Stars
A curated list of awesome Nim frameworks, libraries, software and resources.
An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.
Various ways to render a tilemap in OpenGL. (C# and OpenTK)
Autonomous coding agent right in your IDE, capable of creating/editing files, executing commands, and more with your permission every step of the way.
An incremental parsing system for programming tools
aider is AI pair programming in your terminal
Official inference repo for FLUX.1 models
HIDEAGEM experimental steganography platform.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Get up and running with Llama 3.2, Mistral, Gemma 2, and other large language models.
An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
A guidance language for controlling large language models.
The *cutest* framework out there for creating 2D games in C++!
A Resource Compiler in a Single CMake Script
Camera transition is a simple solution to transition seamlessly between multiple cameras in both 2D and 3D.
Some of my snippets and other bits for the Godot game engine.
Fast falling sand game made within Godot and utilizing beta GDExtension features
A curated list of awesome resources related to executable packing
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Godot 3.6 / Crate Chucking Puzzle Platformer Game