The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Updated
Oct 12, 2024 - C++
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Toolkit for efficient experimentation with Speech Recognition, Text2Speech and NLP
Face recognition system for ID photos
Code for training py-faster-rcnn and py-R-FCN on multiple GPUs in caffe
Extract video features from raw videos using multiple GPUs. We support RAFT flow frames as well as S3D, I3D, R(2+1)D, VGGish, CLIP, and TIMM models.
<케라스 창시자에게 배우는 딥러닝 2판> 도서의 코드 저장소
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
A PyTorch implementation of the 'FaceNet' paper for training a facial recognition model with Triplet Loss using the glint360k dataset. A pre-trained model using Triplet Loss is available for download.
Multi-threaded GUI manager for mass creation of AI-generated art with support for multiple GPUs.
multi-gpu pre-training in one machine for BERT from scratch without horovod (Data Parallelism)
Distributed tensors and Machine Learning framework with GPU and MPI acceleration in Python
GPU-ready Dockerfile to run Stability.AI stable-diffusion model v2 with a simple web interface. Includes multi-GPUs support.
Efficient and Scalable Physics-Informed Deep Learning and Scientific Machine Learning on top of Tensorflow for multi-worker distributed computing
Package for writing high-level code for parallel high-performance stencil computations that can be deployed on both GPUs and CPUs
POT3D: High Performance Potential Field Solver
Almost trivial distributed parallelization of stencil-based GPU and CPU applications on a regular staggered grid
High-level C++ for Accelerator Clusters
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