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prg_event_sim

Step 1: Gathering Data

The goal is to record every frame of a driving scene in Unity. CaptureFramesAndPose.cs is a Unity camera component that completes this task. For each frame, the time and pose of the camera is recorded. The intrinsic matrix is also recorded. Event-data is either simulated concurrently using the Unity component Event Signals or is simulated after frame collection using rpg_davis_simulator

CaptureFramesAndPose.cs

There are two properties of the component: 'Folder' and 'Frame Rate'.

  • 'Folder' specifies the name of the folder that will contain the recorded data.
    • The folder will be located within the scene directory.
  • 'Frame Rate' specifies how many frames per second are to be recorded

The component is located in the Assets folder of the sample scenes

Calculation of the intrinsic matrix

  • Unity provides the focal length and sensor size of a camera in terms of milimeters. The focal length in terms of pixels was obtained from the following equation:
    • focal_pixel = (focal_mm / sensor_width_mm) * image_width_in_pixels

The intrinsic matrix obtained from Unity was validated using Matlab's Single Camera Calibrator App

  • Matlab's app requires images which feature a certain checkerboard pattern. The size of each square must also be known.
  • Such images where obtained in a Unity scene made for calibration
    • Two sets of images were obtained, where each set had different camera settings.
      • First Folder
      • Second Folder
      • Each folder contains the images, the camera settings, Matlab's estimation, and the intrinsic matrix from Unity.
    • A 7x10 checkerboard pattern was placed as a texture on a 3.5x5 meter cube in Unity.
      • Thus, the size of each square is .5 meters.
  • App Parameters (same as default):
    • Standard Camera Model
    • 2 Coefficients for Radial Distortion
    • Skew and Tangential Distortion not computed
    • No OptimizationOptions specified.

Sample scenes

AirSim provides an example car and drone scene for Unity.

It is a submodule of this repo. Go to Cloning a Project with Submodules in this tutorial here to get the actual contents of the AirSim directory after cloning the prg_event_sim repository

Build and usage instructions for the Unity Demo can be found here

For ImageSynthesis implementation and usage instructions, follow here

The sample scene provided is simply a skybox with some moving cubes. Note that the image synthesis component is not integral to this project.