OOP and DSA Project in HCMIU - Upgraded version of bomberman.
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Updated
Oct 4, 2021 - Java
OOP and DSA Project in HCMIU - Upgraded version of bomberman.
This project implements a random maze generator and visualizes the solution using the A* pathfinding algorithm. It generates a maze, saves it as a PNG image, and highlights the path found by A*. The project includes maze generation, pathfinding, and image rendering functionalities, providing an effective way to explore pathfinding in complex mazes.
Rescue 1122 Route Planner is a Artificial Intelligence project which implements the A-star algorithm using Python and the simulation is done using Pygame.
Solve any FreeCell Solitaire puzzle with 1 of the 4 different path finding algorithms: Breadth 1st Search, Depth 1st Search, Best 1st Search, Astar Search.
Explore a map to find a path from start to goal
A small game made during a course in school. In this project we were 6 people who participated.
This will help in visualizing different path-finding algorithms.
A tool for visualizing Path Algorithms on M x N Grid of nodes.
Implementing various AI algorithms
An algorithm visualizer is an interactive tool that visually demonstrates the step-by-step execution of various algorithms, enhancing learning and debugging.
A random maze generator and solver implemented using various maze generation algorithms
Path finding algorithms visualized 👣
Code for solving Mazes using Image Processing.
College project from Spring 2016 where I implemented a minimum weight spanning tree and shortest path finding algorithms at three levels of scale. I display the results graphically with animation as a map. All of this is implement in Java.
A simple and interactive platform to test A* path planning.
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