A preset to help UN Mappers and United Nations Missions to edit in JOSM.
<presets xmlns="http://josm.openstreetmap.de/tagging-preset-1.0" author="UNGSC - Brindisi" version="1.12_2022-07-04" shortdescription="DTLM" description="United Nations Global Service Centre - DTLM tagging preset"> <!-- Link chunks --> <chunk id="waterway"> <check key="intermittent" text="intermittent" disable_off="true" /> <space /> <combo key="seasonal" text="seasonality" values="yes,no,spring,summer,autumn,winter" use_last_as_default="force" values_sort="false" /> <space /> <label text="Select tunnel=culvert only in the tunnelled parts" /> <label text=" and layer (usually -1 for tunnel) "/> <space /> <combo key="tunnel" text="tunnel" values="culvert,yes" default="" delete_if_empty="true" /> <combo key="layer" text="Layer" values="1,0,-1,-2,-3" length="3" values_sort="false" /> </chunk> <!-- Now start with the groups --> <group name="UN mappers" icon="ungsc_logo.png"> <item name="Tertiary road" icon="presets/transport/way/way_tertiary.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:highway%3Dtertiary" /> <label text="Tertiary road all weather, hard (compacted) surface" /> <space /> <key key="highway" value="tertiary" /> <combo key="surface" text="surface" values="compacted,paved,unpaved" default="unpaved" /> <space /> <text key="name" text="Name" default="" /> </item> <item name="Major road all weather, Hard surface" icon="presets/transport/way/way_unclassified.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:highway%3Dunclassified" /> <label text="Road all weather, hard (compacted) surface" /> <space /> <key key="highway" value="unclassified" /> <key key="surface" value="compacted" /> <text key="name" text="Name" default="" /> </item> <item name="Major road fair weather, Loose surface" icon="way_unclassified_loose.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:highway%3Dunclassified" /> <label text="Major road fair weather, loose surface (unpaved)" /> <space /> <key key="highway" value="unclassified" /> <key key="surface" value="unpaved" /> <text key="name" text="Name" default="" /> </item> <item name="Minor road inside settlements" icon="presets/transport/way/way_residential.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:highway%3Dtrack" /> <label text="Minor road inside settlements, unpaved. If a major road" /> <label text="cross a settlement, please don't change it to minor" /> <space /> <key key="highway" value="residential" /> <key key="surface" value="unpaved" /> </item> <item name="Major track all weather, Loose surface" icon="presets/transport/way/track.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:highway%3Dtrack" /> <label text="Major track all weather, Loose surface" /> <space /> <key key="highway" value="track" /> <key key="surface" value="unpaved" /> <space /> <combo key="tracktype" text="Tracktype" values_searchable="true"> <list_entry value="grade2" icon="presets/transport/way/tracktype_grade2.svg" short_description="Mostly Solid: gravel/rock with some soft material mixed in" /> <list_entry value="grade3" icon="presets/transport/way/tracktype_grade3.svg" short_description="Even mixture of hard and soft materials" /> </combo> </item> <item name="Track fair weather, Loose surface" icon="track_loose.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:highway%3Dtrack" /> <label text="Track fair weather, loose surface (unpaved)" /> <space /> <key key="highway" value="track" /> <key key="surface" value="unpaved" /> <space /> <combo key="tracktype" text="Tracktype" values_sort="false"> <list_entry value="grade4" icon="presets/transport/way/tracktype_grade4.svg" short_description="Mostly Soft: soil/sand/grass with some hard material mixed in" /> <list_entry value="grade5" icon="presets/transport/way/tracktype_grade5.svg" short_description="Soft: soil/sand/grass" /> </combo> </item> <item name="Footpath (less than 3m wide)" icon="presets/transport/way/path.svg" type="way" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:highway%3Dpath" /> <label text="Path/Trail (AP050)" /> <space /> <key key="highway" value="path" /> </item> <item name="Bridge" icon="presets/transport/bridge/bridge.svg" type="way" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Key:bridge" /> <space /> <label text="Add the bridge attribute (plus layer=1) to a road" /> <label text="If needed, remember to cut in advance the way before to apply " /> <key key="bridge" value="yes" /> <key key="layer" value="1" /> </item> <item name="Tunnel" icon="presets/transport/passage/tunnel.svg" type="way" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Key:tunnel" /> <space /> <label text="Add the tunnel attribute (plus layer=-1) to a road" /> <label text="If needed, remember to cut in advance the way before to apply " /> <key key="tunnel" value="yes" /> <key key="layer" value="-1" /> </item> <separator/> <item name="River" icon="presets/nautical/waterway_river.svg" type="way" preset_name_label="true"> <link wiki="Tag:waterway=river" /> <space /> <key key="waterway" value="river" /> <text key="name" text="Name" /> <optional> <reference ref="waterway" /> </optional> </item> <!-- River --> <item name="Stream" icon="presets/nautical/waterway_stream.svg" type="way" preset_name_label="true"> <link wiki="Tag:waterway=stream" /> <space /> <key key="waterway" value="stream" /> <text key="name" text="Name" /> <optional> <reference ref="waterway" /> </optional> </item> <!-- Stream --> <group name="Water" name_context="main group" icon="presets/nautical/waterway_river.svg"> <item name="Canal" icon="presets/nautical/waterway_canal.svg" type="way" preset_name_label="true"> <link wiki="Tag:waterway=canal" /> <space /> <label text="A wide artificial waterway (transport, irrigation, ..)"/> <space /> <key key="waterway" value="canal" /> <text key="name" text="Name" /> <optional> <combo key="layer" text="Layer" values="1,0,-1,-2,-3" length="3" values_sort="false" /> <combo key="tunnel" text="Tunnel" values="culvert,yes" /> </optional> </item> <!-- Canal --> <item name="Drain" icon="presets/nautical/waterway_drain.svg" type="way" preset_name_label="true"> <link wiki="Tag:waterway=drain" /> <space /> <label text="An artificial waterway mainly used for irrigation,"/> <label text=" or to carry superfluous water "/> <space /> <label text="If not sure is the rigth tag, please read the wiki first (link on the bottom)"/> <key key="waterway" value="drain" /> <optional> <text key="name" text="Name" /> <reference ref="waterway" /> </optional> </item> <!-- Drain --> <item name="Ditch" icon="presets/nautical/waterway_ditch.svg" type="way" preset_name_label="true"> <link wiki="Tag:waterway=ditch" /> <space /> <label text="Simple narrow artificial waterways"/> <key key="waterway" value="ditch" /> <optional> <text key="name" text="Name" /> <reference ref="waterway" /> </optional> </item> <!-- Ditch --> <separator/> <item name="Spring" icon="presets/landmark/spring.svg" type="node,closedway" preset_name_label="true"> <link wiki="Tag:natural=spring" /> <label text="A point where groundwater naturally flows to the surface of the earth from underground." /> <space /> <key key="natural" value="spring" /> <text key="name" text="Name" /> <check key="drinking_water" text="Drinking Water" /> </item> <!-- Spring --> <separator/> <item name="Ford" icon="presets/vehicle/ford.svg" type="node,way" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:ford=yes" /> <space /> <label text=" Ford (road crossing waterway) "/> <label text="usually applied on the node, sometimes to a way"/> <space /> <key key="ford" value="yes" /> </item> <separator/> <item name="Culvert" icon="presets/transport/passage/tunnel_culvert.svg" type="way" preset_name_label="true"> <link wiki="Tag:tunnel=culvert" /> <key key="tunnel" value="culvert" /> <optional> <text key="name" text="Name" /> <combo key="layer" text="Layer" values="1,0,-1,-2,-3" default="-1" length="3" values_sort="false" /> <text key="width" text="Width (meters)" /> </optional> </item> <!-- Culvert --> <separator/> <item name="Basin" icon="presets/landuse/basin.svg" type="node,closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:landuse=basin" /> <space /> <label text="Area of land artificially graded to hold water" /> <space /> <key key="landuse" value="basin" /> <space /> <check key="intermittent" text="intermittent" disable_off="true" /> <combo key="basin" text="Type" values="retention,infiltration,detention" /> </item> <!-- Basin --> <item name="Reservoir" icon="presets/landuse/reservoir.svg" type="node,closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:landuse=reservoir" /> <space /> <label text="Man made body of stored water. Usually formed by a dam over a natural water course" /> <space /> <key key="natural" value="water" /> <key key="water" value="reservoir" /> <combo key="reservoir_type" text="Type" values="evaporator,sewage,water_storage" /> </item> <!-- Reservoir --> <item name="Water tower" icon="presets/landmark/water_tower.svg" type="node,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag%3Aman_made%3Dwater_tower" /> <space /> <label text="Water tower"/> <space /> <key key="man_made" value="water_tower" /> </item> <!-- Water tower --> <item name="Covered Reservoir" icon="presets/landmark/reservoir_covered.svg" type="node,closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:man_made=reservoir_covered" /> <space /> <label text="a large man-made tank for holding water (not a water tower)" /> <space /> <key key="man_made" value="reservoir_covered" /> </item> <!-- Covered Reservoir --> <item name="Riverbank" icon="presets/nautical/waterway_riverbank.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:waterway=riverbank" /> <space /> <key key="natural" value="water" /> <key key="water" value="river" /> <text key="name" text="Name" /> <check key="intermittent" text="Intermittent" disable_off="true" /> </item> <!-- Riverbank --> <separator/> <item name="Wetland" icon="presets/landuse/wetland.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:natural=wetland" /> <label text="Waterlogged area, either permanently or seasonally with vegetation." /> <space /> <key key="natural" value="wetland" /> <text key="name" text="Name" /> <combo key="wetland" text="Type" values="bog,marsh,swamp" values_searchable="true" /> <check key="seasonal" text="Seasonal" disable_off="true" /> </item> <!-- Wetland --> <item name="Flood prone area" icon="presets/landuse/wetland.svg" type="way,closedway,multipolygon" preset_name_label="true"> <link wiki="Key:flood_prone" /> <space /> <label text="Apply to an area or way/highway, that is prone to flooding." /> <key key="flood_prone" value="yes" /> </item> <!-- Flood prone area --> </group> <!-- Water --> <item name="Water bodies" name_context="natural" icon="presets/nautical/water.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:natural=water" /> <space /> <label text="A body of standing water, such as a lake or pond." /> <space /> <key key="natural" value="water" /> <text key="name" text="Name" /> <space /> <combo key="water" text="Water Body" values="basin,canal,lake,oxbow,pond,reservoir" match="key" values_searchable="true" /> <space /> <check key="intermittent" text="Intermittent (contains not permanently water)" disable_off="true" /> <combo key="seasonal" text="seasonality" values="yes,no,spring,summer,autumn,winter" use_last_as_default="force" values_sort="false" disable_off="true" /> </item> <!-- Water bodies --> <separator/> <group name="Barriers" icon="presets/barrier/fence.svg"> <item name="Hedge barrier" icon="presets/barrier/hedge.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:barrier%3Dhedge" /> <label text="Hedgerow (natural) barrier (EA020)"/> <space /> <key key="barrier" value="hedge" /> </item> <item name="Barrier (generic)" icon="presets/barrier/fence.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag%3Abarrier%3Dfence" /> <label text="Insert/edit Fence (AL070)"/> <space /> <key key="barrier" value="fence" /> </item> <item name="Wall" icon="presets/barrier/wall.svg" type="way,closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:barrier%3Dwall" /> <label text="Insert/edit Wall (AL260)"/> <space /> <key key="barrier" value="wall" /> </item> </group> <!-- Barriers --> <group name="Landuse" icon="presets/landuse/farmland.svg"> <item name="Farmland" icon="presets/landuse/farmland.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:landuse=farmland" /> <label text="Farmland/Cropped area (EA010)"/> <space /> <key key="landuse" value="farmland" /> <space /> <optional> <combo key="crop" text="Type of crop" values="rice,grape,corn,tea,cotton" default="" /> </optional> </item> <item name="Scrub" icon="presets/landuse/scrub.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:natural=scrub" /> <space /> <label text="Scrub/Thicket (EB020)"/> <space /> <key key="natural" value="scrub" /> </item> <item name="Wood" icon="presets/landmark/forest.svg" type="closedway" preset_name_label="true"> <link href="Tag:natural=wood" /> <label text="Tree-covered natural (unmanaged) area"/> <space /> <key key="natural" value="wood" /> </item> <item name="Grassland" icon="presets/landuse/meadow.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:natural=grassland" /> <space /> <label text="Where vegetation is dominated by grasses (Poaceae) and" /> <label text="other herbaceous (non-woody) plants. Excludes cultivated areas." /> <space /> <key key="natural" value="grassland" /> </item> <!-- Grassland --> <item name="Wetland (generic)" icon="presets/landuse/wetland.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:natural=wetland" /> <space /> <label text="Wetland generic seasonal"/> <label text="(if bog, marsh or swamp, please select the other item, underneath this one)"/> <space /> <key key="natural" value="wetland" /> <key key="seasonal" value="yes" /> </item> <item name="Wetland (detailed)" icon="presets/landuse/wetland.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:natural=wetland" /> <label text="Wetland / either bog,marsh or swamp"/> <space /> <key key="natural" value="wetland" /> <space /> <combo key="wetland" text="type of" values="bog,marsh,swamp" display_values="bog: (uncommon) mainly peat (torba) Tones range from medium grey to black,marsh: wetland dominated by herbaceous (non-woody) vegetation,swamp: waterlogged forest with dense vegetation - usually exists near a large water source" /> </item> <item name="Orchard" icon="presets/landuse/orchard.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:landuse=orchard" /> <space /> <key key="landuse" value="orchard" /> </item> <item name="Forest" icon="presets/landmark/forest.svg" type="closedway" preset_name_label="true"> <link href="Tag:landuse=forest" /> <space /> <label text="Managed forest or woodland plantation; for the unmanaged use wood instead"/> <space /> <key key="landuse" value="forest" /> </item> <item name="Heath" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:natural=heath" /> <space /> <label text="Bare lower lying uncultivated land with a shrubland habitat found mainly on free-draining infertile, acidic soils, and is characterised by open, low-growing woody vegetation." /> <space /> <key key="natural" value="heath" /> </item> <!-- Heath --> <item name="Sand" icon="presets/landuse/sand.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:natural=sand" /> <space /> <label text="Large area covered with sand." /> <space /> <key key="natural" value="sand" /> </item> <!-- Sand --> <item name="Quarry" icon="presets/landmark/mine.svg" type="node,closedway" preset_name_label="true"> <link href="Tag:landuse=quarry" /> <space /> <label text="Insert/edit Quarry"/> <space /> <key key="landuse" value="quarry" /> </item> <item name="Construction" icon="presets/misc/construction.svg" type="closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:building%3Dhut" /> <label text="Insert/edit Building"/> <space /> <key key="landuse" value="construction" /> </item> <item name="Military" icon="presets/landuse/military.svg" type="closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:landuse=military" /> <space /> <key key="landuse" value="military" /> </item> <!-- Military --> </group> <item name="Residential area" icon="presets/landmark/building.svg" type="closedway" preset_name_label="true"> <link href="Tag:landuse=residential" /> <space /> <label text="Residential/Built-Up area (AL020)"/> <space /> <key key="landuse" value="residential" /> </item> <item name="Places" icon="presets/landmark/building.svg" type="node" preset_name_label="true"> <link href="Tag:landuse=residential" /> <label text="Residential/Built-Up area (AL020)"/> <space /> <text key="name" text="Name" default="" /> <space /> <label text="Choose one"/> <combo key="place" text="place" values="isolated_dwelling,hamlet,village,town,city" display_values="isolated_dwelling: 1-2 houses,hamlet: max 100-200 inhabitant,village: small settl. bigger than hamlet,town: important urban centre,city: large urban centre" default="hamlet" values_sort="false" /> </item> <group name="Buildings" icon="presets/landmark/building.svg"> <item name="Building generic" icon="presets/landmark/building.svg" type="closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Map_Features#Building" /> <space /> <label text="Insert/edit Building"/> <space /> <key key="building" value="yes" /> </item> <item name="Building hut" icon="presets/accomodation/basic_hut.svg" type="closedway" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:building%3Dhut" /> <space /> <label text="Insert/edit Building"/> <key key="building" value="hut" /> </item> </group> <group name="Artificial Landmark" icon="presets/landmark/tower.svg"> <item name="Crane" icon="presets/landmark/crane.svg" type="node" preset_name_label="true"> <link href="Tag:man_made=crane" /> <space /> <label text="Insert/edit permanent crane"/> <space /> <key key="man_made" value="crane" /> </item> <item name="Chimney" icon="presets/landmark/chimney.svg" type="node" preset_name_label="true"> <link href="Tag:man_made=chimney" /> <space /> <label text="Chimney (tall distinctive vertical conduit)"/> <key key="man_made" value="chimney" /> <space /> <label text="height in meters (only the number - e.g.: 95)"/> <space /> <text key="height" text="height" default="" /> </item> <item name="Tower" icon="presets/landmark/tower.svg" type="node" preset_name_label="true"> <link href="Tag:man_made=tower" /> <space /> <label text="Insert/edit Tower (AL241)"/> <key key="man_made" value="tower" /> <label text="Choose the type (if you know which is)"/> <space /> <combo key="tower:type" text="tower type" values="observation,watchtower,defensive,bell_tower,minaret" default="" /> </item> <item name="Communication tower" icon="presets/landmark/tower.svg" type="node" preset_name_label="true"> <link href="https://wiki.openstreetmap.org/wiki/Tag:man_made=tower" /> <space /> <label text="Insert/edit Tall and big communication tower (AL241)"/> <space /> <key key="man_made" value="tower" /> <key key="tower:type" value="communication" /> </item> <item name="small Communication tower" icon="presets/landmark/tower.svg" type="node" preset_name_label="true"> <link href="Tag:man_made=mast" /> <space /> <label text="Insert/edit small Communication tower "/> <space /> <key key="man_made" value="mast" /> </item> <item name="Huge Communication tower" icon="presets/landmark/tower.svg" type="node" preset_name_label="true"> <link href="Tag:man_made=communications_tower" /> <space /> <label text="Insert/edit Huge communication tower (AL241)"/> <key key="man_made" value="communications_tower" /> <key key="tower:type" value="communication" /> <space /> <label text="height in meters (only the number - e.g.: 95)"/> <space /> <text key="height" text="height" default="" /> </item> </group> <separator/> <group name="Place of Worship" icon="presets/religion/religion.svg"> <item name="Mosque" icon="presets/religion/muslim.svg" type="node,closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:amenity=place_of_worship" /> <space /> <key key="amenity" value="place_of_worship" /> <key key="religion" value="muslim" /> <text key="name" text="Name" /> <combo key="building" text="Building type" values="mosque" values_searchable="true" /> <preset_link preset_name="Building" /> </item> <item name="Madrassa" icon="presets/religion/muslim.svg" type="node,closedway,multipolygon" preset_name_label="true"> <label text="A religious muslim school"/> <space /> <key key="amenity" value="school" /> <key key="operator:type" value="religious" /> <text key="name" text="Name" /> </item> <item name="Christian" icon="presets/religion/church.svg" type="node,closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:amenity=place_of_worship" /> <space /> <key key="amenity" value="place_of_worship" /> <key key="religion" value="christian" /> <text key="name" text="Name" /> <space /> <combo key="building" text="Building type" values="basilica,cathedral,chapel,church,temple" values_searchable="true" /> </item> <item name="others" icon="presets/religion/religion.svg" type="node,closedway,multipolygon" preset_name_label="true"> <link wiki="Tag:amenity=place_of_worship" /> <space /> <key key="amenity" value="place_of_worship" /> </item> </group> <separator/> <item name="Refugee Camp" icon="presets/social_facility/shelter.svg" type="node,closedway,multipolygon" preset_name_label="true"> <link wiki="Refugee_Camp_Mapping" /> <space /> <label text="Refugee Camp"/> <space /> <key key="amenity" value="refugee_site" /> <combo key="landuse" text="Is the camp mapped as an area?" > <list_entry value="residential" short_description="Yes, is mapped as an area" /> <list_entry value="" short_description="No, just mapped as a point" /> </combo> <space /> <optional> <text key="name" text="Name" /> <text key="operator" text="Operator" /> <text key="capacity" text="Capacity" /> <text key="population" text="Population" /> <text key="source" text="source" use_last_as_default="true" /> <text key="source:date" text="source:date (YYYY-MM)" use_last_as_default="true" /> </optional> </item> <separator/> <group name="TextP MGCP (ZD040) Named Location" > <item name="locality" type="node"> <key key="place" value="locality" /> <optional> <text key="name" text="Name" default="" /> <text key="source" text="source" use_last_as_default="true" /> </optional> </item> <item name="peak" type="node"> <key key="natural" value="peak" /> <text key="source" text="source" use_last_as_default="true" /> <text key="name" text="Name" default="" /> </item> <item name="hill" type="node"> <key key="natural" value="peak" /> <text key="source" text="source" use_last_as_default="true" /> <text key="name" text="Name" default="" /> </item> <item name="valley" type="node,closedway,multipolygon"> <key key="natural" value="valley" /> <text key="source" text="source" use_last_as_default="true" /> <text key="name" text="Name" default="" /> </item> </group> </group> </presets>
Last modified
2 years ago
Last modified on 2022-07-04T12:47:06+02:00
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ungsc_logo.png
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add special icon from original zip file
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bare_ground.svg
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add special icon from original zip file
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track_loose.svg
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add special icon from original zip file
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way_unclassified_loose.svg
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add special icon from original zip file
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way_unclassified-compacted.svg
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add special icon from original zip file
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way_unclassified-unpaved.svg
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add special icon from original zip file
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UNMappersLogo.png
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UN Mappers logo
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