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Northwest University
- Xi'an, China
- https://sapphiresoul.github.io/
Stars
Official Repository for our CVPR2024 paper: ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images
Physically-based Differentiable Renderer integrated with torch and backed with Vulkan API
Official implementation of the SIGGRAPH Asia 2024 paper titled "Online Neural Denoising with Cross-Regression for Interactive Rendering"
[NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
[ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"
High Performance CPU/GPU Physically Based Renderer in Rust
Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"
Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.
An unofficial implementation of absGS
a python BVH tree builder using slangpy to call cuda kernels, no optix build problems.
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
DepthSplat: Connecting Gaussian Splatting and Depth
Generated headers and sources for OpenXR loader.
Sources for OpenXR loader, basic API layers, and example code.
[ECCV 2024] Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy