Generate and compose commonly-used procedural noises and distributions, in pure Swift
-
Updated
Nov 15, 2024 - Swift
Generate and compose commonly-used procedural noises and distributions, in pure Swift
Task-agnostic universal black-box attacks on computer vision neural network via procedural noise (CCS'19)
Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
A compute shader implementation of marching cubes.
A texture method without the need of texture coordiantes
Add a description, image, and links to the procedural-noise topic page so that developers can more easily learn about it.
To associate your repository with the procedural-noise topic, visit your repo's landing page and select "manage topics."