GPU atmosphertic scattering and planet generation in Unity 3D
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Updated
Dec 18, 2021 - C#
GPU atmosphertic scattering and planet generation in Unity 3D
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
An attempt to port the Accrete/Starform/StarGen solar system generator from C to C# and, ultimately, add a few new features.
A spherical voxel planet from 3D SimplexNoise in Unity.
Group Project
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
Unity airplane and ship simulation on a planetary sphere.
A Quake inspired, little planet deathmatch arena.
A 3d space ship battle game developed with OpenGL on C++.
OSCAR USRP Summer 2020 - "Integrating Procedurally Generated Planets and Ecosystems"
A 2d game where you have to shoot all bodies, saving yourself from their gravitational pull
VR game about spinning planets created using WindowsMR and Unity for the Global Game Jam 2019.
This is a Unity Project, where I use the marching cubes algorithm to generate a planet sphere with mountains and valleys.
OpenGL demonstration of a solar system with the ability to create custom planets.
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