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YSI

General Information

Libraries

The libraries are split up approximately by usage. Each one is included by group and name, so to include y_va, which is in Coding use:

#include <YSI_Coding\y_va>

Although YSI provides a lot of libraries, they aren't included unless you include them. So if you don't want y_zonepulse just don't include it and it won't appear in your mode at all. This means YSI can contain a lot of functions, but they're all optional.

Coding

PAWN scripting improvements (i.e. new language features).

Core

Core libraries, used almost everywhere else.

Data

Data structures and algorithms.

Extra

Optional features.

Game

Libraries that provide information about the game.

Players

Libraries for managing players.

Server

Libraries for controlling the server.

Storage

Libraries for interacting with persistent data.

Visual

Libraries that have in-game visible effects.

What Does YSI Stand For?

No-one actually knows! The original idea was "Y_Less' Server Includes", but "Script" and "Server" were frequently intermixed, and there are more devs than just Y_Less now, so the "Y" just became a recursive acronym for "YSI". There are now several official meanings, each incorporating different aspects of YSI:

YSI Script Includes

Core libraries.

YSI Scripting Improvements

Coding libraries (pawn language extensions).

YSI Server Includes

Game related stuff (commands, properties, text etc).

YSI Script Incidentals

Extras, like login and commands.

YSI Seriously Incomprehensible

The macros (though in their defense, writing macros to do the parsing within the compiler limitations is VERY hard).

YSI Stupid Includes

y_tho.