patriciogonzalezvivo / thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
C++ examples for the Vulkan graphics API
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.