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11-15-24 03:33:16 AM
Jul - The Cutting Room Floor - Give me some game to comb over for unused material New poll - New thread - New reply
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GoldS
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Posted on 04-16-10 10:04:40 AM Link | Quote
I'm bored and I've run out of ideas for games to find stuff for that haven't been thoroughly checked already. NES and SNES games preferred.
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Posted on 04-16-10 10:47:46 AM Link | Quote
Faria (), Kirby's Dream Course (JP version might have a menu..?), Famicom Tantei Club 2 (there's some... odd text in there), Clock Tower (SNES, has some unused items)...

Shame you don't do GB/GBC or GBA, I'd have a bigger list.

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GoldS
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Posted on 04-16-10 11:26:34 AM Link | Quote
Well the reason why I specified NES / SNES is that emulators exist for those systems with easy to use memory viewers and debugging tools. Actually, VBA has a memory viewer too so I could probably do some GB games.
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Posted on 04-16-10 11:42:09 AM Link | Quote
I believe the no$gmb / no$gba emulators have very good debuggers, but you'll have to ask around to see if you can get one without paying out the ass for it.

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Posted on 04-16-10 01:51:56 PM Link | Quote
   
BGB is a good GB(C) emulator with a debugger.

no$gmb works, but you have to pay for GBC.

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DarkSpacer
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Posted on 04-16-10 02:20:21 PM Link | Quote
I learned somewhere that Super Mario Brothers 2 was almost a complete duplicate of Doki Doki Panic.

Is that something to put in the forum?
plushifoxed

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Posted on 04-16-10 03:59:22 PM Link | Quote
Supakitsune
Originally posted by DarkSpacer
I learned somewhere that Super Mario Brothers 2 was almost a complete duplicate of Doki Doki Panic.

Is that something to put in the forum?
That has nothing to do with unused material.
Besides, both the SMB2 and Doki Doki Panic ROMs have been combed over pretty thoroughly.
Most of the leftovers in those have already been snatched up.

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Posted on 04-16-10 05:34:09 PM Link | Quote
maybe you could try Final Fantasy 1 (NES) and Mickey Mania (SNES version has a few unused songs which were in the Mega Drive version) I may come up with more soon

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Posted on 04-16-10 08:49:24 PM Link | Quote
GoldS
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Posted on 04-17-10 01:38:30 AM Link | Quote
Thanks for the GB suggestion, I'm finding some interesting things in Super Mario Land 2.
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Posted on 04-17-10 01:46:04 AM Link | Quote
04-16-10 08:46:04 PM
Post #3116
Originally posted by Xkeeper
I believe the no$gmb / no$gba emulators have very good debuggers, but you'll have to ask around to see if you can get one without paying out the ass for it.
It's actually the other way around, ignoring the $2000 version that was discontinued. They're inexpensive, but crappy.

SML2 and Metroid 2 use the same engine IIRC, so both might be interesting to look at. It might also be neat to poke through the Super Game Boy ROM.

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GoldS
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Posted on 04-17-10 02:00:41 AM Link | Quote
Originally posted by HyperHacker

SML2 and Metroid 2 use the same engine IIRC, so both might be interesting to look at.


Well, that would explain why I found the Metroid 2 credits in the SML2 ROM.
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Posted on 04-17-10 02:23:42 AM Link | Quote
Originally posted by GoldS
Thanks for the GB suggestion, I'm finding some interesting things in Super Mario Land 2.

Care to share?

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GoldS
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Posted on 04-17-10 02:58:03 AM Link | Quote
So far I've found the Metroid 2 credits and a bunch of map position IDs that are quite strange. You know, I'll just quote what I have.


A840: Mario's current placement on map.

00: Intro Stage.
01: Fork in road (Left of Tree Zone)
02: Tree Zone Entrance Object.
03: Fork in road (Left of Main Map stage)
04: Main Map stage.
05: Hippo stage.
06: Macro Zone Entrance Object.
07: Fork in road (Before left pipe)
08: Fork in road (Before right pipe)
09: Pumpkin Zone Entrance Object.
0A: Fork in road (Before Mario Zone)
0B: Mario Zone Entrance Object.
0C: Giant Koopa entrance.
0D: Turtle Zone Entrance Object.
0F: Fork in road (Before Giant Koopa)
10: Mario Castle cave entrance [UNUSED]
11: Mario Castle Entrance Object.
12: Space Zone Entrance Object [UNUSED]
13: Fork in road (Above Intro Stage)
14: Exiting Intro Stage.
15: Coin roulette entrance.
16: Fork in road (Left of coin roulette)
17: Entering fork in road from Coin Roulette.
18: Fork in road (Before Macro Zone)
19: Exiting Tree Zone Map.
1A: Exiting Space Zone Map.
1B: Exiting Macro Zone Map.
1C: Exiting Pumpkin Zone Map.
1D: Exiting Mario Zone Map.
1E: Exiting Turtle Zone Map.
1F: Fork in road (Tree Zone).
20: Tree Zone 5.
21: Tree Zone 4.
22: Tree Zone 2.
23: Tree Zone 1.
24: Tree Zone 3.
25: Entering Tree Secret Area.
26: Tree Secret Area.
27: Exiting Tree Secret Area.
28: Pumpkin Zone 1.
29: Pumpkin Zone 2.
2A: Pumpkin Zone 3.
2B: Pumpkin zone 4.
2C: Building Bridge to Pumpkin Secret 1.
2D: Leaving Pumpkin Zone for Pumpkin Secret 1.
2E: Exiting Pumpkin Secret 1.
2F: Building Bridge to Pumpkin Secret 2.
30: Leaving Pumpkin Zone for Pumpkin Secret 2.
31: Exiting Pumpkin Secret 2.
32: Macro Zone 1.
33: Macro Zone 2.
34: Macro Zone 3.
35: Macro Zone 4.
36: Macro Zone 4 (Can exit to right)
37: Macro Zone 4 (Can exit to left)
38: ???
39: Path to Macro Secret Area.
3A: Fork in road - can't move (Before Macro Zone) [UNUSED]
3B: Fork in road - can't move (Before Macro Zone) [UNUSED]
3C: Space Zone 1.
3D: Space Zone 2.
3E: Hippo stage entrance - can't move [UNUSED]
3F: Entering Space Zone.
40: Leaving Space Zone.
41: Hippo stage entrance - can't move [UNUSED]
42: Hippo stage entrance - can't move [UNUSED]
43: Entering Space Secret Area.
44: Space Secret Area.
45: Exiting Space Secret Area.
46: Turtle Zone 1.
47: Building Bridge to Turtle Secret Area.
48: Turtle Zone 2.
49: Turtle Zone 3.
4A: Leaving Turtle Zone for Turtle Secret Area.
4B: Entering Turtle Zone from Turtle Secret Area.
4C: Turtle Zone entrance - can't move [UNUSED]
4D: Turtle Zone entrance - can't move [UNUSED]
4E: Turtle Zone entrance - can't move [UNUSED]
4F: Turtle Zone entrance - can't move [UNUSED]
50: Mario Zone 1.
51: Mario Zone 2.
52: Mario Zone 3.
53: Mario Zone 4.
54: Mario Zone entrance - can't move [UNUSED]
55: Mario Zone entrance - can't move [UNUSED]
56: Mario Zone entrance - can't move [UNUSED]
57: Mario Zone entrance - can't move [UNUSED]
58: Mario Zone entrance - can't move [UNUSED]
59: Mario Zone entrance - can't move [UNUSED]
5A: Entering Wario Castle.
5B: Wario Castle.
5C: Outside Wario Castle.
5D: Mario Zone entrance - can't move [UNUSED]
5E: Mario Zone entrance - can't move [UNUSED]
5F: Mario Zone entrance - can't move [UNUSED]
60: Mario Zone entrance - can't move [UNUSED]
61: Mario Zone entrance - can't move [UNUSED]
62: Mario Zone entrance - can't move [UNUSED]
63: Mario Zone entrance - can't move [UNUSED]
64: Exiting Wario Castle.
65: Entering Turtle Secret Area.
66: Turtle Secret Area.
67: Entering Turtle Zone from Turtle Secret Area - Entrance Object.
68: Exiting Turtle Secret Area.
69: Exiting Space Zone fork.
6A: Macro Secret Area.
6B: Building Path to Macro Secret Area.
6C: Exiting Macro Secret Area.
6D: Fork in road - Above Intro Stage - can't move [UNUSED]
6E: Coin Roulette - 30 coins.
6F: Coin Roulette - 50 coins.
70: Coin Roulette - 200 coins.
71: Coin Roulette - 999 coins.
72: Walking into Coin Roulette.
73: On top of Coin Roulette hill [UNUSED]
74: Exiting Coin Roulette.
75: On top of Coin Roulette hill [UNUSED]
76: On top of Coin Roulette hill [UNUSED]
77: On top of Coin Roulette hill [UNUSED]
78: Pumpkin Secret 1.
79: Entering Pumpkin Secret 1.
7A: Pumpkin Secret 2.

Rick
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Posted on 04-17-10 03:12:31 AM (last edited by Rick at 04-17-10 12:12 AM) Link | Quote
Final Fight 2.

Final Fight 1 and 3 have been looked into. Why not get the last remaining one?

I know there's unused women's scream sprites in the U.S. version, and Won Won's cleaver is left out of the American version.
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Posted on 04-17-10 11:51:32 PM Link | Quote
Some games I know:

Game and Watch Galleries 2 and 3 (GB/C) have really, really awesome debug menus in them, but I don't know how to enable them any more. Cendamos found them at some point but (surprise, surprise) the codes went missing.

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Posted on 04-17-10 11:54:48 PM Link | Quote
Supakitsune
Doubutsu no Mori (N64) has the Zelda 64 debug menu in it, apparently.
xdaniel made a code for it once, apparently, but he lost it, and cen didn't want to help...

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Posted on 04-18-10 09:52:46 AM Link | Quote



Why didn't it occur to me to check the PJ64 cheat DBs in some old backups of mine?

"Forest Map Select" - Advance through title screen, etc. until you get to Totakeke's first two-choice question. Now, hold R and select the second option, and when you're supposed to return to the title screen you arrive at the map select.
D0145B31 0010
81106F14 0073
D0145B31 0010
81106F16 F4D0
D0145B31 0010
81106F18 0074
D0145B31 0010
81106F1A 1A40
D0145B31 0010
81106F1C 8080
D0145B31 0010
81106F1E 0000
D0145B31 0010
81106F20 8080
D0145B31 0010
81106F22 2570
D0145B31 0010
81106F28 8080
D0145B31 0010
81106F2A 1A34
D0145B31 0010
81106F2C 8080
D0145B31 0010
81106F2E 1A28
D0145B31 0010
81106F3E 0240

Sorry about the delay, Supakitsune.


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Rena
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Posted on 04-19-10 11:23:08 AM Link | Quote
04-19-10 06:23:08 AM
Post #3135
Hm, then I wonder if that's in the GCN Animal Crossing as well?

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Posted on 04-19-10 11:30:45 AM Link | Quote
I really wonder if there's a way to get screenshots that aren't ass from these things.

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