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LakeSail's computation framework with a mission to unify stream processing, batch processing, and compute-intensive (AI) workloads.
An optimization modeling language with solvers for OR and CO problems
adds trait queries to the bevy game engine
Learning Bevy compute shaders by poorly implementing 2D Radiance Cascades algorithm for global illumination
The testing ground for the future of portable SIMD in Rust
A remote inspector for Bevy game engine, allowing you to inspect and modify entities in real-time
A no_std + serde compatible message library for Rust
🦀 Supercharge your Rust experience in Neovim! A heavily modified fork of rust-tools.nvim
A simple way to pack and manage texture atlases for libGDX game framework.
Write Markdown with code assist and intelligence in the comfort of your favourite editor.
2D global illumination using radiance cascade for the bevy-engine.
SPIR-🇹: shader-focused IR to target, transform and translate from 🦀
A crate to programmatically invoke debugging breakpoints with helping macros
Graph algorithms based on the Rust "petgraph" library.
Backstage plugin that controls your cloud costs just in the way how you control your bank accounts
Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P
Goal-oriented Action Planning (GOAP) with Bevy integration
Bevy plugin for a simple single-line text input widget.
A general-purpose transfom interpolation plugin for fixed timesteps for the Bevy game engine.
A straightforward stateful input manager for the Bevy game engine.
Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.
A tilemap rendering crate for bevy which is more ECS friendly.