Garry's Mod rendered using DirectX Raytracing
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Updated
Aug 18, 2021 - C++
Garry's Mod rendered using DirectX Raytracing
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
Repository for Graphics Prototypes and R&D. Using Falcor as framework.
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
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