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i-saint edited this page Dec 25, 2016
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- direct vertex buffer update (Unity 5.5 or higher)
- recalculatre normals
- recalculatre bounds
- Mesh split
- support USD instance
- support USD variant
- support USD payload
- mesh tangent
- pre-compute normals & tangents
- import referencing assets (images as textures, fbx as prefabs)
- convert instead of direct USD file stream (just like built-in FBX importer do)
- convert Xform animation to animation asset
- convert vertex cache to custom container
- support bone + weight for Mesh (with custom attributes)
- adapt to built-in attributes when USD support it
- support material (when USD support material schema)
- support subdivision (with OpenSubdiv)
- support point instancer
- support shape schema (Cube, Sphere, Cone, etc)
- mesh tangent
- instancing mesh data
- float -> half option for Mesh normals & UVs
- mesh bone + weight (with custom attributes)
- adapt to built-in attributes when USD support it
- material (when USD support material schema)
- light (custom schema?)
- Alembic plugin for Windows
- SIMDify interpolation (ISPC)
- implement in C++ and send PR
- reduce malloc() & free()
- caching
- remove dependency for Python