Single-file MIT licensed library for C/C++
See pl_mpeg.h for the documentation.
This is meant as a simple way to get video playback into your app or game. Other solutions, such as ffmpeg require huge libraries and a lot of glue code.
MPEG1 is an old and inefficient codec, but it's still good enough for many use cases. All patents related to MPEG1 and MP2 have expired, so it's completely free now.
This library does not make use of any SIMD instructions, but because of the relative simplicity of the codec it still manages to decode 4k60fps video on a single CPU core (on my i7-6700k at least).
A Makefile to build the example applications is included.
pl_mpeg_extract_frames
: a command line tool that dumps all frames into BMPspl_mpeg_player_gl
: a video player using SDL2 and OpenGLpl_mpeg_player_sdl
: a video player using SDL2 and it's built-in 2d renderer
The players require the SDL2 library to be installed.
make # build all
make extract # only build pl_mpeg_extract_frames
make player_gl # only build pl_mpeg_player_gl
make player_sdl # only build pl_mpeg_player_sdl
Most MPEG-PS (.mpg
) files
containing MPEG1 Video ("mpeg1") and MPEG1 Audio Layer II ("mp2") streams should
work with PL_MPEG. Note that .mpg
files can also contain MPEG2 Video, which is
not supported by this library.
You can encode video in a suitable format using ffmpeg:
ffmpeg -i input.mp4 -c:v mpeg1video -q:v 0 -c:a mp2 -format mpeg output.mpg
-q:v
sets a fixed video quality with a variable bitrate, where 0
is the
highest. You may use -b:v
to set a fixed bitrate instead; e.g.
-b:v 2000k
for 2000 kbit/s. Please refer to the
ffmpeg documentation for more details.
If you just want to quickly test the library, try this file:
https://phoboslab.org/files/bjork-all-is-full-of-love.mpg
- no error reporting. PL_MPEG will silently ignore any invalid data.
- the pts (presentation time stamp) for packets in the MPEG-PS container is ignored. This may cause sync issues with some files.
- bugs, probably.