Create the next immutable state tree by simply modifying the current tree
Immer (German for: always) is a tiny package that allows you to work with immutable state in a more convenient way. It is based on the copy-on-write mechanism.
The basic idea is that you will apply all your changes to a temporarily draftState, which is a proxy of the currentState. Once all your mutations are completed, immer will produce the nextState based on the mutations to the draft state. This means that you can interact with your data by simply modifying it, while keeping all the benefits of immutable data.
Using immer is like having a personal assistant; he takes a letter (the current state), and gives you a copy (draft) to jot changes onto. Once you are done, the assistant will take your draft and produce the real immutable, final letter for you (the next state).
A mindful reader might notice that this is quite similar to withMutations
of ImmutableJS. It is indeed, but generalized and applicable to plain, native JavaScript data structures (arrays and objects) without further needing any library.
npm install immer
The immer package exposes a single function:
immer(currentState, fn: (draftState) => void): nextState
import immer from "immer"
const baseState = [
{
todo: "Learn typescript",
done: true
},
{
todo: "Try immer",
done: false
}
]
const nextState = immer(baseState, draftState => {
draftState.push({ todo: "Tweet about it" })
draftState[1].done = true
})
The interesting thing about immer
is that, the baseState
will be untouched, but the nextState
will reflect all changes made to draftState
.
// the new item is only added to the next state,
// base state is unmodified
expect(baseState.length).toBe(2)
expect(nextState.length).toBe(3)
// same for the changed 'done' prop
expect(baseState[1].done).toBe(false)
expect(nextState[1].done).toBe(true)
// unchanged data is structurally shared
expect(nextState[0]).toBe(baseState[0])
// changed data not (dûh)
expect(nextState[1]).not.toBe(baseState[1])
By default immer
tries to use proxies for optimal performance.
However, on older JavaScript engines Proxy
is not available.
For example, Microsoft Internet Explorer or React Native on Android.
In these cases, import the ES5 compatibile implementation first, which is a bit slower (see below) but semantically equivalent:
import immer from "immer/es5"
- Use the language© to construct create your next state
- Use JavaScript native arrays and object
- Automatic immutability; any state tree produced by
immer
will by defualt be deeply frozen - Strongly typed, no string based paths etc
- Deep updates are trivial
- Small, dependency free library with minimal api surface
- No accidental mutations of current state, but intentional mutations of a draft state
Immer automatically freezes any state trees that are modified using `immer. This protects against accidental modifications of the state tree outside of an immer function. This comes with a performance impact, so it is recommended to disable this option in production. It is by default enabled.
Use setAutoFreeze(true / false)
to turn this feature on or off.
Here is a simple example of the difference that this approach could make in practice. The todo reducers from the official Redux todos-with-undo example
Note, this is just a sample application of the immer
package. Immer is not just designed to simplify Redux reducers. It can be used in any context where you have an immutable data tree that you want to clone and modify (with structural sharing)
const todo = (state, action) => {
switch (action.type) {
case 'ADD_TODO':
return {
id: action.id,
text: action.text,
completed: false
}
case 'TOGGLE_TODO':
if (state.id !== action.id) {
return state
}
return {
...state,
completed: !state.completed
}
default:
return state
}
}
const todos = (state = [], action) => {
switch (action.type) {
case 'ADD_TODO':
return [
...state,
todo(undefined, action)
]
case 'TOGGLE_TODO':
return state.map(t =>
todo(t, action)
)
default:
return state
}
}
After using immer, that simply becomes:
import immer from 'immer'
const todos = (state = [], action) =>
// immer produces nextState from draftState and returns it
immer(state, draftState => {
switch (action.type) {
case 'ADD_TODO':
draftState.push({
id: action.id,
text: action.text,
completed: false
})
return
case 'TOGGLE_TODO':
const todo = draftState.find(todo => todo.id === action.id)
todo.completed = !todo.completed
return
}
})
Creating middleware or a reducer wrapper that applies immer
automatically is left as exercise for the reader :-).
Here are some typical reducer examples, take from the Redux Immutable Update Patterns page, and their immer counter part. These examples are semantically equivalent and produce the exact same state.
// Plain reducer
function insertItem(array, action) {
return [
...array.slice(0, action.index),
action.item,
...array.slice(action.index)
]
}
// With immer
function insertItem(array, action) {
return immer(array, draft => {
draft.splice(action.index, 0, action.item)
})
}
// Plain reducer
function removeItem(array, action) {
return [
...array.slice(0, action.index),
...array.slice(action.index + 1)
];
}
// With immer
function removeItem(array, action) {
return immer(array, draft => {
draft.splice(action.index, 1)
})
}
// Plain reducer
function updateObjectInArray(array, action) {
return array.map( (item, index) => {
if(index !== action.index) {
// This isn't the item we care about - keep it as-is
return item;
}
// Otherwise, this is the one we want - return an updated value
return {
...item,
...action.item
};
});
}
// With immer
function updateObjectInArray(array, action) {
return immer(array, draft => {
draft[action.index] = { ...item, ...action.item}
// Alternatively, since arbitrarily deep updates are supported:
// Object.assign(draft[action.index], action.item)
})
}
Here is a simple benchmark on the performance of immer
.
This test takes 100.000 todo items, and updates 10.000 of them.
These tests were executed on Node 8.4.0.
Use yarn test:perf
to reproduce them locally
✓ just mutate (3ms)
(No immutability at all)
✓ deepclone, then mutate (409ms)
(Clone entire tree, then mutate (no structural sharing!))
✓ handcrafted reducer (17ms)
(Implement it as typical Redux reducer, with slices and spread operator)
✓ immutableJS (60ms)
(Use immutableJS and leverage `withMutations` for best performance)
✓ immer (proxy) - with autofreeze (305ms)
(Immer, with auto freeze enabled, default implementation)
✓ immer (proxy) - without autofreeze (149ms)
(Immer, with auto freeze disabled, default implementation)
✓ immer (es5) - with autofreeze (436ms)
(Immer, with auto freeze enabled, compatibility implementation)
✓ immer (es5) - without autofreeze (336ms)
(Immer, with auto freeze disabled, default implementation)
- Currently, only tree shaped states are supported. Cycles could potentially be supported as well (PR's welcome)
- Currently, only supports plain objects and arrays. Non-plain data structures (like
Map
,Set
) not (yet). (PR's welcome)
- Make sure to modify the draft state you get passed in in the callback function, not the original current state that was passed as the first argument to
immer
! - Since immer uses proxies, reading huge amounts of data from state comes with an overhead. If this ever becomes an issue (measure before you optimize!), do the current state analysis before entering the
immer
block or read from thecurrentState
rather than thedraftState
Special thanks goes to @Mendix, which supports it's employees to experiment completely freely two full days a month, which formed the kick-start for this project.