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A NES emulator in WebAssembly. Try it live: http://workhorsy.org/SaltyNES/

Forked from the NaCl C++ version: https://github.com/workhorsylegacy/SaltyNESLegacy

Which is based on vNES: https://github.com/WorkhorsyForks/vNES

Build requirements

cmake 3.4.3 or greater

python 2

SDL2

Build and run in browser

./init_web.sh
./make_web.sh
python -m SimpleHTTPServer 9999

Build and run in desktop

./make_desktop.sh
./SaltyNES game.nes

TODO

  • Remove the mutex, or replace it with std::mutex

  • see if smb3 and punchout work in vnes

  • save memory to localstorage/indexeddb

  • tetris has no backgrounds

  • Try using opengl for the screen to see if it makes painting faster.

  • make fps show in html

  • Make it so the emulator can be restarted without reloading the page

  • Add gamepad support

  • make the emulator easy to embed in other web apps by having hooks for all gui buttons

  • Make it not cache the wasm file, even after shift reload

  • Is there a way to check if running asm.js instead of WebAssembly?

  • Shrink wasm file by removing complex libraries