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Consumer Behavior In Online Games

Author

Listed:
  • Mariia I. Okuneva

    (National Research University Higher School of Economics)

  • Dmitriy B. Potapov

    (National Research University Higher School of Economics)

Abstract
The present paper focuses on the concepts of motivations and fun in online games. The ultimate goal of our research is to understand consumer behaviour toward an online games extending Yee’s model of motivations (Yee, 2006). We investigate relationships between fun, motivations, continued intention to play and such characteristics of players as age and rank. Moreover, we examine if the relationships are different depending on user characteristics (experience, donation). Our calculations are based on statistical procedures (structural equation modeling) for players of one particular game “Tanki Online”.

Suggested Citation

  • Mariia I. Okuneva & Dmitriy B. Potapov, 2014. "Consumer Behavior In Online Games," HSE Working papers WP BRP 25/MAN/2014, National Research University Higher School of Economics.
  • Handle: RePEc:hig:wpaper:25man2014
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    File URL: http://www.hse.ru/data/2014/10/23/1099714857/25MAN2014.pdf
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    More about this item

    Keywords

    MMOG; motivation; fun; flow state; SEM.;
    All these keywords.

    JEL classification:

    • A12 - General Economics and Teaching - - General Economics - - - Relation of Economics to Other Disciplines

    NEP fields

    This paper has been announced in the following NEP Reports:

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