Python library to easily create and manipulate MOCs (Multi-Order Coverage maps)
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Updated
Nov 22, 2024 - Python
Python library to easily create and manipulate MOCs (Multi-Order Coverage maps)
This is repository for The Geometry of Batik. A website to showcase hand drawn batik crafted using mathematical principle
Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
Python package for building isosurfaces from 3D scalar fields
Fast and accurate tessellation of planar graphs with convex polygons
Antialiasing via conservative rasterisation and analytical area computation
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
This repository contains the final project for a Graphics Programming module at abertay. It utilizes the entire Graphics Pipeline, implementing features such as dynamic tesselation, vertex manipulation, post-processing effects (shaders), 2D billboarding, shadows and a terrain defined by a heightmap
In this essay, we delve into the world of tilings
A synthesized music video of the piece "Fortschritt" by kiriloff programmed in Python. Uses the aubio library for onset (rhythm) detection that drives a generative "spider web" effect created via Voronoi tessellation.
A year project about Voronoï diagrams and "biggest circle inscribed in a polygon" problem
Celestial bodies visualisation
C++ library for meshes and finite elements on manifolds
Sample Terrain Generator
Drawings / tilings / patterns generally written in PostScript
A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
A KSP mod to quickly test changes for Parallax configs.
Tessellation routines for parametric 3D geometries
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