A Processing based implementation of the strategic board game "Othello" featuring simple AIs and move visualization.
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Updated
Aug 25, 2020 - Processing
A Processing based implementation of the strategic board game "Othello" featuring simple AIs and move visualization.
A collection of reuseable UI elements built with the Datum data binding library.
This is one of my portfolios which composed by OpenMusic (http://repmus.ircam.fr/openmusic/home).
useful code snippets / scripts
Clone designed around the popular Tetris-inspired game, Lumines. Designed in vanilla Javascript.
This Python proof of concept (POC) project aims to recognize and sort 2€ coins, recording them in a database. Using camera images, the POC identifies the country of origin of the coins. The main goal is to detect flawed 2€ coins and automatically list them on eBay by fetching their average market price.
Violoncello School by Sebastian Lee, from first beginner to advanced studies. (growing)
This is a collection of nine pieces of music. The last piece, "Synthesizer for orchestra, electronics and live electronics," is a collaboration between my college professor, Jiro Ishihara, and Olivia Jack, the developer of "hydra" and "PIXELSYNTH".
A comprehensive solution for saving, sharing, and reusing code materials in your Sublime Text environment, with a powerful integration of AI assistance and Copilot and many LLM models including ChatGPT functionality, specifically designed to enhance your coding workflow.
Raspberry Pi Scripts in the following languages : Python, C++, C, Makefile, Bash Shell/Script, and Java!
I built this puzzle game using the Unity engine. There are several scripts used to control the logic of the game as well as the play performance. These scripts are all written in C#.
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