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Is it only a game? Video games and violence

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  • Suziedelyte, Agne
Abstract
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys’ violent behavior is affected by the releases of new violent video games in the U.S. Variation in children’s exposure to the releases comes from variation in video game release and interview dates and thus is plausibly exogenous. I find no evidence that child reported violence against other people increases after a new violent video game is released. Thus, policies that place restrictions on video game sales to minors are unlikely to reduce violence.

Suggested Citation

  • Suziedelyte, Agne, 2021. "Is it only a game? Video games and violence," Journal of Economic Behavior & Organization, Elsevier, vol. 188(C), pages 105-125.
  • Handle: RePEc:eee:jeborg:v:188:y:2021:i:c:p:105-125
    DOI: 10.1016/j.jebo.2021.05.014
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    References listed on IDEAS

    as
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    Media; Violence; Children;
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