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A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
A C++ implementation of an industrial-grade high-performance asynchronous network library, based on asio, similar to Python's asyncio, designed for stateful services, and can be used to quickly build a variety of online game servers, microservices and pressure testing tools
🔥 Squick is a fast Lua & C++ development solution for the game server. Can be used as a real time multiplayer game engine ( ARPG,MMO,MOBA And so on), which support Unity3d and Unreal.
A server framework with multi threads. Base on epoll and provides socket,http,https,curl. Can be easily extend with C++ or Scripts(Lua/JavaScript/Python or others). Support Linux Only.