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WelCome To A PlayFun Demo ARPG Game !This Is Game Using Cocos2d-x Ver.3-13-1

Doing Custom-Game Right!

  • This means, we want to focus on:
    • Custom_Gaming This project is about developing a single-pc game software that is able to building a nice-playing game
  • Doing
    • This project is focused on developing content!
    • Also there are many other aspects that need to be done and are considered equally important.
    • Anyone who wants to do stuff is very welcome to do so!

欢迎来到PlayFun-FateAlpha(ARPG)

这是一个持续开发,并且功能健全的完全开源跨平台游戏项目(iOS/Android/Win32等)

  • 这个项目的初衷是为了将WOW模拟器中学习到的知识应用到新的领域.并且一步一步的完成独立游戏的开发制作!
  • 这意味着我将专注于:
    • 完全独立开发.并且注重玩家体验
  • 所做的事情:
    • 这个项目非常期待大家的反馈
    • 此外,项目本身需要完善的地方还有很多.希望大家能一起合作开发
    • 欢迎任何喜欢,或者有志与共同开发,探讨的朋友一起加入!

Project Updated In Coding And GitHub

项目将在coding和github开放源码:

  1. Coding开源地址:https://coding.net/u/ljwlaji/p/PlayFun-FateAlpha
  2. GitHub开源地址:https://github.com/ljwlaji/cocos2d-x_Fate-Alpha

Release


Screen Shot
getMaNGOS
getMaNGOS
getMaNGOS
getMaNGOS
getMaNGOS
getMaNGOS
getMaNGOS

开发文档:

  • OverView(概述)
  • Install(安装)
    • Windows
      • DownLoad Cocos2d-x
      • Install
      • Setup
      • Input Project
    • Mac OS
  • DataBase(数据库)
    • Player-Saving(热修改)
    • World-Loading(纯读取)
  • Classes(类)
    • Manager
      • NotifyMgr(消息提示)
      • QuestMgr(任务)
      • SpellMgr(技能)
      • DataMgr(数据)
      • ScriptMgr(脚本)
      • MovementMgr(移动)
    • Layers
      • ChoseCharacterLayer(选择角色)
      • CreateCharacterLayer(创建角色)
      • EnterGameLayer(进入游戏)
      • LoadingUILayer(读取界面)
      • MapLayer(地图)
      • PlayerUILayer(玩家界面)
        • PlayerUILayer
        • UISprite
        • VirtualRocker
        • TopBar
        • SpellBook
        • SettingSprite
        • QuestBook
        • PlayerTalkLayer
        • PlayerEquip
        • PlayerBag
        • NpcVendorSprite
        • LootingSprite
        • ItemDetailSprite
        • DeadTalkClass
      • TypingLayer(*输入)
    • Unit
      • Creature
        • Monster
        • Npc(*)
      • Player

Resouce(资源文件)