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Hangman Game

About

This is a project with focus on parallel programming primitives in order to learn the intricacy of its design.

The goal was to develop a hangman game, however the actual game logic was never implemented since (being a turn based game) it added nothing to the field of practice. Instead a chatting service, a very primitive ASCII user interface and a game lobby where requests could be issued and accepted was designed and implemented.

At the moment of writting I left it undocumented, and it will remain so, sorry for anyone intending to use it for learning.

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Thou it is undocumented I would love to turn it into learning material at some point, so if anyone has any questions I'd be glad to go over the code with them just contact me.

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