bros. Attack in Mario & Luigi: Dream Team, also being the last available Bros. Attack in the game. Luigi can find the Attack Pieces for this move in Neo Bowser Castle, and it costs 12 BP to use. It deals damage using the boots. It is a Jump and deals critical damage to enemies weak to jumps. It targets one enemy, though it can secondarily attack another enemy if the first one is defeated early.

Upon use, Mario and Luigi run in the opposite direction from the enemies, eventually stopping for Luigi pull out a miniature Star Rocket. The B Button button starts the attack, causing Luigi throw out the rocket. It grows larger, then the Bros. hop on and fly forward.

As the star flies towards the enemies, a trail of 20 small stars appear en route. The player must steer the Star Rocket into these stars by tilting the handheld system. The Star Rocket can be aimed at high upward and downward angles, but not straight up or down. There is an invisible ceiling above the Star Rocket. Hitting the ground, however, causes the rocket to explode and ends the move instantly. Collecting stars will increase damage dealt, but also increase the speed of the Star Rocket. The 18th, 19th, and 20th star collected have a different sound cue compared to the prior 17 stars. After passing the 20th star, the Star Rocket will rise into the air.

The rocket will burst and split into all of the collected stars, which surround Mario and Luigi. (If the player collects less than three stars, the Bros will have three stars regardless. The number of stars at this point, however, is not exactly based on the number of stars collected.) One brother, chosen at random, will come down first, stomping on the target. If their button is pressed while the brother is at the lowest point of the stomp, they do additional damage and their stars will position themselves around the enemy. Missing this input causes that brother's stars to fall away harmlessly. The other brother will drop down as well, with the same inputs. After both stomps, the little stars attack the targeted enemy, dealing one hit per star. The stars's attacks are not jumps.

If the first Bro defeats the targeted enemy with the landing, their stars are wasted and the second Bro will go back up and target another random non-spiky enemy with their stomp. If there are no eligible enemies, the attack will end with the second Bro landing on the ground and jumping away. Similarly, if both Bros. stomps defeat the enemy the stars will vanish instead of attacking. If the targeted enemy has spikes, the attack deals no damage, as the Bros. will bounce off while taking damage and their stars will scatter.

Ratings are dependent both on collecting stars and on timing the final stomps. If all stars are gotten and the stomps are timed correctly, the player will receive an "Excellent!" rating. Lesser performances will yield "OK!", "Good!" and "Great!" ratings. No rating is given if one brother fails their stomp.

In the Mad Skillathon, The Bros. perform a single Star Rocket, staying in the star collecting phase for the entire game. The rocket has a meter that drains over time. It is refilled by collecting little stars. If the meter is empty the Star Rocket drops to the ground, ending the game. Damage balloons also appear, and touching any of those ends the game. As before, crashing into the ground ends the game.

Collecting a little star grants 1 point. Rarely, purple stars with "10" on them appear. They usually come in sets of three, and fittingly grant 10 points each. The rocket's base speed slowly picks up as the event drags on. At 999 points, the rocket explodes and the game ends immediately.

Some stars with special properties appear. Each is worth a point and has a temporary effect. They are never placed so that their effects can overlap.

  • Blue stars with a wing icon cause the rocket to speed up temporarily. Collecting a star in this state is worth 3 points.
  • Super Stars temporally make the rocket invincible. The Bros. get two points if they hit a gold star or a damage balloon while invincible, with the invincibility negating the damage balloon. However, touching the ground still ends the game. Immediately following a Super Star is a sequence where the invincibility is used to collect little stars surrounded by four damage balloons. This means that missing a Super Star inevitability leads to failure by the meter draining.

Names in other languages[edit]

Language Name Meaning Notes
Japanese スターロケット[?]
Sutā Roketto
Star Rocket
Dutch Sterrenvlucht[?] Star Flight
French (NOA) Fusée Étoile[?] Star Rocket
French (NOE) Fusée filante[?] Shooting rocket (pun on étoile filante, shooting star)
German Stern-Rakete[?] Star Rocket
Italian Razzo stella[?] Star Rocket
Portuguese Foguetão celeste[?] Celestial rocket
Russian Звездолет[?]
Zvezdolet
Starship
Spanish (NOA) Cohete estrella[?] Star rocket
Spanish (NOE) Cohete espacial[?] Space rocket