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VIM bindings for Godot 4

recently improved thanks to wenqiangwang If you would like ctrl+F to be move-forward by page then uncomment the following line

#"Ctrl+F": 1, ## Uncomment if you want Ctrl+F for move forward by page

Supported Mode

- Normal mode
- Insert mode
- Visual mode
- Visual line mode

Supported motions

h, l, j, k, +, -
^, 0, $, |
H, L, M,
c-f, c-b, c-d, c-u,
G, gg
w, W, e, E, b, ge
%, f, F, t, T, ;
*, #, /, n, N
aw, a(, a{, a[, a", a'
iw, i(, i{, i[, i", i'

Supported operator

c, C,
d, D, x, X,
y, Y,
u, U, ~

Supported actions

p,
u, c-r,
c-o, c-i,
za, zM, zR,
q, @, .,
>, <
m, '

Override Default Godot Shortcuts with godot-vim's ones

Note that all non-ascii character mappings that are already mapped in the default Godot editor have to be unmapped from the Editor settings (Editor >> Editor Settings >> Shorcuts) before being usable with godot-vim.

This currently goes for:

  • Ctrl+R
  • Ctrl+U
  • Ctrl+D

See the full list of non-ascii shortucts that may already be mapped by Godot and thus wouldn't work in godot-vim before releasing them in Godot settings: https://github.com/joshnajera/godot-vim/blob/main/addons/godot-vim/godot-vim.gd#L135

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VIM bindings for godot 4

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