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Fictitious Play By Cases

Author

Listed:
  • M. Li Calzi
Abstract
No abstract is available for this item.

Suggested Citation

  • M. Li Calzi, 2010. "Fictitious Play By Cases," Levine's Working Paper Archive 407, David K. Levine.
  • Handle: RePEc:cla:levarc:407
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    File URL: http://www.dklevine.com/archive/refs4407.pdf
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    Cited by:

    1. Rossella Argenziano & Itzhak Gilboa, 2012. "History as a coordination device," Theory and Decision, Springer, vol. 73(4), pages 501-512, October.
    2. Khan, Abhimanyu, 2021. "Evolutionary Stability of Behavioural Rules," MPRA Paper 112920, University Library of Munich, Germany, revised 01 May 2022.
    3. Grimm, Veronika & Mengel, Friederike, 2012. "An experiment on learning in a multiple games environment," Journal of Economic Theory, Elsevier, vol. 147(6), pages 2220-2259.
    4. , & ,, 2008. "Contagion through learning," Theoretical Economics, Econometric Society, vol. 3(4), December.
    5. Mengel, Friederike, 2012. "Learning across games," Games and Economic Behavior, Elsevier, vol. 74(2), pages 601-619.
    6. Terje Lensberg & Klaus Reiner Schenk-Hoppe, 2019. "Evolutionary Stable Solution Concepts for the Initial Play," Economics Discussion Paper Series 1916, Economics, The University of Manchester.
    7. Spiliopoulos, Leonidas, 2009. "Neural networks as a learning paradigm for general normal form games," MPRA Paper 16765, University Library of Munich, Germany.
    8. Sibilla Di Guida & Giovanna Devetag, 2013. "Feature-Based Choice and Similarity Perception in Normal-Form Games: An Experimental Study," Games, MDPI, vol. 4(4), pages 1-19, December.
    9. Jakub Steiner & Colin Stewart, 2007. "Learning by Similarity in Coordination Problems," CERGE-EI Working Papers wp324, The Center for Economic Research and Graduate Education - Economics Institute, Prague.
    10. Marco LiCalzi & Roland Mühlenbernd, 2019. "Categorization and Cooperation across Games," Games, MDPI, vol. 10(1), pages 1-21, January.
    11. Lensberg, Terje & Schenk-Hoppé, Klaus Reiner, 2021. "Cold play: Learning across bimatrix games," Journal of Economic Behavior & Organization, Elsevier, vol. 185(C), pages 419-441.
    12. Ponti, Giovanni, 2000. "Continuous-time evolutionary dynamics: theory and practice," Research in Economics, Elsevier, vol. 54(2), pages 187-214, June.
    13. Daniele Condorelli & Massimiliano Furlan, 2024. "Deep Learning to Play Games," Papers 2409.15197, arXiv.org.
    14. Spiliopoulos, Leonidas, 2012. "Interactive learning in 2×2 normal form games by neural network agents," Physica A: Statistical Mechanics and its Applications, Elsevier, vol. 391(22), pages 5557-5562.
    15. Fabrizio Germano, 2004. "Stochastic evolution of rules for playing normal form games," Economics Working Papers 761, Department of Economics and Business, Universitat Pompeu Fabra.
    16. Fabrizio Germano, 2007. "Stochastic Evolution of Rules for Playing Finite Normal Form Games," Theory and Decision, Springer, vol. 62(4), pages 311-333, May.
    17. John Van Huyck & Dale O. Stahl, 2018. "Conditional behavior and learning in similar stag hunt games," Experimental Economics, Springer;Economic Science Association, vol. 21(3), pages 513-526, September.
    18. Yasar, Alperen, 2023. "Power struggles and gender discrimination in the workplace," SocArXiv t4g83, Center for Open Science.
    19. Rankin, Frederick W. & Van Huyck, John B. & Battalio, Raymond C., 2000. "Strategic Similarity and Emergent Conventions: Evidence from Similar Stag Hunt Games," Games and Economic Behavior, Elsevier, vol. 32(2), pages 315-337, August.

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