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Insights: mrdoob/three.js
September 22, 2024 – September 29, 2024
Overview
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1 Release published by 1 person
-
r169
published
Sep 26, 2024
38 Pull requests merged by 14 people
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BatchedMesh: Add deleteGeometry function
#29523 merged
Sep 29, 2024 -
Update devDependencies (non-major)
#29530 merged
Sep 29, 2024 -
Update github/codeql-action digest to 461ef6c
#29529 merged
Sep 29, 2024 -
Examples: improve
webgl_postprocessing_fxaa.html
#29525 merged
Sep 29, 2024 -
Examples: Fix shadow map enabled in
webgpu_shadowmap
#29520 merged
Sep 28, 2024 -
TextureHelper: Add WebGPU version.
#29518 merged
Sep 28, 2024 -
TSL: Deprecated
.temp()
#29516 merged
Sep 28, 2024 -
WebGPURenderer: Instance Sprite Example
#29503 merged
Sep 28, 2024 -
WebGPURenderer: Fixed shadows not rendering correctly with
logarithmicDepthBuffer
#29447 merged
Sep 28, 2024 -
USDZExporter: Add support for
WebGPURenderer
.#29507 merged
Sep 27, 2024 -
WebGPURenderer: Fix NodeLibrary Logic for Minified Builds
#29501 merged
Sep 27, 2024 -
Examples: Clean up.
#29513 merged
Sep 27, 2024 -
ColorManagement: Add ColorManagement.define( { ... } )
#29450 merged
Sep 27, 2024 -
TransformControls: Fix
dispose()
.#29512 merged
Sep 27, 2024 -
Global: Move some WebGPU modules from core to addons.
#29511 merged
Sep 27, 2024 -
Playground: Update
flow.module.js
- fix zoom#29508 merged
Sep 26, 2024 -
Docs: Update Chinese translation of InstancedMesh.
#29506 merged
Sep 26, 2024 -
Addons: Remove
TiltLoader
.#29471 merged
Sep 26, 2024 -
GLTFLoader: Remove deprecated code.
#29502 merged
Sep 26, 2024 -
WebGPURenderer: respect the
renderer.shadowMap.enabled
property#29492 merged
Sep 25, 2024 -
Examples: Improve shadow map size in
webgpu_tsl_angular_slicing
#29499 merged
Sep 25, 2024 -
NodeBuilder: Introduce
addFlowCodeHierarchy()
/NodeBlock
#29495 merged
Sep 25, 2024 -
ReferenceNode: Fix null reference using
getNodeType()
#29498 merged
Sep 25, 2024 -
Update Addons.js
#29493 merged
Sep 25, 2024 -
ToonOutlinePassNode: Add FX pass for toon outlines.
#29483 merged
Sep 25, 2024 -
Decals Example: Add decal as a child of mesh
#29486 merged
Sep 25, 2024 -
Nodes: Access Remaining Compute Builtins
#29469 merged
Sep 25, 2024 -
WebGPURenderer: Introduce hash-based cache key
#29479 merged
Sep 25, 2024 -
BatchedMesh: Add
getGeometryRangeAt
#29409 merged
Sep 24, 2024 -
Examples: add reflection mask in
retargeting_readyplayer
#29485 merged
Sep 24, 2024 -
DecalGeometry: Transform normal with normal matrix
#29476 merged
Sep 24, 2024 -
WebGPURenderer: Reuse LightNode when available
#29480 merged
Sep 24, 2024 -
SkyMesh, WaterMesh: Fix NodeMaterial imports
#29477 merged
Sep 23, 2024 -
Exporters: Convert from working color space
#29472 merged
Sep 23, 2024 -
WebGPURenderer: Prevent out of bounds textureLoad access in WGSL
#29470 merged
Sep 23, 2024 -
SpriteNodeMaterial: Add sizeAttenuation
#29394 merged
Sep 23, 2024 -
Examples: Clean up.
#29473 merged
Sep 23, 2024 -
CurveModifier: Add WebGPU version.
#29453 merged
Sep 23, 2024
12 Pull requests opened by 10 people
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raytracer: add support for per-point pointsize
#29474 opened
Sep 23, 2024 -
InstancedPointsNodeMaterial: Add sizeAttenuation
#29491 opened
Sep 25, 2024 -
GLTFExporter: Add support for WebGPURenderer
#29509 opened
Sep 26, 2024 -
TSL: Add CDLNode
#29510 opened
Sep 27, 2024 -
NURBSCurve: Add `toJSON()` and `fromJSON()`.
#29514 opened
Sep 27, 2024 -
Addons: Port of CSM to WebGPURenderer/Nodes
#29515 opened
Sep 27, 2024 -
SpriteNodeMaterial: size attenuation support orthographic camera
#29517 opened
Sep 28, 2024 -
WebGPURenderer: Ignore diagnostic() method in Deno
#29522 opened
Sep 28, 2024 -
FXAA Update proposal
#29524 opened
Sep 28, 2024 -
BatchedMesh: Add "optimize" function
#29527 opened
Sep 29, 2024 -
support direct use of gpu frames such as from webcodecs by library users
#29528 opened
Sep 29, 2024 -
Fix `renderer.info.render` data if use `BatchedMesh._multiDraw`
#29532 opened
Sep 29, 2024
13 Issues closed by 5 people
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Access Object3d userData inside the TSL node materials
#29519 closed
Sep 28, 2024 -
Nodes: RenderOutputNode name change
#29163 closed
Sep 28, 2024 -
WebXRManager sessionstart event does not wait for XRReferenceSpace to be fully initialized.
#29494 closed
Sep 27, 2024 -
Move some WebGPU modules from core to addons.
#29505 closed
Sep 27, 2024 -
FBXLoader: Invalid request to /undefined
#29496 closed
Sep 26, 2024 -
Changing InstancedMesh count from 10000 to 100 throws error with WebGPU.
#29500 closed
Sep 26, 2024 -
webgpu can't use multiple materials in a cube
#29504 closed
Sep 26, 2024 -
TSL: Normal accessors break when called in both ends of the select node
#29489 closed
Sep 26, 2024 -
webXR button does not switch to third state when fullscreen VR is exited using the controller
#29457 closed
Sep 25, 2024 -
I have a problem with OrbitControls
#29490 closed
Sep 25, 2024 -
Add sizeAttenuation to SpriteNodeMaterial
#29269 closed
Sep 23, 2024
7 Issues opened by 7 people
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WebGLRenderer: BatchedMesh triangles aren't reported in renderer.info.render.triangles if use _multiDraw
#29531 opened
Sep 29, 2024 -
WebGPURenderer: AxesHelper fails because LineBasicMaterial is not compatible
#29526 opened
Sep 29, 2024 -
consider add {transparent: true} for new MeshBasicMaterial() in AfterimagePass.js
#29521 opened
Sep 28, 2024 -
WebGPURenderer: Concurrency issue.
#29497 opened
Sep 25, 2024 -
WebGPURenderer: BatchedMesh triangles aren't reported in renderer.info.render.triangles
#29488 opened
Sep 25, 2024 -
NURBSCurve.toJSON doesn't serialize points data
#29478 opened
Sep 23, 2024 -
Directional light shadow issue (cameraPosition uniform has incorrect value in depth material shader)
#29475 opened
Sep 23, 2024
67 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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BufferGeometry.setFromPoints() incompatible with WebGPURenderer
#29452 commented on
Sep 23, 2024 • 0 new comments -
TransparencyFactor not fully handled by FBXLoader
#29439 commented on
Sep 24, 2024 • 0 new comments -
BatchedMesh: Plans for adding a "resize" function
#29464 commented on
Sep 25, 2024 • 0 new comments -
feature request: transform origin (or "pivot point")
#15965 commented on
Sep 26, 2024 • 0 new comments -
Scene: background, fog and shadow.
#17420 commented on
Sep 26, 2024 • 0 new comments -
Light Probe interpolation using Tetrahedral Tesselations
#16228 commented on
Sep 26, 2024 • 0 new comments -
Animation jump when timeScale changes sign in the first loop when using LoopPingPong mode
#19151 commented on
Sep 26, 2024 • 0 new comments -
Require media licenses
#23089 commented on
Sep 26, 2024 • 0 new comments -
MeshPhysicalMaterial should use the thin surface model when thickness is zero
#23448 commented on
Sep 26, 2024 • 0 new comments -
RFC: RaycasterHelper
#23877 commented on
Sep 26, 2024 • 0 new comments -
HTMLMesh: hover on button elements in VR
#25927 commented on
Sep 26, 2024 • 0 new comments -
Incorrect normal map with material.side = THREE.BackSide + vertex tangents
#25701 commented on
Sep 26, 2024 • 0 new comments -
USDZLoader: Invalid zip file when parsing usd file
#26171 commented on
Sep 26, 2024 • 0 new comments -
WebGPURenderer: Increase performance
#26673 commented on
Sep 26, 2024 • 0 new comments -
Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true
#26788 commented on
Sep 26, 2024 • 0 new comments -
Scene: Lighting does not work if environment map has dimensions < 64 pixels
#27716 commented on
Sep 26, 2024 • 0 new comments -
Frustum: IntersectsBox function can produce incorrect results
#27756 commented on
Sep 26, 2024 • 0 new comments -
Raycaster.setFromCamera: Position the ray origin at near plane rather than camera origin
#28026 commented on
Sep 26, 2024 • 0 new comments -
WebGLArrayRenderTarget: Constructor texture options are not respected
#28100 commented on
Sep 26, 2024 • 0 new comments -
WebGPURenderer with WebGPU Backend: Clear color is not set correctly
#29337 commented on
Sep 26, 2024 • 0 new comments -
Nodes: Issue with Using Depth Textures in Post Process Output
#29436 commented on
Sep 27, 2024 • 0 new comments -
Addons: Support overview in `WebGLRenderer` and `WebGPURenderer`.
#29295 commented on
Sep 28, 2024 • 0 new comments -
TSL: Using a custom vertexNode is breaking the normalLocal of a BatchedMesh
#29393 commented on
Sep 29, 2024 • 0 new comments -
WebGL2 Occlusion Queries feature
#15450 commented on
Sep 26, 2024 • 0 new comments -
Add Shadows for Transparent Objects
#15999 commented on
Sep 26, 2024 • 0 new comments -
Suggestion: Default group render order to not overwrite existing group order
#18176 commented on
Sep 26, 2024 • 0 new comments -
Make layers apply recursively
#19012 commented on
Sep 26, 2024 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Sep 26, 2024 • 0 new comments -
Camera: Added fovMode
#19619 commented on
Sep 26, 2024 • 0 new comments -
Editor: Project assets management
#21369 commented on
Sep 26, 2024 • 0 new comments -
WebGLRenderer: add copyFramebufferToTexture3D()
#21734 commented on
Sep 26, 2024 • 0 new comments -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Sep 26, 2024 • 0 new comments -
introduce Impostor and example
#22043 commented on
Sep 26, 2024 • 0 new comments -
Ability to cancel ongoing HTTP requests in loaders
#23070 commented on
Sep 26, 2024 • 0 new comments -
WebGLRenderer: Add .renderShadowMap().
#23585 commented on
Sep 26, 2024 • 0 new comments -
added pointer events to HTMLMesh
#24259 commented on
Sep 26, 2024 • 0 new comments -
Fix line thresold on line raycast.
#24306 commented on
Sep 26, 2024 • 0 new comments -
FileLoader: Allow HTTP Range requests
#24580 commented on
Sep 26, 2024 • 0 new comments -
Create Option to Have Spotlights Use Rectangular Projection
#24589 commented on
Sep 26, 2024 • 0 new comments -
Matrix3: removed .scale(), .rotate(), and .translate()
#24733 commented on
Sep 26, 2024 • 0 new comments -
Core: Move Phong shader chunks out of BSDFs
#26146 commented on
Sep 26, 2024 • 0 new comments -
Apply fog before tonemapping and encoding
#26208 commented on
Sep 26, 2024 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Sep 26, 2024 • 0 new comments -
(WIP) KTX2Loader: Add support for u8, f16, and f32 array and cube textures
#26642 commented on
Sep 26, 2024 • 0 new comments -
Apply fog before tonemapping and encoding
#26857 commented on
Sep 26, 2024 • 0 new comments -
WebGLRenderer: Support stenciling transmission buffer contents.
#26959 commented on
Sep 26, 2024 • 0 new comments -
Lights: Add shadowLimit property to PointLightShadow and SpotLightShadow
#27345 commented on
Sep 26, 2024 • 0 new comments -
LineMaterial: Write line segments with capsule depth
#27353 commented on
Sep 26, 2024 • 0 new comments -
RFC: WebGPURenderer prototype single uniform buffer update / pass
#27388 commented on
Sep 26, 2024 • 0 new comments -
WebGPURenderer: multiple canvas support
#27628 commented on
Sep 26, 2024 • 0 new comments -
WebGLRenderer: Tight morph target packing.
#27768 commented on
Sep 26, 2024 • 0 new comments -
TextGeometry changes and support in editor
#27931 commented on
Sep 26, 2024 • 0 new comments -
RapierPhysics: Rapier physics example Improvement
#28203 commented on
Sep 26, 2024 • 0 new comments -
WebGPURenderer: implement ClippingGroup object
#28237 commented on
Sep 26, 2024 • 0 new comments -
WebGLRenderer: Proof of concept for copying transmission pass, improving rendering performance
#28423 commented on
Sep 26, 2024 • 0 new comments -
WebGPURenderer: Read-Only and Read-Write Storage Textures Access support in TSL
#28531 commented on
Sep 26, 2024 • 0 new comments -
WebGPURenderer: hardware clipping support.
#28578 commented on
Sep 26, 2024 • 0 new comments -
WebGPURenderer: Fix ArrayCamera viewports
#28593 commented on
Sep 26, 2024 • 0 new comments -
Editor: Publish app as NPM package
#28636 commented on
Sep 26, 2024 • 0 new comments -
Texture: add setValues()
#28756 commented on
Sep 26, 2024 • 0 new comments -
Nodes: Construct clip distances objects in NodeBuilder.
#28915 commented on
Sep 26, 2024 • 0 new comments -
BatchedMesh: add support for points
#29030 commented on
Sep 26, 2024 • 0 new comments -
Replace HDR with UltraHDR
#29143 commented on
Sep 26, 2024 • 0 new comments -
update loader docs to mention Request and ProgressEvent instead of XMLHttpRequest
#29165 commented on
Sep 26, 2024 • 0 new comments -
WebGPURenderer: `recycleBuffer()` - reduce buffer creation overhead.
#29341 commented on
Sep 26, 2024 • 0 new comments -
Codesplit WebGL/WebGPU entrypoints
#29404 commented on
Sep 24, 2024 • 0 new comments -
DecalGeometry: Check for existence of `normal` attribute.
#29462 commented on
Sep 24, 2024 • 0 new comments