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This repository has been archived by the owner on Sep 3, 2024. It is now read-only.
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Extract textures and meshes from Nintendo's Mii rendering library

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jaames/mii-assets

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This is no longer maintained and I won't be responding to requests for updates/help/tips/etc, sorry!

Nintendo's Face Library is responsible for rendering Mii characters across numerous games and devices. This project's goal was to reverse-engineer it and provide utilities for extracting the assets that it uses.

Credits:

  • Jaames - Python implementation and texture/model data
  • Cholip - Python fixes
  • Kinnay - reverse-engineering resource archive format

fflExtract Usage

This utility can extract textures and 3D models from Face Library asset archives -- textures are converted to .png images and models are converted to binary glTF (.glb) models.

(Protip! You can import .glb files into Blender with this plugin).

Requirements:

At the moment, Face Library asset archives from Miitomo can still be downloaded from archive.org:

Usage:

python3 fflExtract.py -i <face library archive> <tex count> <mesh count> -t <tex output dir> -m <mesh output dir>

tex count and mesh count depend on the file you're extracting:

  • FFLResHigh, FFLResMiddle (Wii U): 317 textures and 857 meshes
  • AFLResHigh (Miitomo):317 textures and 857 meshes
  • AFLResHigh_2_3 (Miitomo): 365 textures and 859 meshes

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