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- Das Hero System ist ein universelles Rollenspielsystem. Neben den Grundregeln gibt es Genre-Bücher, die Anpassungen an verschiedene Spielwelten liefern. Das Hero System ist nicht im Buchhandel erhältlich, die hauptsächlichen Vertriebswege der zugehörigen Veröffentlichungen sind der Direktversand und der Download von Druckvorlagen in Form von Dateien im Portable Document Format (PDF). (de)
- The Hero System is a generic role-playing game system that was developed from the superhero RPG Champions. After Champions fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The Hero System Rulesbook in 1990. As a spinoff of Champions, the Hero System is considered to have started with 4th edition (as it is mechanically identical to Champions 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as Champions, rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. The Hero System is used as the underlying mechanics of other Hero Games role-playing games such as Fantasy Hero, Star Hero, and Pulp Hero. It is characterized by point-based character creation and the rigor with which it measures character abilities. It uses only six-sided dice. (en)
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- 19432 (xsd:nonNegativeInteger)
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- 1990 (xsd:integer)
- 2002 (xsd:integer)
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- 2009 (xsd:integer)
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- "You build Hero System characters with Character Points. You purchase everything a character can do — from his ability to lift heavy objects, to his skill with weapons, to his ability to use magic or superpowers — with Character Points. Your GM will tell you how many points you have to build your character with — the more points, the more powerful the character, generally. You can spend most of your Character Points without any requirements, but you only get to spend some of them if you take a matching value of Complications for your character. Complications are disadvantages, hindrances, and difficulties that affect a character and thus help you to define who he is and properly simulate the concept you have in mind for him. For example, your character might be Hunted by an old enemy, or adhere to a Code Of Honor, or be missing one eye. [. . .] There are five things a character can buy with Character Points: Characteristics, Skills, Perks, Talents, and Powers." - excerpt from Hero System Sixth Edition Volume 1 (en)
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- Das Hero System ist ein universelles Rollenspielsystem. Neben den Grundregeln gibt es Genre-Bücher, die Anpassungen an verschiedene Spielwelten liefern. Das Hero System ist nicht im Buchhandel erhältlich, die hauptsächlichen Vertriebswege der zugehörigen Veröffentlichungen sind der Direktversand und der Download von Druckvorlagen in Form von Dateien im Portable Document Format (PDF). (de)
- The Hero System is a generic role-playing game system that was developed from the superhero RPG Champions. After Champions fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The Hero System Rulesbook in 1990. As a spinoff of Champions, the Hero System is considered to have started with 4th edition (as it is mechanically identical to Champions 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as Champions, rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. (en)
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- Hero System (en)
- Hero System (de)
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