🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Cross-platform Audio Visualizer
A JavaScript API for drawing unconventional text effects on the web.
Collection of community-authored custom display filters for PixiJS
This library uses OpenGL Shaders to apply effects on ExoPlayer video at Runtime
Create beautiful moving gradients on Framer, Figma and React
A library of fragment shaders you can use in any SpriteKit project.
This library apply video filter on generate an Mp4 and on ExoPlayer video and Video Recording with Camera2.
OpenGL/Vulkan Java 3D Engine
A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
Vulkan compute for people
🕸️ Import, inline (and compress) GLSL shader files 🔌
Hyprland shader configuration tool
Personal mpv config files aiming to get the best quality and viewing experience
Video Recording with Camera2 and apply video filter.
👾 The code for my Three.js game dev experiments on YouTube.
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