Tri-Stringer

From Inkipedia, the Splatoon wiki

The Tri-Stringer is a main weapon in Splatoon 3. It was initially shown in the announcement trailer for Splatoon 3 on 17 February 2021,[1] and its name was revealed on 22 April 2022.[2]

Appearance

The Tri-Stringer resembles a bow and arrow or a miniature ballista but made out of parts of a fishing rod, including a reel and string.[3] The reel is attached to a mechanism including three tubes, with the one in the center resembling a pump. The tubes and the string change color to match the player's ink.

Splatoon 3

Tri-Stringer
Basic information
Category Main
Class Stringer
Sub Toxic Mist
Special Killer Wail 5.1
Special points 190p
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
40 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 4
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 30–35(x3) (Partial charge)
35(x3) (Full charge)
30 (Projectile explosion)
40-100(x3) ( SRNW Partial Charge)
150(x3) ( SRNW Full charge)
40 ( SRNW Projectile explosion)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Inkline Tri-Stringer Inkline Tri-Stringer
Order Stringer Replica Order Stringer Replica

When the Tri-Stringer is fired with a tap of , it launches three projectiles of ink, each dealing 30 damage. The Tri-Stringer can shoot horizontally or vertically, depending on whether the user is jumping or not (in either case, the projectiles will travel in an arc and can be used to easily target areas behind cover). The Tri-Stringer is also capable of charging its shots and incorporates elements of both chargers and splatlings. Like chargers, the weapon has a telltale glow when charged and fires once for each release of . However, unlike chargers, there is no visible laser sight, making it difficult to tell where a Tri-Stringer user is aiming. Much like splatlings, however, the weapon also possesses two rings indicating its charge: these signify the points at which its shots become strongest and fly furthest & closest together, respectively. To fire the weapon, the user pulls back on the string, which changes color depending on the user's ink, and then releases it after a short period.[4]

If the weapon has been charged sufficiently (at least one ring of charge), the Tri-Stringer will shoot three projectiles resembling frozen popsicles which will explode after a few seconds. The ink tanks on the weapon and the bowstring seem to light up for a short period after being fired.

Its kit consists of Toxic Mist and Killer Wail 5.1.

It appears in six missions in Return of the Mammalians:

Data

  • The Tri-Stringer is a middleweight weapon.
  • The matchmaking range is 25. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The Tri-Stringer fires 3 arrows per shot.
  • Ink consumption scales with charge level. It starts at 5% of the ink tank at no charge, 6% of the ink tank at one charge circle, and 8.5% of the ink tank at full charge.
  • The Tri-Stringer cannot store its charge.
  • If charged to the first circle or higher, the shots become explosive.
    • The shots explode after 45 frames (0.75 seconds), dealing 30 damage to players with a 2.0 unit radius.
  • The bullet hitbox for collisions with players has a radius of 0.18 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The weapon cannot fire until it has charged for 9 frames. The first circle is reached after charging for 30 frames (0.5 seconds), and full charge is reached after 72 frames (1.2 seconds).
  • After firing, there is a delay before another shot can be charged. This delay is 12 frames at no charge, 15 frames at one charge circle, and 15 frames at full charge.
  • The delay between firing a shot (charged or uncharged) and submerging in ink is 10 frames.
    • When charging while out of ink, the amount of time it takes to charge is multiplied by 3. When charging in the air, the time it takes to charge is also multiplied by 3.
  • The movement speed while charging is set to 0.068 units per frame.
  • Initial shot velocity scales with charge level. It starts at 2.1 units per frame at no charge, 2.1 units per frame at one charge circle, and 3.85 at full charge.
    • Shots travel straight for 4 frames, regardless of charge level.
    • The effective range is 13.01 units at no charge, 13.01 units at one charge circle, and 23.7 units at full charge.
      • This number represents the range in which the crosshair changes shape when placed over an enemy. However, since stringer weapons do not have damage falloff, these numbers are otherwise arbitrary.
  • Damage scales with charge level. It starts at 30 damage at no charge, 35 damage at one charge circle, and 35 at full charge.
  • Arrow angle changes with charge level. It starts at 8.0 degrees at no charge, 8 degrees at one charge circle, and 0 degrees at full charge.
  • The arrows fire 0.4 units apart from each other.

[5]

Version history

Version Adjustments
2.0.0
  • The size of terrain area inked by falling spray has been increased.
  • The number of spray droplets generated when firing a distantly aimed shot has been increased.
    • Maximum amount of spray droplets per projectile: 3 → 5.
3.0.0
4.0.0 Salmon Run Next Wave:
  • Increased damage dealt at the first charge level by approximately 33%: 75 → 100.
    • There is no change to the damage dealt at the second charge level.
4.1.0
  • Increased the damage dealt to opponents by the explosions of shots lodged in the terrain from 28.0 to 30.0.
  • Increased movement speed while charging and while fully charged by approximately 13%: 0.06 → 0.068.
8.0.0
  • The area of terrain inked by falling spray has been increased.
  • Adjusted the positioning of falling ink spray to make it easier to connect ink in an uninterrupted straight line.
    • Amount of droplet patterns: 7 → 5.

Quotes

Sheldon's Introduction

I am so excited to share this new weapon tech with you. Behold the Tri-Stringer—a stringer-type weapon that fires in three directions at once! Press while standing or running, and the ink will fire horizontally. Press while jumping for a shot that's concentrated vertically. The flexibility is unparalleled! And that's not even the best part. You can hold down to charge a shot! The ink will fly farther AND explode if it hits a wall or the floor. I could go on all day about stringers, but I should mention that the Toxic Mist sub is great for keeping enemies at bay, or at least slowing them down. And for enemies that you can't even reach with a charged shot, you've got the Killer Wail 5.1 with supersonic range at your disposal. I hope you'll give one of the new stringers a try!

Behold! We've captured footage of a stringer type weapon. This is the Tri-Stringer, which can fire in three directions simultaneously and unleash charged shots that briefly freeze before exploding. Our lab is hoping to obtain one of these for further play research.
— @SplatoonNA[2]

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the Tri-Stringer will reward the player with special badges that they can use on their Splashtag.

Tri-Stringer badges
4★ Tri-Stringer User
5★ Tri-Stringer User

Gallery

Strategy

For competitive tips about the Tri-Stringer

Click to view the strategy for Tri-Stringer. View the strategy page.

Trivia

  • The Tri-Stringer was originally shown in pre-release footage to have Splat Bombs and the Trizooka as its kit before it was changed to Toxic Mist and the Killer Wail 5.1. Its previous kit was given to the Clash Blaster.
  • The Tri-Stringer was one of the weapons that were available to use in the Splatoon 3 Splatfest World Premiere.
    • It is the only weapon in the stringer class featured in this event.
  • Before the release of Splatoon 3, the Tri-Stringer was unable to shoot explosive arrows and had the ability to store its charge.[6] These abilities were instead given to the REEF-LUX 450.
  • When all three shots from one charge of the weapon hit a single opponent, and they deal over 100.0 damage, a special hit sound effect plays, accompanied by a visible flash.
  • Despite being the first weapon entry in the stringer weapon class, the expected weapon ID of 7000 is not used, and instead the weapon's internal ID lists it as 7010 as if it were the second entry in the weapon class.

Names in other languages

Language Name Meaning
Japan Japanese トライストリンガー
Torai Sutoringā
Tri Stringer
Netherlands Dutch Triospanner Tri-Drawer
CanadaFrance French Trisperceur Tri-Penetrator
Germany German Tri-Stringer Tri-Stringer
Italy Italian Tri-calamarco Tri-Squid Bow[a]
Russia Russian Тритиватор
Tritivator
Tristringator[b]
SpainMexico Spanish Arcromatizador triple Triple Bow-chromatizer[c]
China Chinese (Simplified) 三发猎鱼弓
sānfā lièyúgōng (Mandarin)
Three-Shot Fishing Bow
Hong Kong Chinese (Traditional) 三發獵魚弓
sānfā lièyúgōng (Mandarin)
Three-Shot Fishing Bow
South Korea Korean 트라이 스트링거
Teurai Seuteuringgeo
Tri Stringer
 Internal Stringer_Normal_00[7]

Translation notes

  1. From calamaro ("squid") + arco ("bow")
  2. From три tri ("three" or "tri"), тетива tetiva ("string") and ending -атор -ator
  3. From arco ("bow") and cromatizador ("chromatizer")

References