A dx12 river renderer using wave particles with interactive vortices.
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Updated
Sep 23, 2019 - C++
A dx12 river renderer using wave particles with interactive vortices.
Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
Interactive and dynamic painting simulation in WebGL
experiments in the vector field
Interactive Flow-map of Aggregated Bike Movements between Bike Stations in Helsinki Region
A library implementation of Dijkstra maps in C
A module to create flow maps/visualisations.
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