HaxeFlixel is an open source 2d game library written in the Haxe Language, it is completely free for personal or commercial use. This library features integration with the powerful Haxe NME.
Please visit the official website at www.haxeflixel.com and our Forum.
HaxeFlixel is based largely on the As3 version of Flixel written by Adam “Atomic” Saltsman , Flixel Github.
HaxeFlixel presents substantial enhancements from the original Flixel as3 code;
- Use of a robust and powerfull opensource language
- Flexible Asset Management System
- Cross platform development Linux, Max and Windows
- Texture Atlas and Layer enhancement for cpp targets
- Integrated and robust Tween System
- Access to NME native extensions
- Compile to Mobile and Desktop targets with native code through NME
- Impressive Native Performance using GPU accelerated drawTiles implimentation in cpp targets
###Runtime Targets The current targets possible are;
Mobile | Desktop | Web |
---|---|---|
Blackberry | Linux | Flash |
IOS | Mac | |
Android | Windows | |
WebOS | Neko |
###Demos for HaxeFlixel https://github.com/Beeblerox/HaxeFlixelDemoes
###Basic Features
- Display thousands of moving objects
- Basic collisions between objects
- Group objects together for simplicity
- Easily generate and emit particles
- Create game levels using tilemaps
- Text display, save games, scrolling
- Mouse & keyboard input
- Math & color utilities
- Record and play back replays
- Powerful interactive debugger
- Camera system for split screen
- Pathfinding and following
- Easy object recycling
###Community Code and Plugins
Progress has been made on ports of the Flixel Power Tools and additional community input. Community Code
If you are after support or want to communicate with other HaxeFlixel devs please use our Forum