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An A* pathfinding algorithm implementation in C++

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A star algorithm by Paul OHL

Installation

Run make to compile the project, make clean to remove everything except the binary file, make fclean to remove everything and make re to rebuild the project.

How to use

./a_star ./path/to/map

The program can be tested with tester.sh, the script will launch the program with every map available in ./maps/.

If you want to add your own tests, just add a file inside the ./maps/ folder.

Map specifications

The map must have:

  • A start point, represented by S
  • An arrival point, represented by A
  • A continuous walkable path from S to A

Optionally, you can add:

  • Walkable ground, represented by .
  • Walls, represented by X

If those conditions are not met, the program will stop with fatal error.

The map does not have to be square, it can have holes (space characters) in the middle.

Creation process

This program was developped in 2 days to understand how the A* algorithm works.

It is developped in C++, with 4 classes:

  • Point: represents a point, with a position, a character, and parameters used by the algorithm
  • Map: stores the map as a two dimensional vector of Point as well as the start and arrival points, stored as Point*
  • MapAnalyser: fills the Map using the file given in argv[1].
  • PathFinder: run the A* algorithm

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An A* pathfinding algorithm implementation in C++

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