Physically-based CPU and GPU ray-tracer
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Updated
Nov 17, 2024 - C++
Physically-based CPU and GPU ray-tracer
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Web implementation of volumetric grids
Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7
Light-weight library to import/export .vdb files with easy integration in other projects using submodules via cmake.
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